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    • 87. 发明申请
    • DETERMINATION OF RESTORATION EVENT
    • 恢复活动的确定
    • US20100105465A1
    • 2010-04-29
    • US12259325
    • 2008-10-28
    • Mark A. Miller
    • Mark A. Miller
    • A63F9/24
    • G07F17/32
    • Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described.
    • 规定了玩游戏的方法和设备。 在一些实施例中,游戏标记的清单以随机但已建立的串行顺序排列。 在一些实施例中,对于玩家的每一只手,玩家进行下注,并且从库存中顺序显示游戏标记以定义获胜或失败的结果。 在一些实施例中,作为手的播放的显示器在任何游戏之前显示库存的剩余选区,并且玩家可以订购重新洗牌和重新组合库存。 描述其他实施例。
    • 88. 发明申请
    • RESHUFFLE TIMING
    • 恢复时间
    • US20100105459A1
    • 2010-04-29
    • US12259330
    • 2008-10-28
    • Mark A. Miller
    • Mark A. Miller
    • A63F9/24
    • G07F17/32G07F17/3293
    • A method and/or device is set forth for playing a game. In some embodiments, an inventory of data representing playing cards is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and cards are displayed, according to the rules of the game, in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any hand, can order re-shuffling and re-constitute of the inventory. In some embodiments, re-shuffling may be triggered by a card or hand count or certain pre-defined triggers. Other embodiments are described.
    • 阐述了玩游戏的方法和/或设备。 在一些实施例中,代表扑克牌的数据的清单以随机但已建立的串行顺序排列。 在一些实施例中,对于玩家的每一只手,根据游戏的规则,玩家根据游戏的顺序从玩家进行下注并显示牌,以便定义获胜或失败的结果。 在一些实施例中,作为手播放的显示器显示库存的剩余选区,并且玩家在任何手之前可以订购重新洗牌和重新组合库存。 在一些实施例中,重新洗牌可以由卡或手数或某些预定义的触发来触发。 描述其他实施例。
    • 89. 发明申请
    • TWO STAGE CARD SELECT
    • 两级卡选择
    • US20100099481A1
    • 2010-04-22
    • US12254485
    • 2008-10-20
    • Dean P. AlderucciMark A. Miller
    • Dean P. AlderucciMark A. Miller
    • A63F9/24A63F13/00
    • A63F1/00G07F17/3293
    • A method and/or device is set forth for playing a game. In some embodiments, an inventory of data representing playing cards is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and cards are displayed, according to the rules of the game, in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any hand, can order re-shuffling and re-constitute of the inventory. In some embodiments, re-shuffling may be triggered by a card or hand count or certain pre-defined triggers. Other embodiments are described.
    • 阐述了玩游戏的方法和/或设备。 在一些实施例中,代表扑克牌的数据的清单以随机但已建立的串行顺序排列。 在一些实施例中,对于玩家的每一只手,根据游戏的规则,玩家根据游戏的顺序从玩家进行下注并显示牌,以便定义获胜或失败的结果。 在一些实施例中,作为手播放的显示器显示库存的剩余选区,并且玩家在任何手之前可以订购重新洗牌和重新组合库存。 在一些实施例中,重新洗牌可以由卡或手数或某些预定义的触发来触发。 描述其他实施例。