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    • 63. 发明公开
    • Audio network for gaming machines
    • SchallwiedergabesystemfürSpielautomaten
    • EP1439506A2
    • 2004-07-21
    • EP04000729.6
    • 2004-01-15
    • WMS Gaming Inc
    • Loose, Timothy C.Pryzby, Eric M.Rothschild, WayneJoshi, Shirdhar P.
    • G07F17/32
    • G07F17/32G07F17/3202G07F17/3211G07F17/3227G07F17/3237G07F17/3267
    • A gaming machine includes a processor, a memory device, and an audio speaker system. The processor randomly selects a game outcome in response to a wager amount. The memory device is coupled to the processor and stores a plurality of audio data sets for producing a plurality of different audio outputs. The processor selects one of the plurality of audio data sets in response to the processor receiving audio instructions from an external control source electronically coupled to the gaming machine. The audio speaker system broadcasts the selected audio output to a player of the gaming machine. Further, a gaming machine network comprises a plurality of gaming machines and a central controller electronically coupled to the gaming machines. The central controller sends audio instructions for controlling the audio outputs from the audio speaker system of the gaming machines. The audio instructions may include digitally formatted audio data.
    • 游戏机包括处理器,存储设备和音频扬声器系统。 处理器随机地根据下注量选择游戏结果。 存储器件耦合到处理器并且存储用于产生多个不同音频输出的多个音频数据组。 处理器响应于处理器从电子耦合到游戏机的外部控制源接收音频指令,选择多个音频数据集中的一个。 音频扬声器系统将所选择的音频输出广播到游戏机的播放器。 此外,游戏机网络包括多个游戏机和电子耦合到游戏机的中央控制器。 中央控制器发送用于控制来自游戏机的音频扬声器系统的音频输出的音频指令。 音频指令可以包括数字格式化的音频数据。
    • 69. 发明公开
    • Gaming machine
    • 游戏机
    • EP1195730A3
    • 2003-11-26
    • EP01402539.9
    • 2001-10-02
    • WMS Gaming Inc
    • Joshi, Shridhar P.Locke, David K.Raneses, Marc A.
    • G07F17/32
    • G07F17/3211G07F17/32G07F17/3202G07F17/3227G07F17/3237G07F17/3267
    • A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor monitors time signals from a clock and randomly selects one of a plurality of outcomes of the gaming machine in response to a wager amount. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual elements. The processor selects one of at least two data sets in response to the occurrence of a predetermined time, a completion of a bonus game, or a number of plays by players of said game. The gaming machine may also include audio speakers and audio elements that replace the changing visual elements, or audio and video elements can be displayed in unison as a function of the time.
    • 阐述了具有用于增加玩家吸引力的特征的游戏机。 该机器通常包括处理器,显示器和存储设备。 处理器监视来自时钟的时间信号并响应于投注量随机选择游戏机的多个结果中的一个。 显示屏显示玩家要查看的视觉元素。 存储器装置耦合到处理器并存储至少两个数据集以产生至少两种不同类型的视觉元素。 响应于预定时间的发生,奖励游戏的完成或所述游戏的玩家的玩数,处理器选择至少两个数据集中的一个。 游戏机还可以包括替换变化的视觉元素的音频扬声器和音频元件,或者音频和视频元件可以作为时间的函数一致地显示。