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    • 83. 发明授权
    • Coordinating three dimensional wagering game content presentations
    • 协调三维投注游戏内容演示
    • US08608550B1
    • 2013-12-17
    • US13295040
    • 2011-11-11
    • Mark B. GagnerTimothy C. LooseBrian D. ManningScott A. MassingJesse M. SmithAlfred Thomas
    • Mark B. GagnerTimothy C. LooseBrian D. ManningScott A. MassingJesse M. SmithAlfred Thomas
    • A63F9/00
    • G07F17/3211
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a number of distinct channels of images associated with 3D wagering game content to present sequentially in a common display of the wagering game system during a corresponding number of sequential time slots based, at least in part, on a number of active shutter 3D glasses of the wagering game system that have been initiated. The operations can also include transmitting a synchronization signal to the active shutter 3D glasses to synchronize lens film activation operations with the presentation of the distinct channels of images in the common display. The operations can further include sequentially presenting the distinct channels of images associated with the 3D wagering game content in the common display during the corresponding number of sequential time slots according to a timing of the synchronization signal.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定与3D投注游戏内容相关联的图像的不同信道的数量,以在至少部分地基于相关数量的连续时隙的相应数量的连续时隙中依次呈现在投注游戏系统的公共显示中 一些已经启动的投注游戏系统的主动快门3D眼镜。 这些操作还可以包括将同步信号发送到主动快门3D眼镜,以使镜头胶片激活操作与公共显示器中的不同频道图像的呈现同步。 操作还可以包括根据同步信号的定时,在相应数量的连续时隙期间,在公共显示器中顺序呈现与3D投注游戏内容相关联的图像的不同频道。
    • 84. 发明授权
    • LCD display for gaming device with increased apparent brightness
    • 游戏设备的LCD显示屏具有更高的视觉亮度
    • US08467012B2
    • 2013-06-18
    • US12754410
    • 2010-04-05
    • James M. RasmussenScott MinchTimothy C. Loose
    • James M. RasmussenScott MinchTimothy C. Loose
    • G02F1/1335
    • G07F17/3209G02F1/1313G07F17/3211
    • A display system in which a display assembly has enhanced apparent brightness when viewed through a second display overlaying the display assembly. The display assembly includes a liquid crystal (LC) based projector having a light source and a polarizing film that polarizes the light. A curved projection screen is positioned in front of the LC-based projector to receive polarized light and display a wagering game. The second display is positioned to overlay at least a portion of the curved projection screen such that at least part of the second display is visible through the second display when the polarized light from the projection screen is permitted to pass through the second display. The second display includes a liquid crystal layer and a front polarizing film that affects whether the polarized light is permitted to pass through or is blocked. An apparent brightness increase of 30% or more is achieved compared to conventional displays that include both a front and rear polarizer. The second display can also include a rear polarizer. The polarization of the polarized light must match the polarization of the light through the rear polarizer so that the liquid crystal layer is illuminated with uniformly polarized light.
    • 一种显示系统,其中显示组件在通过重叠显示组件的第二显示器观看时具有增强的视觉亮度。 该显示组件包括一种具有光源的偏振片和偏振片的基于液晶(LC)的投影仪。 弯曲的投影屏幕位于基于LC的投影仪的前面,以接收偏振光并显示投注游戏。 第二显示器定位成覆盖弯曲投影屏幕的至少一部分,使得当来自投影屏幕的偏振光被允许通过第二显示器时,通过第二显示器可见第二显示器的至少一部分。 第二显示器包括影响偏振光是否允许通过或被阻挡的液晶层和正偏振膜。 与包括前偏振器和后偏振器的传统显示器相比,实现30%以上的明显亮度增加。 第二显示器还可以包括后偏振器。 偏振光的偏振必须与通过后偏振器的光的偏振相匹配,使得液晶层被均匀偏振光照射。
    • 86. 发明授权
    • Gaming machine having improved audio control architecture
    • 游戏机具有改进的音频控制架构
    • US08313374B2
    • 2012-11-20
    • US10366948
    • 2003-02-14
    • Timothy C. Loose
    • Timothy C. Loose
    • A63F13/00G06F17/00
    • G07F17/32
    • The present invention includes a gaming machine with a first control module that includes a main processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager amount and for sending audio information that controls audio output from the gaming machine. An audio control module is separate and distinct from the first control module, and includes an audio processor that receives the audio information from the main processor. The audio control module is coupled to an audio speaker system for broadcasting the audio output corresponding to the audio information. Also, the first control module may include a memory device that stores operating instructions for the gaming machine, while the audio control module may include an audio memory device for storing audio data sets that the audio processor processes to produce the audio output.
    • 本发明包括具有第一控制模块的游戏机,该第一控制模块包括主处理器,用于响应于下注量随机选择所述游戏机的多个结果之一并发送用于控制来自游戏机的音频输出的音频信息。 音频控制模块与第一控制模块分开且不同,并且包括从主处理器接收音频信息的音频处理器。 音频控制模块耦合到音频扬声器系统,用于广播对应于音频信息的音频输出。 此外,第一控制模块可以包括存储用于游戏机的操作指令的存储器设备,而音频控制模块可以包括用于存储音频处理器处理以产生音频输出的音频数据集的音频存储器设备。