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    • 52. 发明申请
    • COMPUTER READABLE RECORDING MEDIUM RECORDING INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS
    • 计算机可读记录介质记录信息处理程序和信息处理设备
    • US20100010772A1
    • 2010-01-14
    • US12210575
    • 2008-09-15
    • Kenta SatoKeizo Ohta
    • Kenta SatoKeizo Ohta
    • G06F15/00
    • A63F13/428A63F13/06A63F13/211A63F2300/105G06F3/0346G06F3/0383
    • A first attitude calculation means S2 calculates a first attitude indicating an attitude of an input device itself based on a motion detection signal output from an input device equipped with a motion detection sensor. A motion calculation means S21 calculates a motion of the first attitude. An approaching operation determination means S22 to S24 determines whether or not the motion of the first attitude calculated by the motion calculation means is a motion of approaching a predetermined attitude. An input attitude setting means S27, S28, S4 sets an attitude obtained by correcting the first attitude as an input attitude if the motion of the first attitude is the motion of approaching the predetermined attitude, and sets the first attitude as an input attitude if the motion of the first attitude is not the motion of approaching the predetermined attitude. A process execution means S5 performs a predetermined information process based on the input attitude.
    • 第一姿态计算装置S2基于从装备有运动检测传感器的输入装置输出的运动检测信号,计算表示输入装置本身的姿势的第一姿势。 运动计算装置S21计算第一姿态的运动。 接近动作判定单元S22〜S24判定由运动计算单元计算出的第一姿势的运动是否为接近预定姿态的运动。 如果第一姿势的运动是接近预定姿态的运动,则输入姿势设定装置S27,S28,S4将通过校正第一姿势获得的姿态设置为输入姿态,并且如果 第一态度的运动不是接近预定姿态的动作。 处理执行装置S5基于输入态度执行预定信息处理。
    • 54. 发明申请
    • Storage medium storing information processing program and information processing device
    • 存储介质存储信息处理程序和信息处理装置
    • US20080309615A1
    • 2008-12-18
    • US11882808
    • 2007-08-06
    • Kenta Sato
    • Kenta Sato
    • G09G5/00
    • A63F13/211A63F13/10A63F13/235A63F13/42A63F13/56A63F2300/105A63F2300/6045A63F2300/6607G06F3/0325G06F3/0346
    • An object has a plurality of joints 51 to 55 which are connected to each other. A game apparatus calculates, when one of the plurality of joints having a fixed position with respect to the object is set as a reference joint, an orientation of an adjacent joint connected to the reference joint with respect to the reference joint (an orientation of an adjacent bone) based on input data. Then, the game apparatus moves a position of the adjacent joint connected to the reference joint based on the calculated orientation, and further moves the joints other than the reference joint and the adjacent joint in accordance with the adjacent joint being moved. Furthermore, the game apparatus causes a display device to display the object in which a shape thereof is determined based on positions of the aforementioned joints which have been moved.
    • 物体具有彼此连接的多个接头51至55。 游戏装置计算当相对于物体具有固定位置的多个接头中的一个被设定为基准接头时,相对于基准接头连接到基准接头的相邻接头的取向(相对于基准接头 相邻骨骼)。 然后,游戏装置基于计算出的取向移动与基准接合部连接的相邻接合部的位置,并且根据相邻的关节被移动,进一步移动除了基准接头和相邻接头之外的接头。 此外,游戏装置使显示装置基于已经移动的上述关节的位置来显示其形状确定的对象。