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    • 68. 发明授权
    • Computing of social game
    • 计算社交游戏
    • US09289690B2
    • 2016-03-22
    • US14480287
    • 2014-09-08
    • DeNA Co., Ltd.
    • Taku Kojo
    • A63F13/12A63F13/822A63F13/30A63F13/795A63F13/335A63F13/88A63F13/67
    • A63F13/80A63F13/12A63F13/335A63F13/67A63F13/795A63F13/822A63F13/88
    • A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.
    • 一种用于计算社交媒体中的社交媒体的方法,所述社交媒体提供计算环境,在该计算环境中,成员可以通过与成员和成员分别关联的头像进行社交化。 提供了成员玩主游戏和从属游戏的环境,其中从属游戏是战棋游戏。 存储和管理播放主游戏的历史数据和从属游戏的历史数据的播放。 描述每个成员拥有的卡的播放历史数据卡信息; 并且提供管理从属游戏的过程,该处理包括发卡过程,其中用于播放纸牌游戏并从每个成员派生的会员头像卡被发布并由任何成员拥有 。