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    • 2. 发明申请
    • PREVENTING PATTERN RECOGNITION IN ELECTRONIC CODE BOOK ENCRYPTION
    • 防止电子代码加密中的图案识别
    • WO2013101185A1
    • 2013-07-04
    • PCT/US2011/068108
    • 2011-12-30
    • INTEL CORPORATIONJANUS, ScottMARTIN, JasonSAVAGAONKAR, Uday
    • JANUS, ScottMARTIN, JasonSAVAGAONKAR, Uday
    • H04L9/06G06F21/24
    • H04L9/0637G06F21/6209G06T1/20H04L2209/08H04N1/4486
    • In general, in one aspect, noise is injected into a bitmap associated with content to be presented on a display to create a noisy bitmap. The noisy bitmap is encrypted using electronic code book (ECB) encryption. The resulting ciphertext does not include recognizable patterns from the content as is typical with ECB encryption. The injection of noise may include modifying pixel values for at least a subset of pixels in the bitmap. The pixel values may be modified by using a counter, a known modification pattern, or a random number generator. The bitmap may be analyzed to determine how the bitmap can be modified to maximize the randomness of the bitmap while ensuring that the noisy bitmap is visually perceptually similar when presented. The noise may be injected into a block of pixels prior to the block being encrypted.
    • 通常,在一个方面,将噪声注入到与将要呈现在显示器上的内容相关联的位图中以产生噪声位图。 噪声位图使用电子代码簿(ECB)加密进行加密。 所得到的密文不包括来自内容的可识别模式,如ECB加密典型。 噪声的注入可以包括修改位图中的至少像素子集的像素值。 可以通过使用计数器,已知修改模式或随机数生成器来修改像素值。 可以分析位图以确定位图如何被修改以使位图的随机性最大化,同时确保在呈现时视觉上感觉上类似的噪声位图。 在块被加密之前,可以将噪声注入到像素块中。
    • 4. 发明申请
    • FLAME-APPLIED RESIN POWDER COATING FOR SWIMMING POOL AND RECREATIONAL SURFACES
    • 用于游泳池和休闲表面的应用于树脂粉末涂料
    • WO2015006586A1
    • 2015-01-15
    • PCT/US2014/046195
    • 2014-07-10
    • SOLANA, Joseph
    • SOLANA, Joseph
    • E04H4/14
    • B05D3/002B05D1/10B05D1/16B05D3/12B05D5/06B05D7/56C09D5/00C09D5/16C09D163/00E04H4/00
    • Application of resin to a pool surface to provide a colored finish that is ultraviolet resistant. The resin may be a powder that can be melted at a fairly low temperature and applied to the pool surface. A first later of resin may be applied to an epoxy layer that is applied to the pool surface to provide better adhesion while the epoxy is still tacky (hot-flocking). The hot-flocking causes the resin and the epoxy to blend into a single layer. An additional layer of resin may be applied after the epoxy and the first layer of resin fully cured. After the second layer of resin has cured an additional layer may be applied to provide designs and/or markings. The designs/markings may be produced with tape and/or stencils and the next layer may be applied to the non-covered areas to provide the desired look.
    • 将树脂施加到池表面以提供耐紫外线的着色表面。 树脂可以是可以在相当低的温度下熔化并施加到池表面的粉末。 树脂的第一种可以应用于施加到池表面的环氧树脂层,以在环氧树脂仍然发粘(热熔)时提供更好的粘合性。 热植绒使树脂和环氧树脂混合成单层。 在环氧树脂和第一层树脂完全固化之后,可以施加另外的树脂层。 在第二层树脂固化之后,可以应用附加层以提供设计和/或标记。 设计/标记可以用胶带和/或模版制造,并且下一层可以施加到非覆盖区域以提供期望的外观。
    • 5. 发明申请
    • THREE-DIMENSIONAL USER INTERFACE DEVICE
    • 三维用户界面设备
    • WO2014105183A1
    • 2014-07-03
    • PCT/US2013/047816
    • 2013-06-26
    • INTEL CORPORATIONPHAN, Sern Hong
    • PHAN, Sern Hong
    • G06F3/01G06F3/03G06F1/16
    • G06F3/03G06F1/1643G06F1/169G06F3/011G06F3/041G06F3/04886G06F2203/04108
    • In general, in one aspect, a laptop computer includes two planes of orthogonal proximity sensors (one in display, one in keyboard) to create a three dimensional user interface. The intersections of the proximity sensors along three axis defines a plurality of coverage areas. An object (e.g., users finger, pointer) is determined to be within a coverage area if the corresponding intersecting proximity sensors indicate presence of the object. A user may identify an item on the display for selection by placing an object within an appropriate coverage area, select the item by moving the object toward the display, and identify an action to be taken on the display by moving the object through one or more coverage areas. A 3D image of an object may be generated based on the coverage areas indicating the object is located therein. The 3D image may be utilized to authenticate a user.
    • 通常,在一个方面,笔记本电脑包括正交接近传感器(一个在显示器中,一个在键盘中)的两个平面,以产生三维用户界面。 接近传感器沿三轴的交点定义了多个覆盖区域。 如果对应的交叉接近传感器指示对象的存在,则将对象(例如,用户手指,指针)确定为在覆盖区域内。 用户可以通过将对象放置在适当的覆盖区域内来识别显示器上的项目,通过将对象朝向显示器移动来选择项目,并且通过将对象通过一个或多个移动来标识要在显示器上执行的动作 覆盖区域。 可以基于指示对象位于其中的覆盖区域来生成对象的3D图像。 3D图像可以用于认证用户。