会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 81. 发明申请
    • Optimized Stereoscopic Camera for Real-Time Applications
    • 用于实时应用的优化立体相机
    • US20130176397A1
    • 2013-07-11
    • US13347537
    • 2012-01-10
    • Thomas OskamAlexander HornungHuw BowlesKenny MitchellMarkus Gross
    • Thomas OskamAlexander HornungHuw BowlesKenny MitchellMarkus Gross
    • H04N7/18H04N13/02
    • H04N13/111H04N13/128H04N13/332
    • A method is provided for an optimized stereoscopic camera with low processing overhead, especially suitable for real-time applications. By constructing a viewer-centric and scene-centric model, the mapping of scene depth to perceived depth may be defined as an optimization problem, for which a solution is analytically derived based on constraints to stereoscopic camera parameters including interaxial separation and convergence distance. The camera parameters may thus be constrained prior to rendering to maintain a desired perceived depth volume around a stereoscopic display, for example to ensure user comfort or provide artistic effects. To compensate for sudden scene depth changes due to unpredictable camera or object movements, as may occur with real-time applications such as video games, the constraints may also be temporally interpolated to maintain a linearly corrected and approximately constant perceived depth range over time.
    • 为具有低处理开销的优化立体相机提供了一种方法,特别适用于实时应用。 通过构建以观众为中心和以场景为中心的模型,场景深度与感知深度的映射可以被定义为优化问题,基于对包括轴间分离和收敛距离的立体摄像机参数的约束,分析地导出解决方案。 因此,在渲染之前可以约束相机参数以在立体显示器周围保持期望的感知深度体积,例如以确保用户舒适度或提供艺术效果。 为了补偿由于不可预测的相机或物体移动引起的突发场景深度变化,如可能在诸如视频游戏的实时应用中可能发生的,约束也可以在时间上被内插以保持随时间的线性校正和近似恒定的感知深度范围。
    • 83. 发明申请
    • SPACECRAFT POSITION ESTIMATING SYSTEM AND METHOD
    • SPACECRAFT位置估计系统和方法
    • US20110221631A1
    • 2011-09-15
    • US13055163
    • 2009-07-23
    • Marc ThillGuy HarlesMarkus GrossJos WoutersGeorges Krier
    • Marc ThillGuy HarlesMarkus GrossJos WoutersGeorges Krier
    • G01S19/00
    • G01S5/06G01S5/0081G01S5/0221
    • A system for estimating a spacecraft (6) position is disclosed. It includes receiving stations (4) for receiving signals transmitted from the spacecraft (6) and a processing station (2) for receiving data from the receiving stations (4). Each receiving station (4) records, during a recording window (8), the signals transmitted from the spacecraft (6) and transmits, to the processing station (2), data representing the recorded signals during the recording window (8). The recording windows (8) associated with each of the receiving stations (4) are offset and/or of different size with respect to each other. The processing station (2) correlates the recorded signals to estimate the distance difference between the spacecraft (6) and each of a plurality of receiving stations and to estimate the spacecraft (6) position. A method, a receiving station (4), a processing station (2) and a computer program are also disclosed.
    • 公开了一种用于估计航天器(6)位置的系统。 它包括用于接收从航天器(6)发送的信号的接收站(4)和用于从接收站(4)接收数据的处理站(2)。 每个接收站(4)在记录窗口(8)期间记录从航天器(6)发送的信号,并且在记录窗(8)期间将表示记录信号的数据发送到处理站(2)。 与每个接收站(4)相关联的记录窗(8)相对于彼此偏移和/或不同大小。 处理站(2)将记录的信号相关联以估计航天器(6)与多个接收站中的每一个之间的距离差并估计航天器(6)的位置。 还公开了一种方法,接收站(4),处理站(2)和计算机程序。
    • 84. 发明申请
    • VECTORIZATION OF LINE DRAWINGS USING GLOBAL TOPOLOGY AND STORING IN HYBRID FORM
    • 使用全局拓扑和混合形式存储的线图的展示
    • US20110175916A1
    • 2011-07-21
    • US12843822
    • 2010-07-26
    • Gioacchino NorisAlexander HornungRobert SumnerMaryann SimmonsMarkus Gross
    • Gioacchino NorisAlexander HornungRobert SumnerMaryann SimmonsMarkus Gross
    • G06T11/20
    • G06K9/481G06K9/00416
    • An animation system can vectorize an image by generating, from an input drawing, a dataset corresponding to vector and digital representations of the input drawing such that a rendering engine could render an image having features in common with the input drawing from the representations, as a collection of strokes and/or objects rather than merely a collection of pixels having pixel color values. A vectorizer might receive an input image, generate a particle clustering data structure from a digitization of the input image, generate a stroke list, wherein strokes in the stroke list correspond to clusters of particles represented in the particle clustering data structure, generate a graph structure that represents connections between strokes on the stroke list, and determine additional characteristics of a stroke beyond the path of the stroke, additional characteristics being stored such that they correspond to strokes. The strokes might be generated using global topology information.
    • 动画系统可以通过从输入图形生成对应于输入图形的向量和数字表示的数据集来矢量化图像,使得渲染引擎可以从表示形式呈现具有与输入图形共同的特征的图像,作为 笔画和/或对象的集合,而不仅仅是具有像素颜色值的像素的集合。 向量化器可以接收输入图像,从输入图像的数字化生成粒子聚类数据结构,生成笔画列表,其中笔画列表中的笔画对应于在粒子聚类数据结构中表示的粒子簇,生成图形结构 其表示笔划列表上的笔画之间的连接,并且确定笔划的额外特征超出笔画的路径,附加特征被存储使得它们对应于笔画。 可以使用全局拓扑信息生成笔画。
    • 90. 发明授权
    • Automatic and semi-automatic generation of image features suggestive of motion for computer-generated images and video
    • 自动和半自动生成图像功能,提示计算机生成的图像和视频的运动
    • US09171390B2
    • 2015-10-27
    • US12843827
    • 2010-07-26
    • Robert SumnerJohannes SchmidMarkus GrossHuw Bowles
    • Robert SumnerJohannes SchmidMarkus GrossHuw Bowles
    • G06T13/00
    • G06T13/00
    • In an animation processing system, generating images to be viewable on a display using a computer that are generated based on scene geometry obtained from computer readable storage and animation data representing changes over time of scene geometry elements, but also images can be modified to include shading that is a function of positions of objects at other than the current instantaneous time for a frame render such that the motion effect shading would suggest motion of at least one of the elements to a viewer of the generated images. Motion effects provide, based on depiction parameters and/or artist inputs, shading that varies for at least some received animation data, received motion depiction parameters, for at least one pixel, a pixel color is rendered based on motion effect program output and at least some received scene geometry, such that the output contributes to features that would suggest the motion.
    • 在动画处理系统中,使用基于从计算机可读存储获得的场景几何生成的计算机生成图像以在场景几何元素上表示随时间变化的动画数据生成图像,并且还可以修改图像以包括阴影 这是对于帧渲染的当前瞬时时间以外的对象的位置的函数,使得运动效果阴影将建议至少一个元素对生成的图像的观看者的运动。 运动效果基于描绘参数和/或艺术家输入,为至少一个像素的至少一些接收到的动画数据,接收到的运动描绘参数而变化的阴影,基于运动效果程序输出渲染像素颜色,并且至少 一些接收到的场景几何,使得输出有助于提示运动的特征。