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    • 87. 发明授权
    • Methods and mechanisms for proactive memory management
    • 主动记忆管理的方法和机制
    • US08539186B2
    • 2013-09-17
    • US12759536
    • 2010-04-13
    • Stuart SechrestMichael R. FortinMehmet IyigunCenk Ergan
    • Stuart SechrestMichael R. FortinMehmet IyigunCenk Ergan
    • G06F12/00G06F13/00
    • G06F12/121G06F12/122
    • A proactive, resilient and self-tuning memory management system and method that result in actual and perceived performance improvements in memory management, by loading and maintaining data that is likely to be needed into memory, before the data is actually needed. The system includes mechanisms directed towards historical memory usage monitoring, memory usage analysis, refreshing memory with highly-valued (e.g., highly utilized) pages, I/O pre-fetching efficiency, and aggressive disk management. Based on the memory usage information, pages are prioritized with relative values, and mechanisms work to pre-fetch and/or maintain the more valuable pages in memory. Pages are pre-fetched and maintained in a prioritized standby page set that includes a number of subsets, by which more valuable pages remain in memory over less valuable pages. Valuable data that is paged out may be automatically brought back, in a resilient manner. Benefits include significantly reducing or even eliminating disk I/O due to memory page faults.
    • 一种主动,有弹性和自调整的内存管理系统和方法,在实际需要数据之前,通过将可能需要的数据加载并保存到存储器中,从而实现内存管理的实际和可察觉的性能改进。 该系统包括针对历史存储器使用监视,存储器使用分析,具有高价值(例如,高度利用)页面的刷新存储器,I / O预取效率和激进磁盘管理的机制。 基于内存使用信息,页面将以相对值为优先级,并且机制可以预先获取和/或维护内存中更有价值的页面。 页面被预先抓取并维护在优先级备用页面集中,其包括多个子集,通过这些子集,更有价值的页面保留在不太有价值的页面上的内存中。 可以以弹性方式自动带回分页的宝贵数据。 优点包括显着减少或甚至消除由于内存页错误导致的磁盘I / O。
    • 88. 发明授权
    • Cross-platform compatibility framework for computer applications
    • 计算机应用程序的跨平台兼容性框架
    • US08516505B2
    • 2013-08-20
    • US12048626
    • 2008-03-14
    • Cenk ErganYuqing LiJustin SteventonEric KochharNikhil BhatiaUdayasimha ShivaswamyErik V. Day
    • Cenk ErganYuqing LiJustin SteventonEric KochharNikhil BhatiaUdayasimha ShivaswamyErik V. Day
    • G06F3/00G06F9/44G06F9/46G06F13/00
    • G06F8/65G06F9/44505G06F9/4486
    • A computer with a platform that reduces cross-platform compatibility issues associated with executable computer components. A context for a component to be executed on a computer is detected. The context may be detected by searching metadata associated with the component and locating the context therein. If the context is not found in the metadata, then a context may be inferred in other ways, such as from a subsystem major/minor version. Execution of the component invokes one or more components of a computer operating system that provides a platform for executing operations that support execution of the component. Branch components present in the platform are used to select behaviors for the operations based at least in part on the detected context of the component. By providing a context-based selection from any of multiple targeted behaviors for an operation performed by the platform, cross-platform compatibility is improved.
    • 具有减少与可执行计算机组件相关的跨平台兼容性问题的平台的计算机。 检测要在计算机上执行的组件的上下文。 可以通过搜索与组件相关联的元数据并在其中定位上下文来检测上下文。 如果在元数据中找不到上下文,则可以以其他方式推断上下文,例如从子系统主要/次要版本。 组件的执行调用计算机操作系统的一个或多个组件,该组件提供用于执行支持组件执行的操作的平台。 存在于平台中的分支组件用于至少部分地基于检测到的组件的上下文来选择用于操作的行为。 通过从由平台执行的操作的多个目标行为中提供基于上下文的选择,提高了跨平台兼容性。
    • 90. 发明授权
    • Hardware accelerated caret rendering
    • 硬件加速插入符号渲染
    • US08411036B2
    • 2013-04-02
    • US13523655
    • 2012-06-14
    • Rafael V. CintronRichard K. JamesBenjamin C. ConstableCenk Ergan
    • Rafael V. CintronRichard K. JamesBenjamin C. ConstableCenk Ergan
    • G06F3/033G06F13/14G09G5/08
    • G06F3/14G09G5/08G09G5/363
    • Techniques for hardware accelerated caret rendering are described in which a system based caret is emulated using hardware acceleration technology. The hardware accelerated caret can be rendered using dedicated graphics processing hardware to look and feel like a system caret. This can involve using pixel shaders to produce the hardware accelerated caret and a employing a back-up texture to remove the caret after it is drawn and cause the caret to blink. In addition, rendering of the caret can be coordinated with other animations and/or other presentations of a frame buffer to piggy back drawing of the caret onto other drawing operations. This can reduce the number of times the frame buffer is presented and therefore improve performance.
    • 描述了用于硬件加速插入符号渲染的技术,其中使用硬件加速技术来模拟基于系统的插入符号。 硬件加速插入符号可以使用专用的图形处理硬件来渲染,看起来像一个系统插入符号。 这可能涉及使用像素着色器产生硬件加速插入符号,并采用后备纹理在绘制后删除插入符号,并导致插入符号闪烁。 此外,插入符号的呈现可以与框架缓冲器的其他动画和/或其他呈现进行协调,以将插入符号的图形背面绘制到其它绘图操作上。 这可以减少帧缓冲区呈现的次数,从而提高性能。