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    • 83. 发明授权
    • Method for simulating and demonstrating the optical effects of glasses on the human face
    • 用于模拟和展示眼镜在人脸上的光学效果的方法
    • US06965385B2
    • 2005-11-15
    • US10257448
    • 2002-02-13
    • Andrea WelkHelmut AltheimerPeter BaumbachGregor EsserWalter Haimerl
    • Andrea WelkHelmut AltheimerPeter BaumbachGregor EsserWalter Haimerl
    • G02C13/00G06T11/00G06T13/00G09B23/28G09G5/00
    • G06T11/00G02C13/003G09B23/28
    • A method is provided for demonstrating an effect of a particular spectacle frame and of optical lenses fitted into this spectacle frame on the appearance of a spectacles wearer as it would be perceived by another person (virtual observer). An image of a face of the spectacles wearer is prepared in such manner that the image can be processes in a computer. An arrangement of the respective spectacle frame in front of the eyes is determined. The image of the face is projected onto a plane by a computation (ray-tracing) of principal rays passing through a center of rotation of an eye of the (virtual) observer to produce a planar image of the face in this plane. Taking into account an optical power of a region, through which a principal ray passes, of each spectacle lens (virtually) fitted in the respective lens rim, and it arrangement in front of the eye, the paths of prinipcal rays which lie within lens rims of the spectacle frame or edges of the spectacle lenses are computed so that an observer of the thus-produced planar image of the face with “worn” spectacles can assess a distortion of the eyes portion of the face by the spectacle lenses and therewith a quality of the spectacle lenses.
    • 提供了一种用于展示特定眼镜框和装配到该眼镜架中的光学透镜对眼镜佩戴者的外观的影响的方法,因为它将被另一人(虚拟观察者)感知。 准备眼镜佩戴者脸部的图像,使得图像可以在计算机中进行处理。 确定眼睛前方的各个眼镜架的布置。 通过通过(虚拟)观察者的眼睛的旋转中心的主光线的计算(射线跟踪)将面部的图像投影到平面上,以在该平面中产生面部的平面图像。 考虑到每个眼镜片(虚拟地)装配在相应的镜片边缘中的主要射线通过的区域的光学功率,并且其布置在眼睛前方,位于透镜边缘内的主光线的路径 计算眼镜架或眼镜镜片的边缘,使得由此产生的具有“磨损”眼镜的面部的平面图像的观察者可以评估眼镜片眼睛部分的变形,并且具有质量 的眼镜镜片。
    • 84. 发明授权
    • Method for computing a progressive spectacle lens and methods for manufacturing a spectacle lens of this kind
    • US06832834B2
    • 2004-12-21
    • US10280091
    • 2002-10-25
    • Walter HaimerlHerbert PfeifferGregor EsserHelmut Altheimer
    • Walter HaimerlHerbert PfeifferGregor EsserHelmut Altheimer
    • G02C706
    • G02C7/065G02C7/024G02C7/025G02C7/027G02C7/061
    • A method for computing a spectacle lens, which includes a region (distance portion) designed for viewing at large distances and in particular “to infinity”, a region (near portion) designed for viewing at short distances and in particular “reading distances,” and a progressive zone disposed between the distance portion and the near portion, in which the power of the spectacle lens increases, from a value at a distance reference point located in the distance portion to a value at the near reference point located in the near portion along a curve (principal line) veering towards the nose, by an amount designated as addition power. The method includes the steps of stipulating as initial parameters a course of a projection x0(y) of the principal line on an x,y plane, and also properties of the spectacle lens along the principal line whilst taking into account spherical, cylindrical, and possibly also prismatic prescription values and the addition power, as well as an interpupillary distance, and computing with these stipulations at least one strip of second order on a progressive surface of the spectacle lens, stipulating an object-distance function Al(y) which describes a change of object distance with a movement, in particular a lowering, of a glance, determining on each horizontal meridian of the progressive spectacle lens a point of penetration of a principal ray through the progressive surface, for which point a distance of a point of intersection of this principal ray with a plane which bisects the interpupillary distance is equal to the object distance given by the object-distance function Al(y), computing for the entirety of these points of penetration lying on the principal viewing line a course of the projection x′0(y) on the x,y plane, equating the course x0(y) to x′0(y) and checking the coincidence, subsequently iteratively repeating the steps a. to e. until the projection x0(y) of the principal line is equal (within given limits) to the course of the principal viewing line projection x′0(y) used for the computation of the respective surface.
