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    • 3. 发明申请
    • METHOD AND APPARATUS FOR GAME PLAY
    • 游戏的方法和设备
    • WO2007050791A3
    • 2009-04-30
    • PCT/US2006041841
    • 2006-10-24
    • O'NEILL JOHN EDWARD
    • O'NEILL JOHN EDWARD
    • A63F3/00
    • A63F3/02A63F3/00A63F3/00154A63F3/00214A63F3/00261A63F3/00697A63F2003/00394A63F2003/00492A63F2003/00794A63F2003/00835A63F2003/00839A63F2003/00886
    • A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The board game is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.
    • 一种游戏装置,允许玩家根据不断变化的情况进行决策,并与竞争对手的矛盾相抵触。 游戏装置包括游戏板和游戏件。 棋盘游戏分为内部游戏区域和围绕内部游戏区域的外部游戏区域。 穿过外部游戏区域的外部游戏件确定位于内部游戏区域上的一个或多个内部游戏件的功能。 在每一场比赛中,玩家是一个Giver或Taker,并根据他们的观点移动内部游戏。 玩家的观点可以在每一轮交流。 球员的目标是成为提供者,因为只有获胜者才能获胜。 然而,只有四个蓝色的人类都是从金字塔的游戏中获胜,并且与眼睛相遇,才能获胜者。
    • 4. 发明申请
    • METHOD AND APPARATUS FOR GAME PLAY
    • 游戏的方法和设备
    • WO2007050791A2
    • 2007-05-03
    • PCT/US2006/041841
    • 2006-10-24
    • O'NEILL, John, Edward
    • O'NEILL, John, Edward
    • A63F3/02A63F3/00
    • A63F3/02A63F3/00A63F3/00154A63F3/00214A63F3/00261A63F3/00697A63F2003/00394A63F2003/00492A63F2003/00794A63F2003/00835A63F2003/00839A63F2003/00886
    • A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The board game is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.
    • 一种游戏装置,允许玩家根据不断变化的情况进行决策,并与竞争对手的矛盾相抵触。 游戏装置包括游戏板和游戏件。 棋盘游戏分为内部游戏区域和围绕内部游戏区域的外部游戏区域。 穿过外部游戏区域的外部游戏件确定位于内部游戏区域上的一个或多个内部游戏件的功能。 在游戏的每一轮中,玩家是送给者或获胜者,并根据他们的观点移动内部游戏。 玩家的观点可以在每一轮交流。 球员的目标是成为提供者,因为只有获胜者才能获胜。 然而,只有四个蓝色的人类都是从金字塔的游戏中获胜,并且与眼睛相遇,才能获胜者。
    • 5. 发明申请
    • CONFIGURABLE BOARD GAME
    • 可配置的棋盘游戏
    • WO2008008531A3
    • 2008-10-16
    • PCT/US2007016058
    • 2007-07-13
    • O'NEILL JOHN EDWARD
    • O'NEILL JOHN EDWARD
    • A63F3/00
    • A63F3/02A63F2003/00362A63F2003/00384A63F2003/00517A63F2003/00962
    • A configurable board game where playing pieces are played on a game board's playing surface and a circumstantial change is played on peripheral ledges. A position of one or more playing pieces on the peripheral ledges determines game play within the game board. Game boards can be attached together in a variety of ways to form updated playing surfaces of different shapes and sizes, thereby allowing for a variance in the play of the game. The playing pieces on the playing surface can move across multiple game boards. Thus, the rules of the game board in which the game piece moves dictates how the game piece thereon is played. Alternatively, each game piece retains its original functionality regardless of which game board it is currently positioned.
    • 一种可配置的棋盘游戏,其中在游戏棋盘的游戏表面上玩棋子,并且在周边桌子上发生周期性变化。 外围壁架上的一个或多个玩件的位置决定了游戏板内的游戏玩法。 游戏板可以以各种方式连接在一起,以形成不同形状和尺寸的更新游戏表面,从而允许游戏玩法的变化。 游戏台上的棋子可以跨多个游戏棋盘移动。 因此,游戏棋子移动的游戏棋盘的规则决定了游戏棋子如何被玩。 或者,每个游戏块都保留其原始功能,而不管其当前位于哪个游戏板。
    • 6. 发明申请
    • BOARD GAME AND METHOD OF PLAYING THEREOF
    • 棋盘游戏及其播放方式
    • WO2004091741A3
    • 2006-06-29
    • PCT/US2004011231
    • 2004-04-09
    • O'NEILL JOHN EDWARD
    • O'NEILL JOHN EDWARD
    • A63F3/00A63F3/02A63F9/04
    • A63F3/02A63F9/04A63F2003/00725A63F2003/00804
    • A game board is divided into squares, and is partitioned into an inner play area and an outer play area that surrounds the inner play area. The outer play area acts as a game engine in that it controls the functionality of one more game pieces within the inner play area. The inner play area preferably comprises a 6x6 array of squares, and the outer play area includes a perimeter of squares which surround the inner play area. A position of a game piece traversing the outer play area determines functionality of certain game pieces positioned within the inner play area. Functionality of these game pieces in the inner play area in a constant state of change relative to the changes of position of the game piece in the outer play area.
