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    • 52. 发明授权
    • Wagering game digital representative
    • 投注游戏数位代表
    • US08167713B2
    • 2012-05-01
    • US13057294
    • 2009-08-04
    • Jeffrey L. AllenMark B. GagnerDamon E. GuraJames S. HalprinJeremy M. HornikJoel R. JaffeJohn M. Koszarek
    • Jeffrey L. AllenMark B. GagnerDamon E. GuraJames S. HalprinJeremy M. HornikJoel R. JaffeJohn M. Koszarek
    • A63F9/24
    • G07F17/3262G07F17/3223
    • A wagering game developer can support an online wager gaming community and provide digital representatives to members to enhance real-life wager gaming experience. A digital representative of a wagering game player can be imported from a remote store associated with an online wager gaming community. Data associated with the digital representative can also be imported. Wagering game activity of the wagering game player at one or more electronic wagering game machines in a wagering game establishment is determined. One or more digital representative data updates for the digital representative are determined based, at least in part, on the determined wagering game activity of the wagering game player. The one or more digital representative updates are applied to the data associated with the digital representative. The digital representative and the updated data associated with the digital representative are exported.
    • 一个下注的游戏开发商可以支持一个在线赌注游戏社区,并向成员提供数字代表,以增强现实生活中的赌注游戏体验。 可以从与在线下注游戏社区相关联的远程商店导入投注玩家的数字代表。 与数字代表相关的数据也可以导入。 确定投注游戏机中的一个或多个电子投注游戏机的投注游戏者的投注游戏活动。 至少部分地基于确定的投注游戏玩家的投注游戏活动来确定数字代表的一个或多个数字代表数据更新。 一个或多个数字代表性更新被应用于与数字代表相关联的数据。 数字代表和与数字代表相关联的更新数据被导出。
    • 55. 发明申请
    • GROUP GAMES AND REWARDS IN WAGERING SYSTEMS
    • 集体游戏和战绩系列中的奖励
    • US20100279764A1
    • 2010-11-04
    • US12810685
    • 2008-12-26
    • Jeffrey L. AllenDamon E. GuraJeremy M. Hornik
    • Jeffrey L. AllenDamon E. GuraJeremy M. Hornik
    • A63F9/24
    • G07F17/3239A63F2300/5553G07F17/32
    • Described herein are processes and devices that determine and assign rewards as a group in a wagering game system utilizing social contacts. One of the devices described herein, a wagering game system, determines a first player account associated with a wagering game and looks at the first player account to determine a second player account associated with the first player account as a social network contact. The first player account and the second player account comprise a group of members in a group game or challenge. The wagering game system determines a reward that can be assigned to the group members. The wagering game system determines one or more tasks that must be performed before assigning the reward. The wagering game system presents the one or more tasks to the group members. The wagering game system detects when the tasks are completed and assigns the reward to the group members.
    • 这里描述的是使用社交联系人在投注游戏系统中确定并分配奖励作为一组的过程和设备。 本文描述的设备之一,投注游戏系统确定与投注游戏相关联的第一玩家帐户,并且查看第一玩家账户以确定与第一玩家帐户相关联的第二玩家帐户作为社交网络联系人。 第一玩家帐户和第二玩家帐户包括组游戏或挑战中的一组成员。 投注游戏系统确定可以分配给组成员的奖励。 投注游戏系统确定在分配奖励之前必须执行的一个或多个任务。 投注游戏系统向小组成员介绍一个或多个任务。 投注游戏系统检测任务何时完成,并将奖励分配给组成员。
    • 56. 发明申请
    • MAINTAINING GAME HISTORY IN WAGERING GAME SYSTEMS
    • 维持游戏系统中的游戏历史
    • US20100234105A1
    • 2010-09-16
    • US12723297
    • 2010-03-12
    • Mark B. GagnerTimothy T. GronkowskiDamon E. Gura
    • Mark B. GagnerTimothy T. GronkowskiDamon E. Gura
    • A63F13/00A63F9/24
    • G07F17/3239G07F17/32G07F17/3267
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a secondary game for presentation on a wagering game machine. The secondary game may be associated with a primary wagering game being presented on the wagering game machine. The operations can also include detecting secondary game events associated with the secondary game; generating secondary game history based, at least in part, on the secondary game events; and generating a pointer to a storage location of the secondary game history. The operations can further include providing the pointer for the secondary game history to the wagering game machine to be stored within a primary wagering game history associated with the primary wagering game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括发起用于在投注游戏机上呈现的辅助游戏。 次要游戏可能与在投注游戏机上呈现的主要投注游戏相关联。 操作还可以包括检测与次级游戏相关联的次级游戏事件; 至少部分地基于次要游戏事件产生次要游戏历史; 并产生指向次级游戏历史的存储位置的指针。 该操作可以进一步包括将投注游戏机的辅助游戏历史的指针提供到存储在与主投注游戏相关联的主投注游戏历史中。
    • 57. 发明申请
    • PROCESSING WAGERING GAME EVENTS
    • 加工游戏活动
    • US20100048292A1
    • 2010-02-25
    • US12447361
    • 2007-10-27
    • Peter R. AndersonDamon E. Gura
    • Peter R. AndersonDamon E. Gura
    • A63F9/24
    • G07F17/3227G07F17/32
    • This description describes techniques for processing events in a wagering game machine. In some embodiments, a wagering game machine includes a game controller configured to instantiate a game state element based on game state element generation information and game state types, wherein the game state element is configured to present a wagering game, and wherein the game state element includes states, wherein each state includes behaviors. The wagering game machine can also include an event controller to notify the game state element about events, wherein the events cause the game state element to move between the states and to perform the behaviors.
    • 该描述描述了用于在投注游戏机中处理事件的技术。 在一些实施例中,投注游戏机包括:游戏控制器,被配置为基于游戏状态元素生成信息和游戏状态类型来实例化游戏状态元素,其中游戏状态元素被配置为呈现投注游戏,并且其中游戏状态元素 包括状态,其中每个状态包括行为。 投注游戏机还可以包括事件控制器来通知游戏状态元素关于事件,其中事件导致游戏状态元素在状态之间移动并执行行为。