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    • 64. 发明授权
    • Helmet and method of removing the same
    • 头盔及其拆卸方法
    • US07854023B2
    • 2010-12-21
    • US11799912
    • 2007-05-03
    • Hiroshi Ando
    • Hiroshi Ando
    • A42B3/10
    • A42B3/127A42B3/328
    • A helmet that can be removed from the head of a helmet wearer who wears the helmet, with a comparatively small force, and simply and quickly including preliminary operation for removal. A recess-projection fitting mechanism to attach a blockish inside pad to a head protecting cap portion includes a male hook on a blockish inside pad side, and a female hook on a head protecting cap portion side. The interrupt portion of a pad takeout member including a pulling means can interrupt between the male hook and female hook to disengage their recess-projection fitting, and can catch on the male hook, and the male hook can be pulled out to outside the head protecting cap portion at least halfway.
    • 一种头盔,可以从头盔佩戴者的头部去除,具有相对较小的力,并且简单而快速地包括初步操作去除。 将凹陷内衬垫固定到头部保护帽部分的凹凸装配机构包括在垫片侧面上的阳钩和位于头保护盖部分侧上的阴钩。 包括拉动装置的垫取出构件的中断部分可以中断阳钩和阴钩之间的脱离接合凹凸突起配件,并且可以卡在阳钩上,并且可以将阳钩拉出到头部外部保护 帽部分至少一半。
    • 68. 发明申请
    • Game system
    • 游戏系统
    • US20070004482A1
    • 2007-01-04
    • US10573598
    • 2004-09-27
    • Hiroshi AndoShiro TakeharaAkihito Fujiwara
    • Hiroshi AndoShiro TakeharaAkihito Fujiwara
    • A63F13/00
    • A63F13/48A63F13/10A63F13/12A63F13/53A63F13/803A63F2300/572A63F2300/636A63F2300/66A63F2300/8017
    • [ProblemsTo provide a game system in which each of the players in turn controls a common character (operation object) so as to enjoy a continuous electric game; and to provide a game system in which a previous player who has been replaced by another player still has willing to participate in the game. There is provided a game system to which a plurality of players can access via respective operation terminals. According to input data from the operation terminals, a calculation processing device executes a game program, judges that a plurality of players are participating in the game, establishes teams, each consisting of a plurality of players, assigns a common character to each team, decides a reference point when the operation of the character is to be performed by another player belonging to the same team according to the program, judges whether the character has reached the reference point according to the parameter of the character, and, if the judgment is yes, offers the operation right of the character to another player, and controls the game system to continue the operation of the character addording to the signal from the operation terminal of the another player.
    • [问题]提供一种游戏系统,其中每个玩家依次控制公共角色(操作对象)以便享受连续的电子游戏; 并且提供一种游戏系统,其中由另一玩家替换的先前玩家仍然愿意参与游戏。 提供了一种游戏系统,多个玩家可以经由各个操作终端访问该游戏系统。 根据来自操作终端的输入数据,计算处理装置执行游戏程序,判断多个玩家正在参与游戏,建立由多个玩家组成的队伍,向每个队伍分配公共角色,决定 当根据程序由属于同一队的另一个玩家执行角色的操作时的参考点,根据角色的参数判断角色是否已经到达参考点,并且如果判断为是 向另一玩家提供角色的操作权限,并且控制游戏系统根据来自另一玩家的操作终端的信号继续操作角色。
    • 69. 发明授权
    • Virtual image display apparatus
    • 虚拟图像显示装置
    • US07144113B2
    • 2006-12-05
    • US10921136
    • 2004-08-19
    • Takayuki FujikawaHiroshi Ando
    • Takayuki FujikawaHiroshi Ando
    • G02B27/22
    • G02B27/225H04N13/302H04N13/305
    • A virtual image display apparatus comprises a pair of optical projection systems, each having a display device, a light source and a projection lens. The images formed on the display device are projected to an image location optical system, which comprises a light collecting lens and an optical diffusion device. The light rays from the optical projection systems are reflected at a translucent reflecting means, so that the light rays are respectively collected at right and left eyes of an observing person. As a result, the images can be recognized by the person as a virtual image in the distance. Since the optical diffusion device diffuses the light rays, in such a way that the light rays to one of observing eyes may not reach the other observing eye, so that the image information of the respective light rays can be recognized by the observing person, without causing a cross-talk.
    • 虚拟图像显示装置包括一对光学投影系统,每个具有显示装置,光源和投影透镜。 形成在显示装置上的图像投射到包括聚光透镜和光扩散装置的图像位置光学系统中。 来自光学投影系统的光线在半透明反射装置处被反射,使得光线分别收集在观察者的右眼和左眼处。 因此,人们可以将图像识别为远处的虚像。 由于光扩散装置以这样的方式漫射光线,使得对观察眼中的一个的光线可能不会到达另一个观察眼,使得观察者可以识别各个光线的图像信息,而没有 造成串扰。