    • 86. 发明授权
    • Workplace screen lens
    • 工作场合屏幕镜头
    • US07338162B2
    • 2008-03-04
    • US10576929
    • 2004-10-25
    • Helmut AltheimerGregor EsserWalter HaimerlEdda WehnerAndrea Welk
    • Helmut AltheimerGregor EsserWalter HaimerlEdda WehnerAndrea Welk
    • G02C7/06
    • G02C7/065G02C7/061G02C7/066
    • A workplace screen lens, having a workplace screen lens optimized at the middle of the lens for the middle viewing distances of approximately 60 centimeters to approximately 90 centimeters, and the progressive channel at the middle of the lens is at least 4 millimeters wide. The effect increases from the middle of the lens toward the bottom with the vertical coordinate y equal to approximately 0, reaching a near vision zone with an essentially constant effect at y equal to approximately −12 millimeters. The progressive channel has a width of least 15 millimeters in the near vision zone, preferably at the near-reference point, the effect decreases from the middle of the lens up to y equal to approximately +10 millimeters to approximately +12 millimeters above the middle of the lens. The progressive length amounts to approximately 20 millimeters to approximately 25 millimeters, the main progressive length is between approximately 7 millimeters and approximately 12 millimeters, and the minimum width of the progressive channel amounts to at least 4 millimeters.
    • 工作场所屏幕镜头,在镜头中间优化了工作场所屏幕镜头,中间观看距离约为60厘米至约90厘米,而透镜中间的渐进通道至少为4毫米宽。 效果从透镜的中部向底部增加,垂直坐标y等于大约0,达到近似视觉区域,在y等于大约-12毫米处具有基本恒定的效果。 渐进通道在近视区内的宽度至少为15毫米,优选在近参考点,效果从透镜中间减小至y等于大约+10毫米至大约+12毫米高于中间 的镜头。 渐进长度约为20毫米至约25毫米,主渐进长度在约7毫米至约12毫米之间,渐进通道的最小宽度至少为4毫米。
    • 87. 发明申请
    • Workplace Screen Lens
    • 工作场所屏幕镜头
    • US20070252949A1
    • 2007-11-01
    • US10576929
    • 2004-10-25
    • Helmut AltheimerGregor EsserWalter HaimerlEdda WehnerAndrea Welk
    • Helmut AltheimerGregor EsserWalter HaimerlEdda WehnerAndrea Welk
    • G02C7/06
    • G02C7/065G02C7/061G02C7/066
    • A workplace screen lens, having a workplace screen lens optimized at the middle of the lens for the middle viewing distances of approximately 60 centimeters to approximately 90 centimeters, and the progressive channel at the middle of the lens is at least 4 millimeters wide. The effect increases from the middle of the lens toward the bottom with the vertical coordinate y equal to approximately 0, reaching a near vision zone with an essentially constant effect at y equal to approximately −12 millimeters. The progressive channel has a width of least 15 millimeters in the near vision zone, preferably at the near-reference point, the effect decreases from the middle of the lens up to y equal to approximately +10 millimeters to approximately +12 millimeters above the middle of the lens. The progressive length amounts to approximately 20 millimeters to approximately 25 millimeters, the main progressive length is between approximately 7 millimeters and approximately 12 millimeters, and the minimum width of the progressive channel amounts to at least 4 millimeters.
    • 工作场所屏幕镜头,在镜头中间优化了工作场所屏幕镜头,中间观看距离约为60厘米至约90厘米,而透镜中间的渐进通道至少为4毫米宽。 效果从透镜的中部向底部增加,垂直坐标y等于大约0,达到近似视觉区域,在y等于大约-12毫米处具有基本恒定的效果。 渐进通道在近视区内的宽度至少为15毫米,优选在近参考点,效果从透镜中间减小至y等于大约+10毫米至大约+12毫米高于中间 的镜头。 渐进长度约为20毫米至约25毫米,主渐进长度在约7毫米至约12毫米之间,渐进通道的最小宽度至少为4毫米。