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    • 81. 发明授权
    • Augmenting images for panoramic display
    • 增强图像进行全景显示
    • US08009178B2
    • 2011-08-30
    • US11771434
    • 2007-06-29
    • Billy P. ChenEyal Ofek
    • Billy P. ChenEyal Ofek
    • G09G5/00
    • G06T3/4038G06T3/0062
    • Methods and systems are provided methods and systems for augmenting image data (e.g., still image data or video image data) utilizing image context data to generate panoramic images. In accordance with embodiments hereof, a position and orientation of received image data is utilized to identify image context data (e.g., three-dimensional model data, two-dimensional image data, and/or 360° image data from another source) rendered based upon the same position or a nearby position relative to the image data and the image data is augmented utilizing the identified context data to create a panoramic image. The panoramic image may then be displayed (e.g., shown on a LCD/CRT screen or projected) to create a user experience that is more immersive than the original image data could create.
    • 提供了用于利用图像上下文数据来增强图像数据(例如,静止图像数据或视频图像数据)以产生全景图像的方法和系统。 根据本发明的实施例,利用接收到的图像数据的位置和取向来识别基于以下的图像上下文数据(例如,三维模型数据,二维图像数据和/或来自另一个源的360°图像数据) 相对于图像数据的相同位置或附近位置,并且利用所识别的上下文数据来增强图像数据以创建全景图像。 然后可以显示全景图像(例如,在LCD / CRT屏幕上显示或投影),以创建比原始图像数据可以创建更加沉浸的用户体验。
    • 84. 发明授权
    • Camera based orientation for mobile devices
    • 基于摄像头的移动设备方向
    • US07946921B2
    • 2011-05-24
    • US11134950
    • 2005-05-23
    • Eyal OfekFeng-Hsiung Hsu
    • Eyal OfekFeng-Hsiung Hsu
    • A63F13/00
    • A63F13/213A63F13/06A63F13/42A63F13/92A63F2300/1093
    • In an exemplary embodiment, an on-board camera is used as a controller for a hand-held game device. Control information is provided to a game application via video captured by the camera. As the hand-held device is moved, features of the captured video are tracked. The relative motion between the tracked features and the hand-held device is translated into control information for the game application. Aspects of the game application are rendered on a display of the hand-held game device in accordance with the control information. For example, from a third person perspective, viewing a game character from overhead, rotation of the hand-held game device can be translated into rotation of the character. From a first person perspective, seeing the game through the eyes of the game character, rotation of the hand-held game device can be translated into observing various challenges coming from different directions.
    • 在示例性实施例中,车载照相机用作手持游戏装置的控制器。 通过摄像机拍摄的视频将控制信息提供给游戏应用程序。 当手持设备移动时,捕获的视频的特征被跟踪。 跟踪功能和手持设备之间的相对运动被转换为游戏应用程序的控制信息。 游戏应用的方面根据控制信息呈现在手持游戏装置的显示器上。 例如,从第三人的角度来看,从头顶观看游戏角色,手持游戏装置的旋转可以转换为角色的旋转。 从第一人称角度来看,通过游戏角色观看游戏,可以将手持游戏装置的旋转转化为观察来自不同方向的各种挑战。
    • 86. 发明申请
    • Scrubbing Variable Content Paths
    • 清理可变内容路径
    • US20100312470A1
    • 2010-12-09
    • US12479625
    • 2009-06-05
    • Billy P. ChenEyal OfekMichael F. Cohen
    • Billy P. ChenEyal OfekMichael F. Cohen
    • G01C21/34
    • G01C21/3415G01C21/00G01C21/30G06F17/30241
    • Various embodiments provide techniques for scrubbing variable paths in content. By way of example and not limitation, scrubbing can include receiving user input that defines a scrub path and navigating a data path through content based on the scrub path. According to some embodiments, a data path can include one or more predefined paths (e.g., a travel route) through the content. One or more of the techniques can account for variations in a data path and provide ways of maintaining adjacency between a scrub path and navigation along the data path. In some embodiments, a data path can be associated with one or more types of data path content that can be presented in response to a navigation of the data path.
    • 各种实施例提供了用于擦除内容中的可变路径的技术。 作为示例而非限制,擦除可以包括接收定义擦洗路径的用户输入并且基于擦除路径通过内容导航数据路径。 根据一些实施例,数据路径可以包括通过内容的一个或多个预定义路径(例如,旅行路线)。 一种或多种技术可以解决数据路径中的变化,并且提供在擦除路径和沿着数据路径的导航之间维持相邻性的方式。 在一些实施例中,数据路径可以与可以响应于数据路径的导航而呈现的一种或多种类型的数据路径内容相关联。
    • 87. 发明授权
    • Street-side maps and paths
    • 街边地图和路径
    • US07840032B2
    • 2010-11-23
    • US11460878
    • 2006-07-28
    • Eyal Ofek
    • Eyal Ofek
    • G06K9/00G06K9/36G06K9/32G09G5/00H04N9/74
    • G06T3/4038
    • The claimed subject matter relates to a computer-implemented architecture that can generate a map. The map can be a hybrid between an orthographic projection map and street-side images, thus including useful aspects from both types of representations. For example, an orthographic projection map is very effective at presenting global relationships among the features of the map, but not effective at presenting local detail. In contrast, street-side images show excellent detail, but do not convey the global information of an orthographic projection map. The hybrid map can thus provide a richer set of information than conventional maps, and can also display objects/features of the hybrid map in multiple perspectives simultaneously on a single representation that is printable.
    • 所要求保护的主题涉及可以生成地图的计算机实现的架构。 地图可以是正投影图和街道侧图像之间的混合,因此包括来自两种类型的表示的有用的方面。 例如,正投影图在呈现地图的特征之间的全局关系方面非常有效,但在呈现局部细节方面效果不佳。 相比之下,街边图像显示出优秀的细节,但不传达正交投影图的全局信息。 因此,混合地图可以提供比传统地图更丰富的信息,并且还可以在可打印的单个表示上同时以多个视角显示混合地图的对象/特征。
    • 90. 发明申请
    • VALIDATING USER GENERATED THREE-DIMENSIONAL MODELS
    • 验证用户生成的三维模型
    • US20090284527A1
    • 2009-11-19
    • US12122731
    • 2008-05-19
    • Eyal OfekPragyana Mishra
    • Eyal OfekPragyana Mishra
    • G06T17/00
    • G06T17/00G06T19/00
    • Three-dimensional model validation. As a part of the model validation, one or more three-dimensional models of a structure and at least one real world image of the structure is accessed. Features of the one or more three-dimensional models of the structure are combined with features of the at least one real world image of the structure to create a composite model of the structure. The composite model is projected into an imaging plane. The composite model of the structure is compared with at least one of the at least one real world images. Based on the results of the comparing, the accuracy of the one or more three-dimensional models of the structure is determined.
    • 三维模型验证。 作为模型验证的一部分,访问结构的一个或多个三维模型和该结构的至少一个真实世界图像。 结构的一个或多个三维模型的特征与结构的至少一个真实世界图像的特征相结合,以创建该结构的复合模型。 复合模型投影到成像平面。 将结构的复合模型与至少一个真实世界图像中的至少一个进行比较。 基于比较的结果,确定结构的一个或多个三维模型的精度。