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    • 55. 发明公开
    • METHOD AND SYSTEM FOR PROVIDING GOAL ATTAINMENT ONLINE SPEED QUIZ GAME
    • 用于提供在线速度测验游戏的目标评估的方法和系统
    • EP3305384A1
    • 2018-04-11
    • EP16798068.9
    • 2016-06-03
    • KSeek Co., Ltd.
    • KIM, Young RealKIM, Jusang
    • A63F13/843A63F13/46A63F13/352
    • A63F13/352A63F13/33A63F13/44A63F13/46A63F13/795A63F13/80A63F13/843G09B5/02G09B7/00
    • According to an embodiment of the present invention so as to accomplish the objects, there is provided to an online speed quiz game providing method and system capable of progressing a speed quiz game of competition among individuals or teams for a plurality of quiz solution participants. A plurality of quiz solution participants makes the plural teams so as to perform a mission game based on the speed quiz game and a quiz server sets the right answer in advance, receives answers from participation terminals of the plurality of quiz solution participants who has to solve a quiz during a limited time, determines whether the received answers satisfy the established right answer or not, estimates the achievement of a quiz step from the scoring result, determining the quiz result whether the achievement achieves the specific goal value, and reflects such quiz result to a specific person or a specific team. That is, it receives the answer of the quiz solution participants so as to perform the progress and the scoring of the quiz game and analyze the scoring result to be frequently announced.
    • 根据本发明的一个实施例以实现这些目的,提供了一种在线速度智力游戏提供方法和系统,其能够针对多个测验解决方案参与者推进个人或团队之间的竞赛速度智力竞赛。 多个测验解决方案参与者使多个球队执行基于速度测验游戏的任务游戏,并且测验服务器预先设置正确答案,接收来自必须解决的多个测验解决方案参与者的参与终端的答案 在有限时间内进行测验,确定接收到的答案是否满足已建立的正确答案,根据评分结果估计完成测验步骤,确定测验结果是否达到特定目标值,并反映该测验结果 特定的人员或特定的团队。 也就是说,它接收测验解答参与者的答案,以便执行测验游戏的进度和评分并分析频繁宣布的评分结果。
    • 57. 发明公开
    • CONVERSION OF HAPTIC EVENTS INTO SCREEN EVENTS
    • UMWANDLUNG VON HAPTISCHEN EREIGNISSEN IN BILDSCHIRMEREIGNISSE
    • EP2866911A1
    • 2015-05-06
    • EP13810802.2
    • 2013-06-26
    • Sony Computer Entertainment Inc.
    • WATSON, Brian, Michael, ChristopherMIURA, Victor, Octav, Suba
    • A63F9/24
    • A63F13/355A63F13/28A63F13/285A63F13/32A63F13/33A63F13/335A63F13/53
    • Embodiments of the present invention describe the addition of a screen event stimulus to emulated legacy game data when a haptic stimulus is present in the emulated legacy game data. The client device platform may then use the screen event stimulus to generate a screen event when the game is displayed on the display unit of the client device platform. This invention enables a client device platform to provide a visual representation of the haptic information that may not be able to be otherwise communicated to the game player. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    • 本发明的实施例描述了当仿真的传统游戏数据中存在触觉刺激时,将屏幕事件刺激添加到仿真的遗留游戏数据。 然后当游戏显示在客户端设备平台的显示单元上时,客户端设备平台可以使用屏幕事件激励来生成屏幕事件。 本发明使得客户端设备平台能够提供可能不能以其他方式传送给游戏者的触觉信息的视觉表示。 要强调的是,提供这个摘要是为了符合要求摘要的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。