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    • 87. 发明公开
    • Gaming machine having secondary display for providing video content
    • Spielautomat mit einer zweiten AnzeigefürVideoinhalt
    • EP0896304A2
    • 1999-02-10
    • EP98111288.1
    • 1998-06-18
    • International Game Technology
    • Mastera, Peter J.Carmean, Wesley F.Powell, Gene E.McGlone, James T.
    • G07F17/32
    • G07F17/3211G07F17/32
    • A gaming machine includes main and secondary displays. The secondary display is disposed apart from the primary display and is used for presenting primary, secondary, or even tertiary information. The main display is controlled electronically by a gaming machine controller, which main display presents the results of a play on the gaming machine. In the case of a slot machine, the main display may be the glass display through which the spinning reels of a game play are viewed. In a video poker gaming machine, the main display is usually a cathode ray tube ("CRT") which displays a video game image to the player and other information directly associated with the game play. The secondary display may be provided at various locations on the gaming machine such as in a top glass portion of the gaming machine or a belly glass portion of the gaming machine, which belly glass portion is located below a main display portion of the gaming machine. The secondary display itself may be a liquid crystal display, a cathode ray tube, a field emission display, a plasma display, a digital micromirror device (DMD), etc.
    • 游戏机包括主显示器和次显示器。 副显示器与主显示器分开设置,用于显示主,辅助或甚至三级信息。 主显示器由游戏机控制器电子控制,主显示器呈现游戏机上的游戏结果。 在老虎机的情况下,主显示器可以是观看游戏的旋转卷轴的玻璃显示器。 在视频扑克游戏机中,主显示器通常是向玩家显示视频游戏图像的阴极射线管(“CRT”)和与游戏直接相关的其他信息。 辅助显示器可以设置在游戏机的各个位置,例如游戏机的顶部玻璃部分或游戏机的腹部玻璃部分,该腹部玻璃部分位于游戏机的主显示部分的下方。 二次显示器本身可以是液晶显示器,阴极射线管,场发射显示器,等离子体显示器,数字微镜器件(DMD)等。
    • 89. 发明公开
    • Electronic game method and apparatus with hierarchy of simulated wheels
    • Elektronisches Spielverfahren undGerätmit Staffelung von simulierten Walzen
    • EP0797175A1
    • 1997-09-24
    • EP97104894.7
    • 1997-03-21
    • International Game Technology
    • Baerlocher, Anthony J.Crowder, Robert W. Jr.
    • G07F17/32
    • G07F17/3244G07F17/32G07F17/3258
    • A computer implemented electronic game includes a wheel of fortune game with odds of a jackpot greatly in excess of the number of indicia on a simulated wheel. In one embodiment, a virtual mapping allows a bonus indicium of the wheel to be given a 1:M chance of being landed on, even though the bonus position is one of N positions on the simulated wheel. A random number L is chosen between 1 and M and this number is mapped to a number between 1 and N. The display of the wheel if controlled to simulate stopping of the wheel at the Ith indicium where L is mapped to I. In one embodiment, by using successive wheel spins, the odds of moving to the next round are multiplied to achieve an overall odds of winning a jackpot. In one embodiment there is a 1:50 chance of entering a bonus screen from a main slot machine/phrase completion screen, a 1:20 chance of landing on a bonus position in a first wheel spin, a 1:40 chance of landing on a bonus position for a second wheel spin and a 1:200 chance of landing on a bonus position for a last wheel spin to provide an overall odds of a jackpot of 1:8 million.
    • 计算机实现的电子游戏包括一个幸运游戏轮,一个大奖的赔率大大超过模拟车轮上的标记数量。 在一个实施例中,虚拟映射允许给予轮的奖励标记1:M的机会,即使奖励位置是模拟车轮上的N个位置之一。 在1和M之间选择随机数L,并且该数字被映射到1和N之间的数字。如果控制车轮的显示来模拟在I被映射到I的Ith标记处的车轮的停止。在一个实施例中 通过使用连续的轮子旋转,移动到下一轮的几率相乘以获得赢得大奖的总体几率。 在一个实施例中,从主槽机器/短语完成屏幕输入奖金屏幕的机会为1:50,在第一轮旋转中以1:20的机会登上奖励位置,以1:40的机会登陆 第二轮旋转的奖金位置和1:200机会在最后一轮旋转的奖金位置登陆,以提供1:800万的累积奖金的总体赔率。
    • 90. 发明公开
    • System for playing electronic card game with player selection of cards in motion on display
    • 电子卡片游戏与卡播放器选择屏幕上移动的方法
    • EP0774284A2
    • 1997-05-21
    • EP96118291.2
    • 1996-11-14
    • International Game Technology
    • Davids, Robert E.Wolf, Forrest D.Bengston, Jon N.
    • A63F1/18A63F9/22
    • A63F1/18A63F2250/1073
    • A game machine is provided which comprises a display device, a processor connected to the display device and a user input device connected to the processor. The processor is programmed to generate images of playing cards moving from a point on the display device toward a plurality of card hand locations displayed on the display device. To play a card game such as poker on the game machine, a player uses the user input device to select a moving card and direct its movement toward a selected card position in a selected one of the card hand locations. If the player does not select and direct a moving card before a predetermined period of time elapses (e.g., as determined by the time required for a card to travel a predetermined distance), the processor automatically places the card in one of the card hand locations.
    • 本发明提供一种游戏装置,它包括一个显示装置,连接到显示设备和连接到所述处理器的用户输入设备的处理器。 所述处理器被编程以从朝向的显示在显示装置上卡手位置上的多个所述显示装置上的一个点移动的纸牌的图像。 玩卡片游戏:如游戏机上扑克,一个玩家使用所述用户输入设备来选择一个移动卡和引向在卡手位置中选定的一个所选择的卡片位置的运动。 如果玩家没有选择,并经过指导的预定时间段之前的移动卡(例如,通过对卡行进预定距离所需要的时间为确定性开采),处理器自动将卡在卡手的位置之一 ,