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    • 42. 发明授权
    • Providing 3D graphics across partitions of computing device
    • 在计算设备的分区上提供3D图形
    • US07463268B2
    • 2008-12-09
    • US11227629
    • 2005-09-15
    • Dustin L. Green
    • Dustin L. Green
    • G06F15/167G06F9/46
    • G09G5/363G06F3/14G09G3/003G09G2360/125
    • A computing device has a graphics hardware device employed to display graphics on a display, and is partitioned to include a video services partition (VSP) instantiated at least in part to provide graphics capabilities, and also to include a video client partition (VCP) instantiated at least in part to consume such graphics capabilities. The graphics hardware device is assigned to and controlled by the VSP. A shared video memory module is shared by the VCP and the VSP such that graphics information placed in the pages shared by the video memory module by the VCP is directly available to the VSP for further action such that graphics commands from the VCP are shunted by way of the pages shared by the video memory module across partitions from the VCP to the VSP to be acted upon by the graphics hardware device as controlled by the VSP.
    • 计算设备具有用于在显示器上显示图形的图形硬件设备,并且被划分为包括至少部分实现的提供图形能力的视频服务分区(VSP),并且还包括实例化的视频客户端分区(VCP) 至少部分地消耗这样的图形能力。 图形硬件设备由VSP分配和控制。 共享视频存储器模块由VCP和VSP共享,使得放置在由VCP由视频存储器模块共享的页面中的图形信息可直接用于VSP以用于进一步的动作,使得来自VCP的图形命令被分流 由视频存储器模块跨VCP到VSP的分区共享的页面,以由由VSP控制的图形硬件设备来执行。
    • 43. 发明申请
    • Media Stream Scheduling for Hiccup-Free Fast-Channel-Change in the Presence of Network Chokepoints
    • 媒体流调度在网络节点存在的呃逆快速通道更改
    • US20080189425A1
    • 2008-08-07
    • US12098820
    • 2008-04-07
    • Dustin L. Green
    • Dustin L. Green
    • G06F15/16
    • H04L65/604H04N21/238H04N21/23805H04N21/2387H04N21/2402H04N21/242H04N21/26216H04N21/4384
    • An implementation, as described herein, facilitates fast start-up of a new media stream while avoiding temporal interruption (i.e., “hiccups”) of the presentation of that new media stream. At least one implementation, described herein, coordinates the delivery of multiple simultaneous media streams on a media-stream network. Its coordination accounts for traversal of bandwidth-restricted chokepoints; quickly stopping delivery of one or more media streams from the set of streams; quickly initiating delivery and presentation of one or more new media streams not previously in the set (i.e., a “channel chlangee”): and producing clean playback of all of the streams in the set, despite their different timelines. This abstract itself is not intended to limit the scope of this patent. The scope of the present invention is pointed out in the appending claims.
    • 如本文所述,实现新媒体流的快速启动,同时避免新媒体流的呈现的时间中断(即,“打嗝”)。 本文描述的至少一个实施方式协调媒体流网络上的多个同时媒体流的传送。 它的协调考虑了带宽受限的路由点遍历; 快速停止从该组流中传送一个或多个媒体流; 快速地发起一个或多个先前不在集合中的新媒体流的传送和呈现(即,“信道chlangee”):并且尽管它们具有不同的时间轴,但是能够对集合中的所有流进行干净的回放。 本摘要本身并不旨在限制本专利的范围。 在所附权利要求中指出了本发明的范围。
    • 49. 发明授权
    • Media organization for distributed sending of media data
    • 用于分发发送媒体数据的媒体组织
    • US08037200B2
    • 2011-10-11
    • US12326818
    • 2008-12-02
    • Peter T. BarrettDustin L. GreenJames Armand Baldwin
    • Peter T. BarrettDustin L. GreenJames Armand Baldwin
    • G06F15/16
    • H04N21/6581H04N7/17336H04N21/222H04N21/2318H04N21/26208
    • Media data is distributed across multiple devices and is locatable using a hashing function and a hash table. The media data is partially replicated based on popularity thereof. In a described implementation, a media data block is locatable by hashing a media data indicator to produce a media data hash value that maps to a bin of the hash table. The bin is associated with at least one device that stores and/or with a sender that is capable of sending to clients the media data blocks mapping thereto. Each bin may have primary and secondary roles. Devices holding primary roles store all of the media data blocks mapping to a bin. Devices holding secondary roles replicate the media data blocks mapping to the bin that are also within a top predetermined popularity percentage. Popularity is determined based on numbers of clients currently requesting a particular media data portion.
    • 媒体数据分布在多个设备上,并且可以使用散列函数和散列表进行定位。 媒体数据基于其受欢迎程度被部分复制。 在所描述的实现中,通过对媒体数据指示符进行散列以产生映射到散列表的一个bin的媒体数据散列值来定位媒体数据块。 该箱与至少一个存储和/或与能够向客户端发送映射到其的媒体数据块的发送器的设备相关联。 每个bin可能具有主要和次要角色。 保存主要角色的设备将所有媒体数据块映射到一个bin。 持有辅助角色的设备将映射到本机的媒体数据块复制到也在最高预定的百分比之内。 流行度是根据当前请求特定媒体数据部分的客户端数确定的。
    • 50. 发明申请
    • Fast Machine Booting Through Streaming Storage
    • 通过流式存储快速启动机器
    • US20110197052A1
    • 2011-08-11
    • US12701624
    • 2010-02-08
    • Dustin L. GreenJacob K. OshinsMichael L. Neil
    • Dustin L. GreenJacob K. OshinsMichael L. Neil
    • G06F15/177G06F9/455G06F12/00G06F12/08G06F12/16
    • H04L67/1097G06F9/4416H04L67/34
    • Described is a technology by which a virtual hard disk is maintained between a far (e.g., remote) backing store and a near (e.g., local) backing store, which among other advantages facilitates fast booting of a machine coupled to the virtual hard disk. Read requests are serviced from the near backing store (e.g., a differencing layer) when the data is available thereon, or from the far backing store (e.g., a base layer) when not. The near backing store may be configured with a cache layer that corresponds to the base layer and a write differencing layer that stores writes, or a single differencing layer may be used for both caching read data and for storing write data. A background copy operation may be used to fill the cache until the far backing store data is no longer needed.
    • 描述了一种技术,通过该技术将虚拟硬盘维护在远(例如,远程)后备存储和近(例如,本地)后备存储之间,其中优点有助于快速引导耦合到虚拟硬盘的机器。 当数据在其上可用时,或者当远程后备存储(例如,基本层)不可用时,读请求从近后备存储(例如,差分层)被服务。 近后备存储可以配置有与基本层对应的高速缓存层和存储写入的写入差分层,或者单个差分层可用于缓存读取数据和存储写入数据。 可以使用后台复制操作来填充高速缓存,直到不再需要远程后备存储数据。