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    • 43. 发明授权
    • Gaming machine environment having controlled audio and visual media presentation
    • 游戏机环境具有受控的音视频媒体呈现
    • US07364508B2
    • 2008-04-29
    • US10342720
    • 2003-01-16
    • Timothy C. LooseEric M. PryzbyWayne H. RothschildLarry J. Pacey
    • Timothy C. LooseEric M. PryzbyWayne H. RothschildLarry J. Pacey
    • A63F9/24
    • G07F17/3227G07F17/32
    • A gaming machine system comprises a game cabinet, a processor, and an audio/visual effects system. The game cabinet receives inputs and displays outputs. The processor is located within the cabinet and randomly selects a game outcome in response to a wager. The processor generates a first signal in response to a certain event occurring. The audio/visual effects system includes speakers and projecting lights, which are located remotely from the cabinet. In response to the processor generating the first signal, the audio/visual effects system broadcasts a certain audio output from the speakers toward the game cabinet and directs a certain light pattern from the projecting lights toward the game cabinet. The invention also provides for a gaming machine network with a plurality of gaming machines and an audio/visual controller. The audio/visual controller controls the audio outputs and the light patterns experienced by players of the gaming machines.
    • 游戏机系统包括游戏机,处理器以及音像系统。 游戏柜接收输入并显示输出。 处理器位于机柜内,并根据下注随机选择一个游戏结果。 处理器响应于发生的某个事件而产生第一信号。 音频/视频效果系统包括远离机柜的扬声器和投影灯。 响应于处理器产生第一信号,音频/视频效果系统将扬声器的某个音频输出广播到游戏机,并将一些特定的光图案从投影灯引导到游戏机柜。 本发明还提供了具有多个游戏机和音频/视频控制器的游戏机网络。 音频/视频控制器控制音频输出和游戏机玩家经历的光模式。
    • 45. 发明授权
    • Object drop feature for a gaming machine
    • 游戏机的对象删除功能
    • US06506114B1
    • 2003-01-14
    • US09878619
    • 2001-06-11
    • Brandon C. EstesMichael W. MastropietroEric M. Pryzby
    • Brandon C. EstesMichael W. MastropietroEric M. Pryzby
    • A63F1300
    • G07F17/3211G07F17/32
    • A chance game feature for a gaming machine is controlled by a processor in response to a wager. The feature comprises a matrix, a plurality of moving targets, and an object. The matrix defines an entrance end, an exit end, and a plurality of paths extending between the entrance end and the exit end. The moving targets are proximate the exit end. The object traverses one of the paths and is received by one of the targets. The receiving target is randomly selected from among the plurality of targets prior to the object traversing the one of the paths. A position of the receiving target when the object reaches the exit end is calculated, and one of the paths that lead to the position of the receiving target is randomly selected. A payout is awarded based on the receiving target.
    • 游戏机的机会游戏功能由处理器根据下注来控制。 该特征包括矩阵,多个移动目标和对象。 矩阵限定入口端,出口端和在入口端和出口端之间延伸的多个路径。 移动目标靠近出口端。 对象遍历其中一个路径,并由其中一个目标接收。 在对象穿过一条路径之前,从多个目标中随机选择接收目标。 计算对象到达出口端的接收目标的位置,并且随机地选择导致接收目标的位置的路径之一。 根据接收目标发放支付。