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    • 51. 发明授权
    • Six degree of freedom graphic object controller
    • 自由图形对象控制器六种
    • US5095303A
    • 1992-03-10
    • US499931
    • 1990-03-27
    • Michael R. ClarkMusa Mustafa
    • Michael R. ClarkMusa Mustafa
    • G05G1/01G06F3/033H01H3/02H01H13/84
    • G06F3/03543G05G1/01G06F3/0312G06F3/0362H01H13/84H01H3/02
    • A six degrees of freedom interactive display controller device is disclosed, comprising a hand manipulable housing unit having an opening for the passage of a mouse ball, two motion detectors for detecting the movement of the mouse ball and converting that motion to output signals controlling the tranlational movement of an object on the display of a computer, a finger operated conveyor belt or roller for controlling the translational motion of the object with respect to a third translational axis, a first finger controlled mechanism, such as a wheel and motion encoders, affixed to the housing for controlling the rotational motion (pitch) of the object with respect to a first one of the translational axes, a second finger controlled mechanism affixed to the housing for controlling the rotational motion (roll) of the object with respect to a second one of the translational axes, and a third finger controlled mechanism affixed to the housing unit for controlling the rotational motion (yaw) of the object with respect to a third one of the translational axes. All translation and rotation controls are operable to be physcially moved in a direction which corresponds to the desired simulated direction of movement of the object on the display. The physical motion of each control is unbounded and the actual physical position of the housing unit is independent of the simulated position of the object on the display.
    • 公开了一种六自由度交互式显示控制器装置,其包括具有用于通过鼠标球的开口的手可操纵的壳体单元,用于检测鼠标球运动的两个运动检测器,并将该运动转换成输出控制转向的信号 物体在计算机的显示器上的移动,用于控制物体相对于第三平移轴的平移运动的手指传送带或辊,第一手指控制机构,例如轮和运动编码器,固定到 用于控制物体相对于第一平移轴的旋转运动(俯仰)的壳体,固定到壳体的第二手指控制机构,用于控制物体相对于第二个旋转运动(滚动) 以及固定到壳体单元的第三手指控制机构,用于控制旋转运动(ya w)相对于第三平移轴的物体。 所有平移和旋转控制都可操作以在对应于显示器上物体的所需模拟移动方向的方向物理地移动。 每个控制器的物理运动是无界的,并且壳体单元的实际物理位置与显示器上物体的模拟位置无关。