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    • 54. 发明授权
    • Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
    • 游戏系统,游戏装置和用于提供级联符号游戏的方法,包括根据方向指示符移动符号
    • US09165433B2
    • 2015-10-20
    • US12615869
    • 2009-11-10
    • Scott A. Caputo
    • Scott A. Caputo
    • A63F13/00G07F17/32
    • G07F17/3213G07F17/3216G07F17/3244G07F17/3246G07F17/3248G07F17/3255G07F17/3265G07F17/3295G07F17/34
    • The disclosed gaming system displays an arrangement of symbols including a plurality of symbol positions. For a play of the game, the gaming system displays a randomly generated symbol in each symbol position. One or more of the symbols are displayed as associated with a directional indicator indicating a shift direction for that symbol. If any winning symbol combination is displayed, the gaming system shifts at least one symbol within the symbol matrix according to the directional indicator associated with that symbol, such as by shifting the symbol as designated distance in the shift direction indicated by the symbol's directional indicator. In one embodiment, the gaming system removes one or more symbols in the shift path of a shifting symbol. In one embodiment, the gaming system generates and displays new symbols in the then-empty symbol positions of the symbol matrix and repeats the determination, shifting, and generation.
    • 所公开的游戏系统显示包括多个符号位置的符号排列。 对于游戏的游戏,游戏系统在每个符号位置显示随机生成的符号。 一个或多个符号被显示为与指示该符号的移位方向的方向指示符相关联。 如果显示任何获奖符号组合,则游戏系统根据与该符号相关联的方向指示符移动符号矩阵内的至少一个符号,例如通过将符号移动为由符号方向指示器指示的移位方向上的指定距离。 在一个实施例中,游戏系统移除移动符号的移位路径中的一个或多个符号。 在一个实施例中,游戏系统在符号矩阵的当时空符号位置生成并显示新符号,并重复确定,移位和生成。
    • 57. 发明申请
    • GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME WITH A TIME ELEMENT
    • 游戏系统,游戏设备和方法,用于提供具有时间元素的多维尺寸标注游戏
    • US20130023326A1
    • 2013-01-24
    • US13187642
    • 2011-07-21
    • Brian F. SaundersScott A. Caputo
    • Brian F. SaundersScott A. Caputo
    • A63F13/00
    • G07F17/3211
    • A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed.
    • 一种游戏系统,包括利用布置在不同深度的多个相邻符号显示位置网格的级联符号游戏。 不同深度处的多符号显示位置网格提供了在第一深度处的至少第一符号显示位置网格的一个或多个符号被显示给玩家,而至少第二符号显示位置的一个或多个符号 第二深度的网格不会显示给玩家。 当在第一深度处从第一符号显示位置网格移除一个或多个符号时,在将剩余的显示符号从第一符号显示位置网格移位到第一符号显示位置网格的创建的空符号显示位置之前和/或之后, 来自第二深度处的第二符号显示位置网格的一个或多个符号变得暴露。
    • 58. 发明申请
    • GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A MULTIPLE DIMENSION CASCADING SYMBOLS GAME WITH THREE DIMENSIONAL SYMBOLS
    • 游戏系统,游戏设备和方法,用于提供具有三维符号的多维尺寸标注游戏
    • US20130023325A1
    • 2013-01-24
    • US13187629
    • 2011-07-21
    • Brian F. SaundersScott A. Caputo
    • Brian F. SaundersScott A. Caputo
    • A63F13/00
    • G07F17/3213G07F17/32G07F17/3209G07F17/3211G07F17/3267G07F17/34
    • A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed.
    • 一种游戏系统,包括利用布置在不同深度的多个相邻符号显示位置网格的级联符号游戏。 不同深度处的多符号显示位置网格提供了在第一深度处的至少第一符号显示位置网格的一个或多个符号被显示给玩家,而至少第二符号显示位置的一个或多个符号 第二深度的网格不会显示给玩家。 当在第一深度处从第一符号显示位置网格移除一个或多个符号时,在将剩余的显示符号从第一符号显示位置网格移位到第一符号显示位置网格的创建的空符号显示位置之前和/或之后, 来自第二深度处的第二符号显示位置网格的一个或多个符号变得暴露。