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    • 52. 发明授权
    • Method of reproducing interactive graphic streams from information storage medium
    • 从信息存储介质再现交互式图形流的方法
    • US08437601B2
    • 2013-05-07
    • US12039936
    • 2008-02-29
    • Sung-wook ParkSeong-jin Moon
    • Sung-wook ParkSeong-jin Moon
    • H04N5/775
    • G11B19/025G11B27/105G11B27/34G11B2220/2562H04N5/44543H04N5/85H04N9/8205H04N21/4856H04N21/4884
    • A method of reproducing one interactive graphics stream among one or more interactive graphics streams from an information storage medium, via a reproduction apparatus providing a visual display of interactive graphics, including obtaining attribute information in a player status register in the reproducing apparatus, and reading and reproducing one of the interactive graphics streams corresponding to the obtained attribute information among one or more interactive graphics streams from the information storage medium, the one interactive graphics stream being used to control reproduction of audio-visual data and being reproduced with the audio-visual data. With the method, text information written in a variety of languages and data shared by those languages are multiplexed and stored in one menu stream such that data is not redundantly stored and less storage space is wasted.
    • 一种通过提供交互式图形的视觉显示的再现装置从信息存储介质再现一个或多个交互式图形流中的一个交互式图形流的方法,包括获得再现装置中的玩家状态寄存器中的属性信息,以及读取和 在来自信息存储介质的一个或多个交互图形流中再现与所获得的属性信息相对应的交互式图形流中的一个,所述一个交互图形流用于控制视听数据的再现并且以视听数据再现 。 利用该方法,以各种语言编写的文本信息和由这些语言共享的数据被多路复用并存储在一个菜单流中,使得数据不被冗余地存储,并且减少了较少的存储空间。