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    • 43. 发明申请
    • A GAME
    • 一个游戏
    • WO2005056133A1
    • 2005-06-23
    • PCT/AU2004/001746
    • 2004-12-10
    • BEL-AMAND BRE ENTERPRISES PTY LTDSHEPHERD, Sara, Jillian
    • SHEPHERD, Sara, Jillian
    • A63F3/00
    • A63F3/00006A63F9/18A63F2003/00009A63F2003/00018A63F2009/188A63F2011/0076
    • Apparatus for playing a game includes question cards (36) having questions (37) which are separated into levels of difficulty, a playing area (4) which is separated into geometrically shaped pathways (18, 20, 22, 24, 26) of consecutive playing spaces (8) corresponding to the levels of difficulty of the questions (37), playing pieces (48) for occupying the playing spaces (8) in the pathways (18, 20, 22, 24, 26), and at least one random number indicator (50) for determining movement of the playing pieces (48) around the pathways. The pathways (18, 20, 22, 24, 26) have different numbers and sequences of the playing spaces (8) corresponding to particular levels of difficulty of the questions (37) whereby the pathways determine different levels of difficulty of the game.
    • 用于玩游戏的装置包括具有被分为难度级别的问题(37)的问题卡(36),游戏区域(4)被分成连续的几何形状的路径(18,20,22,24,26) 对应于问题(37)的难度级别的游戏空间(8),用于占据路径(18,20,22,24,26)中的游戏空间(8)的玩具(48),以及至少一个 随机数指示器(50),用于确定所述游戏片(48)围绕所述路径的移动。 路径(18,20,22,24,26)具有与问题(37)的特定困难等级对应的游戏空间(8)的不同数量和顺序,由此路径确定游戏的不同难度级别。
    • 50. 发明申请
    • Board game combining several activities
    • 棋盘游戏结合了几项活动
    • US20110309575A1
    • 2011-12-22
    • US13047788
    • 2011-03-14
    • Marc Ribeiro
    • Marc Ribeiro
    • A63B71/00
    • A63F1/04A63F9/18A63F11/0074A63F2001/0475A63F2009/186A63F2011/0076A63F2011/009
    • In its preferred embodiment, the present invention relates to a game concept that combines different guessing techniques in a way that lets players choose the technique they wish to perform. Players are being given an opportunity to make their teammates guess several answers, and their total time for doing so is limited. Players therefore must make strategic choices regarding the technique they wish to use to make their teammates guess each answer. The game kit would typically include cards (FIG. 1) indicating an answer to be guessed (1), as well as a predetermined list of points (3) attributed to different guessing techniques (2). This card contents is intended to give the opportunity to a player to choose amongst the different techniques (2) in order to make his teammates guess the answer (1). If successful, he will obtain the predetermined number of points corresponding to the technique chosen (3) as listed on the card. In a typical round of play, a player would be provided with a determined amount of cards and would attempt to make his teammates guess the answers on these cards within a determined amount of time. For each answer to be guesses, the player would have the choice of the technique he wishes to perform. More difficult techniques for a given card give more points, but also usually take longer to perform, giving the player less time for the other cards to be performed. An important feature of the game is for the players to manage their time and choose their techniques wisely, in order to get the most points out of their cards before the time is up.
    • 在其优选实施例中,本发明涉及以允许玩家选择他们希望执行的技术的方式组合不同猜测技术的游戏概念。 玩家们有机会让队友们猜出几个答案,他们这样做的总时间是有限的。 因此,玩家必须对他们希望使用的技术做出战略选择,使他们的队友猜测每个答案。 游戏工具包通常包括指示要猜测的答案(1)的卡(图1)以及归因于不同猜测技术的预定点(3)列表(2)。 这张卡片内容旨在让玩家选择不同的技巧(2),以使他的队友猜测答案(1)。 如果成功,他将获得与卡上列出的所选技术(3)相对应的预定数量的点。 在典型的一轮比赛中,玩家将获得一定数量的牌,并尝试让他的队友在一定时间内猜测这些牌上的答案。 对于每个猜测的答案,玩家将选择他希望执行的技术。 给定卡的更困难的技术可以提供更多的点,但通常需要更长的时间来执行,给予玩家更少的时间来执行其他卡。 游戏的一个重要特征是玩家能够明智地管理自己的时间并选择自己的技术,以便在时间到来之前获得最多的积分。