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    • 81. 发明申请
    • NETWORKED COMMUNITY CHEST
    • 网络社区
    • US20110065495A1
    • 2011-03-17
    • US12876344
    • 2010-09-07
    • Jeremy M. HornikJoel R. Jaffe
    • Jeremy M. HornikJoel R. Jaffe
    • A63F9/24A63F13/00
    • G07F17/3213G07F17/3262
    • A wagering game in which a bonus event is triggered and during the bonus event possible bonus awards are displayed on corresponding displays of electronic gaming devices (EGDs) and eliminated one at a time until the predetermined bonus award remains and is revealed to the player. The EGDs are linked together to a main controller, and a predetermined bonus award is randomly determined for each EGD. The main controller stores all of the predetermined bonus awards for all of the EGDs participating in the bonus event, and communicates a subset of possible bonus awards to each of the EGDs, where each subset includes the predetermined bonus award to be awarded at each EGD and at least one decoy bonus award that will not be awarded. The EGDs display a bonus award show in which the decoy bonus awards are eliminated, one at a time, preferably such that the highest valued decoy bonus awards are eliminated last, until one remaining predetermined bonus award is revealed to the player.
    • 触发奖金事件和奖金事件期间可能的奖金奖励的投注游戏被显示在电子游戏装置(EGD)的相应显示器上,并且一次一个地删除,直到预定奖励奖金保留并被显示给玩家。 将EGD连接到主控制器,并且为每个EGD随机确定预定的奖励奖励。 主控制器存储参与奖金事件的所有EGD的所有预定奖金,并且向每个EGD传送可能的奖励奖励的子集,其中每个子组包括将在每个EGD被授予的预定奖励奖励;以及 至少一个不会被授予的诱饵奖励奖励。 EGD显示奖励奖励表演,其中消除诱饵奖励奖励,一次一次,最好是最后淘汰最高价值的诱饵奖励奖金,直到剩余的预定奖金奖金向玩家显示。
    • 83. 发明申请
    • GAMING SYSTEM HAVING OUTCOMES INTERACTIVE WITH PLAYING FIELDS
    • 具有与播放区域交互的成果的游戏系统
    • US20100240436A1
    • 2010-09-23
    • US12675770
    • 2008-08-28
    • Matthew WilsonBenjamin T. GomezJoel R. JaffeJeremie MollAlfred Thomas
    • Matthew WilsonBenjamin T. GomezJoel R. JaffeJeremie MollAlfred Thomas
    • A63F9/24A63F13/00
    • G07F17/3267G07F17/3244
    • A gaming system comprises a wager input device and at least one display for displaying a primary wagering game and a secondary wagering game. The secondary wagering game comprises a playing field, the playing field having a set of field attributes associated therewith. The system further comprises a controller operative to (i) determine and display a first outcome of the primary wagering game, (ii) determine if a first set of game attributes associated with first outcome is eligible for play in the secondary wagering game, (iii) if the first outcome is eligible, determine a second outcome of the secondary wagering game by resolving the first set of game attributes with the set of field attributes in accordance with a first rule set, and (iv) if the second outcome is a winning outcome, award a first award.
    • 游戏系统包括下注输入装置和用于显示主投注游戏和次级投注游戏的至少一个显示器。 次级投注游戏包括一个运动场,该运动场具有与之相关联的一组场属性。 该系统还包括控制器,其操作以(i)确定并显示主要投注游戏的第一结果,(ii)确定与第一结果相关联的第一组游戏属性是否符合在次级投注游戏中的游戏,(iii )如果第一结果符合条件,则根据第一规则集通过利用一组字段属性来解决第一组游戏属性来确定次级投注游戏的第二结果,以及(iv)如果第二结果是获胜 结果,获得一等奖。
    • 89. 发明授权
    • Gaming machines with board game theme
    • 游戏机与棋盘游戏主题
    • US07452271B2
    • 2008-11-18
    • US10378205
    • 2003-03-03
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott Slomiany
    • Lawrence E. DeMarErica FrohmWilliam A. GruppJoel R. JaffeScott Slomiany
    • G07F17/34A63F13/00
    • G07F17/32A63F3/00072A63F2007/0064G07F17/3244G07F17/3267
    • Gaming machines are disclosed having a basic mode defining a plurality of reels and a bonus mode defining a plurality of stations about a game board (e.g., MONOPOLY board) traversable by a token identifier. The disclosure describes a plurality of play features for the basic and/or bonus modes including (1) a feature allowing the player to select a game token; (2) a feature allowing the player to predict and wager on landing position(s) of the token identifier; (3) a feature allowing the player to obtain deferred-execution instruction(s) which are exercisable by the processor to override later-issued instruction(s) otherwise to be executed by the processor; (4) a feature in which movements of the token identifier are determined according to movement tables corresponding to the various stations of the game board; (5) a feature in which escalating bonuses are awarded for reaching a designated bonus square (e.g., the ‘GO’ square); (6) a feature in which bonuses are awarded for completing groups of stations (e.g., color groups); and (7) a feature in which the gaming machine includes two bonus modes, each entered upon certain symbol combinations in the basic game. The first bonus game provides an award selected from a plurality of fixed values and multipliers, and the second bonus game moves a token identifier on a game board and provides an award determined by the landing station of the token identifier.
    • 公开了具有定义多个卷轴的基本模式和定义关于可由令牌标识符遍历的游戏板(例如,MONOPOLY板)的多个站的奖励模式的游戏机。 本公开描述了用于基本和/或奖励模式的多个播放特征,包括(1)允许玩家选择游戏令牌的特征; (2)允许玩家预测和下注令牌标识符的着陆位置的特征; (3)允许玩家获得可由处理器执行的延迟执行指令以覆盖稍后发出的指令的特征,否则由处理器执行的特征; (4)根据与游戏板的各个站对应的移动表来确定令牌识别符的移动的特征; (5)赋予指定奖金广场(例如“GO”广场)的奖金增加的特征; (6)一个特征,其中奖励用于完成车站组(例如,颜色组); 和(7)一种特征,其中游戏机包括两种奖励模式,每种奖励模式均以基本游戏中的特定符号组合输入。 第一奖励游戏提供从多个固定值和乘数中选出的奖励,并且第二奖励游戏将游戏板上的令牌标识符移动并提供由登陆站确定的令牌标识符的奖励。