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    • 72. 发明申请
    • Distributed game services
    • 分布式游戏服务
    • US20070060363A1
    • 2007-03-15
    • US11225337
    • 2005-09-12
    • Binh NguyenJamal BenbrahimMark Bansemer
    • Binh NguyenJamal BenbrahimMark Bansemer
    • A63F9/24
    • G07F17/3225A63F13/12A63F13/34A63F13/355G07F17/32G07F17/3213G07F17/3223G07F17/323G07F17/3234G07F17/3239G07F17/34
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. A local gaming machine is in communication with a remote gaming machine over a data network. A player input is received at an input terminal of the local gaming machine. The player input requests a game application. The requested game application is located at the remote gamine machine. It is determined whether interface requirements of the requested game application are compatible with an interface of the local gaming machine. It is also determined whether the requested game application is available for execution on the remote gaming machine. In some embodiments, determining availability of the requested game application includes determining compliance with interface requirements, licensing requirements and/or jurisdictional requirements. When the requirements are compatible and the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. One or more game parameters can be captured from the received output data.
    • 公开的方法,装置和系统,包括计算机程序产品,实现和使用提供机会游戏的技术。 本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机的输入端接收玩家输入。 播放器输入请求游戏应用程序。 请求的游戏应用程序位于远程gamine机器。 确定所请求的游戏应用的接口要求是否与本地游戏机的接口兼容。 还确定所请求的游戏应用是否可用于在远程游戏机上执行。 在一些实施例中,确定所请求的游戏应用的可用性包括确定对接口要求,许可要求和/或管辖要求的符合性。 当要求兼容并且所请求的游戏应用程序可用于执行时,请求的游戏应用程序的实例在远程游戏机上保留。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 可以从接收到的输出数据中捕获一个或多个游戏参数。
    • 74. 发明申请
    • Merchandising and gaming method and system
    • 销售和游戏方法和系统
    • US20060052150A1
    • 2006-03-09
    • US10933944
    • 2004-09-03
    • Joseph HedrickBinh Nguyen
    • Joseph HedrickBinh Nguyen
    • A63F9/24
    • G07F17/32G07F17/3239G07F17/3244
    • A gaming method includes receiving a wager from a player in terms of one or more credits, displaying an image representative of a game, and determining an outcome associated with the game. The method further includes determining if an event has occurred, calculating a purchase cost for each payout in a plurality of payouts when the event occurs, displaying an image representing the plurality of payouts, the image including the payout cost for each payout in the plurality of payouts, receiving a selection from the player of one of the plurality of payouts, receiving from the player the purchase cost of the one of the plurality of payouts selected by the player, and transmitting a request to provide the one of the plurality of payouts to the player.
    • 游戏方法包括从一个或多个信用方面从玩家接收赌注,显示代表游戏的图像,以及确定与游戏相关联的结果。 该方法还包括确定事件是否发生,当事件发生时计算多个支付中的每个支付的购买成本,显示表示多个支付的图像,该图像包括多个支付中的每个支付的支付成本 从所述播放器接收所述多个支付中的一个支付的选择,从所述玩家接收由所述玩家选择的所述多个支付中的一个支付的购买成本,并且发送将所述多个支付中的一个支付提供给 玩家。
    • 75. 发明申请
    • Universal system mediation within gaming environments
    • 游戏环境中的通用系统调解
    • US20050261058A1
    • 2005-11-24
    • US11155052
    • 2005-06-17
    • Binh NguyenJames Stockdale
    • Binh NguyenJames Stockdale
    • A63F9/24G07F17/32
    • G07F17/3206G07F17/32G07F17/3239G07F17/3255
    • Gaming machines and networks capable of providing universal mediation between multiple disparate gaming systems are disclosed. In particular, multiple disparate gaming systems providing different services and features can be accessed by a player throughout a gaming session at a gaming device as a result of a single player transaction using a universal indicia of identification by the player. Such an indicia can include a card, token, PIN, biometric identifier and/or other identification source. A player identification device at the gaming device can accept such indicia, and can also facilitate protocol mediation and hardware mediation between the gaming device and each of the multiple disparate gaming systems. Enhanced DCUs may also be used to facilitate such mediations, and also to provide redundant communication paths between a LAN containing the gaming device and a WAN including the multiple disparate gaming systems.
    • 公开了能够在多个不同的游戏系统之间提供通用中介的游戏机和网络。 特别地,提供不同服务和特征的多个不同的游戏系统可以由玩家在游戏设备的整个游戏会话期间作为使用玩家识别的通用标记的单个玩家交易的结果来访问。 这样的标记可以包括卡,令牌,PIN,生物识别标识符和/或其他识别源。 游戏设备上的玩家识别装置可以接受这样的标记,并且还可以促进游戏装置与多个不同游戏系统中的每一个之间的协议中介和硬件中介。 还可以使用增强的DCU来促进这种中介,并且还可以在包含游戏设备的LAN和包括多个不同游戏系统的WAN之间提供冗余通信路径。