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    • 82. 发明申请
    • METHODS FOR DYNAMIC CONSISTENCY GROUP FORMATION AND SYSTEMS USING THE SAME
    • 用于动态一致性组的形成方法和使用该方法的系统
    • US20120078848A1
    • 2012-03-29
    • US12892808
    • 2010-09-28
    • Paul A. Jennas, IIJason L. PeipelmanJoshua M. RhoadesMatthew J. Ward
    • Paul A. Jennas, IIJason L. PeipelmanJoshua M. RhoadesMatthew J. Ward
    • G06F17/30
    • G06F17/30215G06F11/2064G06F2201/84
    • A method for dynamic consistency group formation, in one embodiment, includes creating a snapshot of first data stored on a source storage system with respect to data content and data structure, copying the snapshot to a target storage system, detecting one or more write operations affecting data on the source storage system while copying the first data, detecting one or more collisions affecting the first data on the source storage system, wherein a collision occurs whenever the write operations affect the first data prior to the first data being written, setting a consistency group interval which represents an interval duration between successive snapshot create-and-copy events, and altering the consistency group interval to minimize collisions affecting data on at least one of the storage systems. Other methods, systems, and computer program products for dynamic consistency group formation are also described.
    • 在一个实施例中,用于动态一致性组形成的方法包括:针对数据内容和数据结构创建存储在源存储系统上的第一数据的快照,将快照复制到目标存储系统,检测影响到的一个或多个写操作 源数据存储系统上的数据,同时复制第一数据,检测影响源存储系统上的第一数据的一个或多个冲突,其中每当写入操作影响第一数据被写入之前的第一数据时,发生冲突, 组间隔,其表示连续快照创建和复制事件之间的间隔持续时间,以及改变一致性组间隔,以最小化影响至少一个存储系统上的数据的冲突。 还描述了用于动态一致性组形成的其他方法,系统和计算机程序产品。
    • 84. 发明申请
    • Gaming System Having Time Period Based Progressives
    • 具有时间进度的游戏系统
    • US20110124408A1
    • 2011-05-26
    • US13055893
    • 2009-07-29
    • Matthew J. Ward
    • Matthew J. Ward
    • A63F9/24
    • G07F17/3269G07F17/3223G07F17/3258
    • A method of awarding a progressive comprises displaying a progressive award which increments over time as wagers are received and activating the progressive award for a predetermined first time period. During the first time period, a first portion of each eligible wager received is added to the progressive award, each eligible wager associated with a corresponding player inputting the wager. For each eligible wager received, a first number of entries are allocated into a selection for awarding the progressive award. The method further comprises selecting a winning entry from all entries received during the first time period and awarding the progressive award to a player associated with the selected winning entry.
    • 授予渐进的方法包括显示渐进式奖励,其随着时间的推移而随着时间的推移而被接收,并且在预定的第一时间段内激活渐进奖励。 在第一时间段期间,接收的每个合格投注的第一部分被添加到渐进奖励中,每个合格的赌注与输入赌注的相应玩家相关联。 对于收到的每个合格的赌注,将第一个条目分配到用于授予渐进奖励的选择中。 该方法还包括从在第一时间段期间接收到的所有条目中选择获胜条目,并将渐进奖励授予与所选择的获胜条目相关联的玩家。
    • 86. 发明申请
    • SECONDARY GAME MECHANISM FOR WAGERING GAME TABLES
    • 用于玩游戏表的二次游戏机制
    • US20110034237A1
    • 2011-02-10
    • US12840682
    • 2010-07-21
    • Scott H. SchulhofAlfred ThomasMatthew J. Ward
    • Scott H. SchulhofAlfred ThomasMatthew J. Ward
    • A63F9/24
    • A63F1/00G07F17/32G07F17/3272G07F17/3293
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, via one or more sensory devices of a wagering game table, one or more game events associated with a wagering table game being played by a plurality of players on the wagering game table. The operations can also include determining that the one or more game events trigger a secondary game for the plurality of players playing the wagering table game, and presenting the secondary game on a plurality of display devices of the wagering game table. The operations can further include detecting, via one or more input devices of the wagering game table, player input associated with the secondary game, determining results associated with the secondary game based, at least in part, on the player input, and presenting the results associated with the secondary game on the plurality of display devices.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括通过投注游戏桌的一个或多个感觉设备检测与投注游戏桌上的多个玩家正在玩的投注桌游戏相关联的一个或多个游戏事件。 操作还可以包括确定一个或多个游戏事件触发玩游戏桌游戏的多个玩家的次要游戏,以及在下注游戏桌的多个显示设备上呈现二次游戏。 操作还可以包括:通过投注游戏表的一个或多个输入设备检测与次要游戏相关联的玩家输入,至少部分地基于玩家输入确定与次要游戏相关联的结果,并呈现结果 与多个显示设备上的次要游戏相关联。