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    • 64. 发明申请
    • Parameter setting method and circuit operation testing method and electronic processing device
    • 参数设定方法及电路运行试验方法及电子处理装置
    • US20070150250A1
    • 2007-06-28
    • US11644350
    • 2006-12-21
    • Takayuki InoueYoshiyuki Kurokawa
    • Takayuki InoueYoshiyuki Kurokawa
    • G06F17/50
    • G06F17/5036
    • The invention provides a method for testing a circuit operation (circuit simulation), which is conducted by using a model of high precision. After parameters are extracted by using a model of which physical precision is low and parameter extraction time is short from measurement data, the parameters are converted to those obtained by a model of which parameter extraction time is generally long and a circuit operation test is performed by a model of high physical precision. In other words, a parameter is extracted first by a model of low physical precision and then, the extracted parameter is converted into a parameter obtained by the model of high physical precision. Finally, a circuit operation test is performed by using the model having high physical precision.
    • 本发明提供了一种通过使用高精度模型进行电路操作(电路仿真)的测试方法。 通过使用物理精度低,参数提取时间短的测量数据的模型提取参数后,将参数转换为通过参数提取时间一般较长的模型获得的参数,并进行电路运行测试 高度物理精度的模型。 换句话说,首先通过低物理精度的模型提取参数,然后将提取的参数转换为由高物理精度的模型获得的参数。 最后,通过使用具有高物理精度的模型进行电路操作测试。
    • 68. 发明授权
    • Image creating apparatus, image creating method, and computer-readable recording medium containing image creating program
    • 图像创建装置,图像创建方法和包含图像创建程序的计算机可读记录介质
    • US06326967B1
    • 2001-12-04
    • US09267236
    • 1999-03-12
    • Takayuki Inoue
    • Takayuki Inoue
    • G06T1510
    • G06T15/10A63F2300/66A63F2300/6692A63F2300/8029
    • An image creating apparatus displays a plurality of identical game-element images in predetermined colors on an image display unit by pasting textures on polygons provided in a virtual three-dimensional space. The image creating apparatus includes a polygon-data storage unit for storing the coordinates of N (integer not less than 2) sets of polygons constituting the element images so that N game elements are arranged and displayed on the display unit; a texture-selection-data storage unit for selecting one set of the textures which corresponds to one of the characters; a color-data storage unit for storing, as a basic color, a first color determined for the one set of the textures; a color-data setting unit for setting a second color; and a composite-color setting unit for setting composite colors for the textures to be pasted on N sets of polygons, the composite colors being obtained by mixing the first color and the second color at different ratios.
    • 图像创建装置通过在虚拟三维空间中设置的多边形上粘贴纹理,在图像显示单元上以预定颜色显示多个相同的游戏元素图像。 图像创建装置包括:多边形数据存储单元,用于存储构成元素图像的N(不小于2的整数)的多边形的坐标,使得N个游戏元素被布置和显示在显示单元上; 纹理选择数据存储单元,用于选择与一个字符对应的一组纹理; 颜色数据存储单元,用于存储为一组纹理确定的第一颜色作为基本颜色; 颜色数据设定单元,用于设定第二颜色; 以及复合颜色设定单元,用于将待粘贴的纹理的复合颜色设置在N组多边形上,所述复合颜色通过以不同的比例混合第一颜色和第二颜色而获得。