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    • 51. 发明申请
    • SHOOTING TOY USED IN GAME FOR TWO OR MORE PLAYERS
    • 为两个或更多的玩家玩游戏玩具玩具
    • US20100016085A1
    • 2010-01-21
    • US12520602
    • 2007-12-21
    • Manabu Inoue
    • Manabu Inoue
    • A63F9/02F41A33/02
    • F41A33/02A63F9/0291A63F2009/2444F41G3/2655
    • A shooting toy used in a game for two or more players capable of allowing an opponent player to reliably receive an infrared ray signal even in an open air, e.g., under a scorching sun. The intensity of light included in a particular wavelength region around a toy is detected by an optical sensor 27. If the detected amount of light included in the particular wavelength region is large, an infrared ray signal generating section 31 increases the intensity of the infrared ray signal to be generated, whereas if the detected amount of light included in the particular wavelength region is small, the infrared signal generating section 31 decreases the intensity of the infrared ray signal to be generated. This prevents the infrared ray signal reception capability from being affected by the light included in the particular wavelength region around the toy.
    • 用于游戏中的用于两个或更多个玩家的射击玩具,其能够允许对手玩家即使在露天,例如在炎热的太阳下也可靠地接收红外线信号。 包含在玩具周围的特定波长区域的光的强度由光学传感器27检测。如果检测到的特定波长区域中包含的光量大,则红外线信号生成部31增加红外线的强度 信号,而如果检测到的特定波长区域中包含的光量小,则红外线信号产生部31降低要产生的红外线信号的强度。 这防止了红外线信号接收能力受到玩具周围的特定波长区域所包含的光的影响。