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    • 53. 发明申请
    • Methods and apparatus for determining an outcome for a gaming device based on a factor other than a random number
    • 用于基于除了随机数之外的因素确定游戏设备的结果的方法和装置
    • US20070087813A1
    • 2007-04-19
    • US11565741
    • 2006-12-01
    • Jay WalkerJames JoraschGeoffrey GelmanMagdalena Fincham
    • Jay WalkerJames JoraschGeoffrey GelmanMagdalena Fincham
    • A63F9/24
    • G07F17/3237G07F17/32
    • In accordance with one or more embodiments of the present invention, a player input is used as a value for a variable in an algorithm of a gaming device. The algorithm, in turn, is used to generate a pseudorandom value. The pseudorandom value, in turn, is used to determine an outcome for a game of the gaming device. Accordingly, a player is allowed to influence the outcome of a game by providing an input. The input may comprise, for example, a numeric input, a biometric input, or a physical input. The latter two types of inputs may be converted to a numeric form before being used in the algorithm. In accordance with one or more embodiments, a player input comprises selection of an algorithm for use in generating a pseudorandom value to be used to determine an outcome for a game of a gaming device. In accordance with one or more embodiments, a player input comprises a player selection of a visual representation of a pseudorandom value to be used to determine an outcome for a game of a gaming device.
    • 根据本发明的一个或多个实施例,播放器输入被用作游戏设备的算法中的变量的值。 该算法又用于生成伪随机值。 反过来,伪随机数值用于确定游戏设备游戏的结果。 因此,允许玩家通过提供输入来影响游戏的结果。 输入可以包括例如数字输入,生物特征输入或物理输入。 在算法中使用后两种类型的输入可以被转换成数字形式。 根据一个或多个实施例,玩家输入包括选择用于生成用于确定游戏设备的游戏的结果的伪随机值的算法。 根据一个或多个实施例,播放器输入包括用于确定游戏设备的游戏的结果的伪随机值的视觉表示的玩家选择。
    • 57. 发明申请
    • GAMING DEVICE FOR A FLAT RATE PLAY SESSION AND A METHOD OF OPERATING SAME
    • 用于平板播放会话的游戏设备及其操作方法
    • US20060287071A1
    • 2006-12-21
    • US11425037
    • 2006-06-19
    • Jay WALKERJames JoraschGeoffrey GelmanMagdalena FinchamSteven SantisiNorman GilmanThomas Sparico
    • Jay WALKERJames JoraschGeoffrey GelmanMagdalena FinchamSteven SantisiNorman GilmanThomas Sparico
    • A63F9/24
    • G07F17/3244G07F17/32G07F17/3269
    • The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. In another embodiment, price parameters further incorporate operator selected price parameters. Should the player decide to pay the flat rate price, the player simply deposits the necessary funds into the gaming device or makes a credit account available for the gaming device to debit. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed. During the play, payouts are made either directly to the player in the form of coins or indirectly in the form of credits to the player's credit account. In accordance with one embodiment, a player may enter into a contract, wherein the contract specifies the flat rate play session as described above.
    • 本发明总体上涉及一种用于操作游戏设备的方法和装置,该游戏设备具有以固定费率价格计算的统一费率游戏会话。 统一费率播放会话在预先建立的持续时间内跨越游戏设备上的多个播放。 游戏设备识别价格参数,并根据这些价格参数确定玩游戏设备的统一费率。 在一个实施例中,识别价格参数包括接收玩家所选择的价格参数。 在另一个实施例中,价格参数还包括操作者选择的价格参数。 如果玩家决定支付统一费率,玩家只需将必要的资金存入游戏设备,或者为游戏设备提供可用于借记的信用账户。 一旦播放器开始播放,游戏设备跟踪平面播放会话中剩余的持续时间,并且在给定的时间段过去时停止播放。 在游戏过程中,以硬币的形式直接向玩家发出支票,或间接以玩家信用账户的信用形式进行支付。 根据一个实施例,玩家可以签订合同,其中合同规定如上所述的统一费率游戏会话。