    • 游戏板被划分为正方形,并且被划分为内部游戏区域和围绕内部游戏区域的外部游戏区域。 外部游戏区域用作游戏引擎,因为它控制内部游戏区域中的另外一个游戏的功能。 内部播放区域优选地包括6×6的正方形阵列,并且外部播放区域包括围绕内部游戏区域的正方形周长。 穿过外部游戏区域的游戏者的位置确定位于内部游戏区域内的某些游戏件的功能。 相对于游戏部位在外部游戏区域中的位置的变化,内部游戏区域中的这些游戏件的功能处于恒定的变化状态。
    • 7. 发明申请
    • CONFIGURABLE BOARD GAME
    • 配置板游戏
    • WO2008008531A2
    • 2008-01-17
    • PCT/US2007/016058
    • 2007-07-13
    • O'NEILL, John, Edward
    • O'NEILL, John, Edward
    • A63F3/00A63F3/02
    • A63F3/02A63F2003/00362A63F2003/00384A63F2003/00517A63F2003/00962
    • A configurable board game where playing pieces are played on a game board's playing surface and a circumstantial change is played on peripheral ledges. A position of one or more playing pieces on the peripheral ledges determines game play within the game board. Game boards can be attached together in a variety of ways to form updated playing surfaces of different shapes and sizes, thereby allowing for a variance in the play of the game. The playing pieces on the playing surface can move across multiple game boards. Thus, the rules of the game board in which the game piece moves dictates how the game piece thereon is played. Alternatively, each game piece retains its original functionality regardless of which game board it is currently positioned.
    • 一个可配置的棋盘游戏,玩游戏板上的游戏场地和环境变化都会在外围壁架上进行。 外围壁架上的一个或多个玩具的位置确定游戏板内的游戏。 游戏板可以以各种方式连接在一起以形成不同形状和尺寸的更新的游戏表面,从而允许玩游戏的差异。 演奏桌上的演奏可以跨越多个游戏板。 因此,游戏棋子移动的游戏棋盘的规则如何玩游戏片。 或者,每个游戏件保持其原始功能,而不管其当前被定位在哪个游戏板上。
    • 8. 发明申请
    • BOARD GAME AND METHOD OF PLAYING THEREOF
    • 棋盘游戏及其播放方式
    • WO2004091741A2
    • 2004-10-28
    • PCT/US2004/011231
    • 2004-04-09
    • O'NEILL, John, Edward
    • O'NEILL, John, Edward
    • A63F
    • A63F3/02A63F9/04A63F2003/00725A63F2003/00804
    • A game board is divided into squares, and is partitioned into an inner play area and an outer play area that surrounds the inner play area. The outer play area acts as a game engine in that it controls the functionality of one more game pieces within the inner play area. The inner play area preferably comprises a 6x6 array of squares, and the outer play area includes a perimeter of squares which surround the inner play area. A position of a game piece traversing the outer play area determines functionality of certain game pieces positioned within the inner play area. Functionality of these game pieces in the inner play area in a constant state of change relative to the changes of position of the game piece in the outer play area.
    • 游戏板被划分为正方形,并且被划分为内部游戏区域和围绕内部游戏区域的外部游戏区域。 外部游戏区域用作游戏引擎,因为它控制内部游戏区域中的另外一个游戏的功能。 内部播放区域优选地包括6×6的正方形阵列,并且外部播放区域包括围绕内部游戏区域的正方形周长。 穿过外部游戏区域的游戏者的位置确定位于内部游戏区域内的某些游戏件的功能。 相对于游戏部位在外部游戏区域中的位置的变化,内部游戏区域中的这些游戏件的功能处于恒定的变化状态。