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    • 52. 发明授权
    • Multilevel online tournament
    • 多级在线锦标赛
    • US07354345B2
    • 2008-04-08
    • US10852659
    • 2004-05-25
    • Michal BortnikSteven D. LambMax HobermanJohan P. Hansen
    • Michal BortnikSteven D. LambMax HobermanJohan P. Hansen
    • A63F9/24
    • A63F13/795A63F13/12A63F13/335A63F2300/407A63F2300/5566
    • A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.
    • 提供多层次的网络锦标赛。 第一场比赛有一个单一的支架,每个后续的比赛轮有一个赢家支架和一个输家支架对应于前一轮比赛的支架。 比赛格式允许玩家与位于同一支架内的任何其他玩家相匹配。 在线比赛格式还允许参赛者在比赛正式开始之前,在一轮比赛中开始比赛。 因此,玩家能够更快地推进比赛,花更少的时间等待合适的对手。 比赛格式还允许玩家要求可用的锦标赛,并且由于服务质量问题而无法与其他玩家连接时自动进行。
    • 53. 发明申请
    • Computer-based gaming teams
    • 基于计算机的游戏团队
    • US20070173323A1
    • 2007-07-26
    • US11335951
    • 2006-01-20
    • Jerry JohnsonJohan HansenMichal BortnikPatrick O'Kelley
    • Jerry JohnsonJohan HansenMichal BortnikPatrick O'Kelley
    • A63F9/24
    • A63F13/795A63F13/12A63F13/87A63F2300/5546A63F2300/556A63F2300/5566
    • Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. Teams are formed from members of the group. Team formation is based on a game related interest. Each team is assigned an identity that is maintained within a single game and across multiple sessions of a game. The team can interact within the gaming environment much like an individual user can interact. Teams can play games with other in-group and out-of-group teams. Team members can play games with each other. Team statistics and achievements can be accumulated and aggregated. Team profiles provide information about the team, such as a list of the members of the team. Via team profiles, a member of a team can see information about other members of the team, such as other teams to which they belong. Team members can send and receive intra-team messages.
    • 基于计算机(例如,在线)游戏环境,基于玩家之间的社交关系形成组。 团队由小组成员组成。 团队形成是基于游戏相关兴趣。 每个团队被分配一个维护在单个游戏中并跨越游戏的多个会话的身份。 团队可以在游戏环境中进行交互,就像个人用户可以互动一样。 团队可以与其他团队和组外的团队一起玩游戏。 团队成员可以相互玩游戏。 团队统计和成果可以累积和汇总。 团队简介提供有关团队的信息,例如团队成员的列表。 通过团队简介,团队成员可以查看有关团队其他成员的信息,例如他们所属的其他团队。 团队成员可以发送和接收团队内消息。