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    • 56. 发明授权
    • Method and apparatus for discrete mesh filleting and rounding through ball pivoting
    • 用于离散网格切割和通过球枢轴倒圆的方法和装置
    • US07623127B2
    • 2009-11-24
    • US11466211
    • 2006-08-22
    • Hui XieJin ZhouGregory G. SlabaughGozde UnalTong Fang
    • Hui XieJin ZhouGregory G. SlabaughGozde UnalTong Fang
    • G06T15/00G06T17/00G09G5/00
    • G06T17/20
    • A method and apparatus for rounding a sharp edge of a model of an object is disclosed whereby a ball is propagated in a desired direction along the edge to be smoothed. The position of the ball at each point in its propagation is noted and, as a result, a virtual tunnel through which the ball passed may be constructed. Points on the sides of the surface of the object in proximity to the sharp edge are then projected onto the virtual tunnel by connecting with a line each point in proximity to the sharp edge to the center of the tunnel. New projected points are created at each position on the surface of the tunnel where the lines intersect that surface. The original points along the sharp edge are then hidden or deleted and the points along the virtual tunnel are connected via well-known surface reconstruction methods. In this way, a sharp edge of a triangle mesh model are advantageously smoothed.
    • 公开了一种用于使物体的模型的锋利边缘倒圆的方法和装置,其中球沿着待平滑的边缘在期望的方向上传播。 注意到球在其传播中的每个点处的位置,结果可以构造球通过的虚拟隧道。 接近尖锐边缘的物体表面侧面的点然后通过与尖锐边缘附近的每条线连接到隧道中心而投射到虚拟隧道上。 在隧道表面的每个位置上创建新的投影点,其中线与该表面相交。 然后沿尖锐边缘的原始点被隐藏或删除,沿着虚拟隧道的点通过公知的表面重建方法连接。 以这种方式,有利地平滑了三角形网格模型的尖锐边缘。