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    • 51. 发明公开
    • SYSTEM AND METHODS FOR GENERATING PROCEDURAL WINDOW LIGHTING EFFECTS
    • 产生程序窗口照明效果的系统和方法
    • EP3238179A1
    • 2017-11-01
    • EP15874336.9
    • 2015-12-22
    • Robert Bosch GmbH
    • YANG, LeiREN, LiuCHANDLER, Jennifer
    • G06T15/00G06T17/20
    • G06T15/506G06T15/005G06T15/04G06T15/50G06T19/20G06T2210/04G06T2210/62G06T2219/2012
    • A method of rendering a three-dimensional building with window effects has been developed. The method comprising: reading a building facade texture for the three-dimensional building from a memory; identifying room boundaries or floor boundaries within the building facade texture based on window areas of the building facade texture; generating a window lighting layer for the building facade texture using the identified room boundaries or floor boundaries; generating a modified building facade texture having window effects by combining the window lighting layer with the building facade texture using a window transparency cutout layer, the modified building facade texture being configured such that the window lighting layer can be seen only through the window areas of the building facade texture; and rendering images of the three-dimensional building using the modified building facade texture. A system having a display, a memory, and a processor for performing the method has also been developed.
    • 已经开发了一种渲染具有窗口效果的三维建筑物的方法。 该方法包括:从存储器读取三维建筑物的建筑物立面纹理; 基于建筑物立面纹理的窗口区域来识别建筑物立面纹理内的房间边界或地板边界; 使用所识别的房间边界或地板边界来生成建筑物正面纹理的窗户照明层; 通过使用窗户透明度剪切层组合窗户照明层与建筑物立面纹理来生成具有窗户效果的经修改的建筑物立面纹理,所修改的建筑物立面纹理被配置成使得窗户照明层仅能够通过 建筑立面纹理; 以及使用修改的建筑立面纹理来渲染三维建筑物的图像。 还开发了具有用于执行该方法的显示器,存储器和处理器的系统。
    • 52. 发明公开
    • OCCLUSION-REDUCED 3D ROUTING FOR 3D CITY MAPS
    • 3D城市地图的闭合减少3D路由
    • EP3186591A1
    • 2017-07-05
    • EP15835422.5
    • 2015-08-27
    • Robert Bosch GmbH
    • REN, LiuZOU, Lincan
    • G01C21/36G06T15/00
    • G01C21/3638
    • In one embodiment, a method for rendering a route in a 3D virtual environment includes generating with a processor a 3D virtual environment including a plurality of 3D objects, the 3D virtual environment corresponding to a physical region, identifying with the processor a route for navigation through the 3D virtual environment corresponding to a route of travel through the physical region, generating with the processor and a display device a graphical rendering of the 3D virtual environment and the route with a height of the route being increased in regions of the 3D virtual environment where one or more of the plurality of 3D objects occludes a view of route, rendering of the route with partial transparency to provide visibility of objects occluded by the route and/or with navigation information, e.g. animated direction arrow, street names.
    • 在一个实施例中,用于在3D虚拟环境中渲染路线的方法包括用处理器生成包括多个3D对象的3D虚拟环境,所述3D虚拟环境对应于物理区域,与处理器一起标识用于导航的路线 所述3D虚拟环境对应于穿过所述物理区域的行进路线;利用所述处理器和显示装置生成所述3D虚拟环境的图形渲染和所述路线的高度在所述3D虚拟环境的区域中增加的路线,其中, 多个3D对象中的一个或多个遮挡路线的视图,以部分透明度呈现路线以提供由路线和/或导航信息遮挡的物体的可视性,例如 动画方向箭头,街道名称。
    • 53. 发明公开
    • SYSTEM AND METHOD FOR GENERATION OF SHADOW EFFECTS IN THREE-DIMENSIONAL GRAPHICS
    • 系统维多利亚州立大学维也纳学院荣誉毕业生
    • EP2973426A1
    • 2016-01-20
    • EP14775082.2
    • 2014-03-10
    • Robert Bosch GmbH
    • REN, LiuZOU, Lincan
    • G06T15/60
    • G06T15/60
    • Methods for generating ground shadow and lighting effects for three-dimensional models include identifying polygon data for a three-dimensional model, generating a convex polygon around a base of the model, generating hard and soft shadow meshes in and around the base of the model, and rendering the model with the shadow meshes with a display device. Methods for generating wall shadows and lighting effects for the three dimensional models further include identifying an orientation and height of a polygon in the model that extends from a ground surface in a virtual environment, and rendering the model with a lighting texture applied to either the full polygon if the polygon height is less than a threshold height or to only a portion of the polygon below the threshold height if the polygon exceeds the threshold height.
    • 用于生成三维模型的地面阴影和照明效果的方法包括识别用于三维模型的多边形数据,在模型的基底周围产生凸多边形,在模型的基部内和周围产生硬和软阴影网格, 并且使用阴影来渲染模型与显示设备。 用于生成用于三维模型的壁阴影和照明效果的方法还包括识别在虚拟环境中从地面延伸的模型中的多边形的取向和高度,以及将具有应用于完整的照明纹理的模型呈现 如果多边形超过阈值高度,则多边形高度小于阈值高度,或仅限于低于阈值高度的多边形的一部分。
    • 60. 发明公开
    • SYSTEM AND METHODS FOR INTERACTIVE HYBRID-DIMENSION MAP VISUALIZATION
    • 用于交互式混合维度地图可视化的系统和方法
    • EP3237845A1
    • 2017-11-01
    • EP15874330.2
    • 2015-12-22
    • Robert Bosch GmbH
    • REN, LiuYANG, Lei
    • G01C21/36G06T15/00G06T17/05
    • G06T17/05G01C21/367G06F3/04815G06F3/04883G06T15/205G06T2200/24G06T2215/16
    • A navigational system includes a hybrid-dimensional visualization scheme with a multi-modal interaction flow to serve for digital mapping applications, such as in car infotainment systems and online map services. The hybrid-dimensional visualization uses an importance-driven or focus-and-context visualization approach to combine the display of different map elements, including 2D map, 2D building footprint, 3D map, weather visualization, realistic day-night lighting, and POI information, into a single map view. The combination of these elements is guided by intuitive user interactions using multiple modalities simultaneously, such that the map information is filtered to best respond to the user's request, and presented in a way that presents both the focus and the context in a map in an aesthetic manner. The system facilitates several use cases that are common to the users, including destination preview, destination search, and virtual map exploration.
    • 导航系统包括具有多模式交互流程的混合维度可视化方案以服务于数字地图应用,例如汽车信息娱乐系统和在线地图服务。 混合维度可视化使用重要性驱动或焦点和上下文可视化方法来组合不同地图元素的显示,包括2D地图,2D建筑物占地面积,3D地图,天气可视化,逼真的日夜照明和POI信息 ,转换为单个地图视图。 这些元素的组合由直观的用户交互引导,同时使用多种模式,以便地图信息被过滤以最好地响应用户的请求,并以在审美中呈现地图中的焦点和上下文的方式呈现 方式。 该系统简化了用户常见的几种用例,包括目的地预览,目的地搜索和虚拟地图探索。