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    • 73. 发明授权
    • Game apparatus and storage medium storing a handwriting input program
    • 存储手写输入程序的游戏装置和存储介质
    • US08306330B2
    • 2012-11-06
    • US13045081
    • 2011-03-10
    • Koichi KawamotoJun Ito
    • Koichi KawamotoJun Ito
    • G06K9/00G06K9/03G06F3/033G06F17/00
    • A63F13/42A63F13/2145A63F13/26A63F13/426A63F13/80A63F13/822A63F13/92A63F2003/0418G06F3/04883G06K9/00422G06K9/222
    • A method to detect answers and notes inputted a game apparatus including: receiving user input data and determining the received user input data to be an answer character based on a characteristic of the user input data; displaying on the display the answer character contemporaneously with the determination of the received user data is the answer character; making a game determination based on the answer character; displaying a result of the game determination; determining the received user input data to be a note character based on the characteristic of the user input data; displaying the note character contemporaneously with the determination that the user input data is the note character; settling the note character as an answer character based on a user input made after the note character is displayed, and displaying the answer character determined from settling the note character.
    • 一种检测输入游戏装置的答案和笔记的方法,包括:基于用户输入数据的特征,接收用户输入数据并确定接收的用户输入数据为答复字符; 在显示器上显示与接收的用户数据的确定同时的答案字符是答案字符; 基于答案字符进行游戏确定; 显示游戏确定的结果; 基于所述用户输入数据的特性,确定接收的用户输入数据为笔记字符; 在确定用户输入数据是笔记字符的同时显示笔记字符; 基于在显示音符字符之后进行的用户输入,将音符字符设置为答复字符,并显示从结算笔记字符确定的答案字符。