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    • 41. 发明授权
    • Adjustable wagering game system social interactivity configuration
    • 可调投注游戏系统社交互动配置
    • US08672744B1
    • 2014-03-18
    • US13209989
    • 2011-08-15
    • Timothy T. GronkowskiAndrew C. GuinnScott A. MassingNoel S. Steere
    • Timothy T. GronkowskiAndrew C. GuinnScott A. MassingNoel S. Steere
    • A63F9/24
    • G07F17/323
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining, at a wagering game server, player account information associated with a plurality of players that are logged in at one or more predefined wagering game machines. The operations can also include determining a level of social interactivity to provide during game play to the plurality of players based, at least in part, on the player account information associated with the plurality of players. The operations can further include determining that a current level of social interactivity being provided during game play to the plurality of players is different than the level of social interactivity associated with the player account information, and dynamically changing a configuration of the one or more predefined wagering game machines to provide to the plurality of players the level of social interactivity associated with the player account information.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在投注游戏服务器处确定与在一个或多个预定投注游戏机上登录的多个玩家相关联的玩家帐户信息。 操作还可以包括至少部分地基于与多个玩家相关联的玩家帐户信息来确定在玩游戏期间向多个玩家提供的社交交互性的水平。 该操作可以进一步包括确定在游戏过程中向多个玩家提供的社交交互的当前水平不同于与玩家账户信息相关联的社交交互性的水平,并且动态地改变一个或多个预定赌博的配置 游戏机向多个玩家提供与玩家帐户信息相关联的社交交互性的水平。
    • 47. 发明申请
    • AUTOPLAY MECHANISM FOR WAGERING GAME SYSTEMS
    • 自动化机器游戏系统
    • US20120184353A1
    • 2012-07-19
    • US13386275
    • 2010-07-21
    • Peter R. AndersonBrian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • Peter R. AndersonBrian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • A63F9/24
    • G07F17/3225G07F17/32G07F17/3262
    • A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player.
    • 描述一个投注游戏系统及其操作。 在一些实施例中,操作包括启动用于在游戏机的显示设备上呈现的投注游戏标题,以及从游戏机接收指示由玩家为投注游戏标题选择的自动播放设置的玩家输入。 操作包括:响应于从游戏机接收到自动播放触发,启动投注游戏标题的自动播放模式,根据玩家选择的自动播放设置管理播放器的自动播放模式,并且生成针对游戏者的每个投注游戏的结果 在自动播放模式下播放游戏标题。 操作包括监视与在自动播放模式期间播放的投注游戏相关联的游戏事件,以确定何时停止自动播放模式,以及基于玩家选择的自动播放设置来停止播放器的自动播放模式。
    • 48. 发明申请
    • USING BOTS IN A WAGERING GAME SYSTEM
    • 在游戏系统中使用BOTS
    • US20120123570A1
    • 2012-05-17
    • US13386203
    • 2010-07-20
    • Andrew C. Guinn
    • Andrew C. Guinn
    • G06F19/00
    • G07F17/32G07F17/3239G07F17/3276
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include generating game history for each of a plurality of wagering games, associated with a first wagering game title, played by a first player via a wagering game system. The operations can also include randomly selecting, from the game history, a subset of the plurality of wagering games previously played by the first player, and generating a computer bot for the first player, based on the subset of the plurality of wagering games, to be used during a multiplayer wagering game competition to play for the first player. The operations can further include initiating, via the wagering game system, the multiplayer wagering game competition, replaying, during the multiplayer wagering game competition, the subset of the plurality of wagering games using the computer bot, and determining results of the multiplayer wagering game competition.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括为通过投注游戏系统由第一玩家玩的与第一投注游戏标题相关联的多个投注游戏中的每一个生成游戏历史。 操作还可以包括从游戏历史中随机地选择先前由第一玩家玩过的多个投注游戏的子集,并且基于多个投注游戏的子集生成第一玩家的计算机漫游器, 在多人投注比赛中用于第一名玩家。 操作可以进一步包括通过投注游戏系统启动多玩家投注游戏比赛,在多玩家投注游戏比赛期间,使用计算机漫游器重放多个投注游戏的子集,以及确定多玩家投注游戏竞赛的结果 。
    • 49. 发明申请
    • PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE
    • 在网络中呈现网络广泛的活动WAGERING VENUE
    • US20110269548A1
    • 2011-11-03
    • US13143798
    • 2010-01-14
    • Brian J. BarclayAllon G. EnglmanAndrew C. GuinnDaniel P. Louie
    • Brian J. BarclayAllon G. EnglmanAndrew C. GuinnDaniel P. Louie
    • A63F13/00A63F9/24
    • G07F17/3225G07F17/32G07F17/3227G07F17/323G07F17/3255G07F17/3272G07F17/3274
    • A wagering game system its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc.
    • 本文描述了其操作的投注游戏系统。 在实施例中,操作可以包括从网络投注地点确定有资格参与网络范围的投注游戏事件的玩家帐户,以及选择玩家账户作为为其他用户的观众执行的玩家。 玩家可以通过在网络投注游戏活动期间玩下注游戏来赢得至少一部分奖励。 观众成员用户可以使用呈现在网络广告投注游戏事件的呈现或观看中的交互功能(例如,投注功能,聊天功能等)来参与该事件。 这些操作还可以包括以各种方式将观众参与或整合到网络范围的投注游戏中,例如协助玩家参与者在投注游戏中表现更好,进行下注,获得奖励 等等
    • 50. 发明申请
    • LOCATION-BASED CUSTOMIZATION OF AVATARS IN GAMING SYSTEMS
    • 基于位置的游戏系统中的AVATAR的自定义
    • US20110143834A1
    • 2011-06-16
    • US12968269
    • 2010-12-14
    • Andrew C. GuinnDamon E. GuraJeremy M. Hornik
    • Andrew C. GuinnDamon E. GuraJeremy M. Hornik
    • G06F17/00
    • G07F17/323A63F2300/5553G07F17/32G07F17/3237G07F17/3281
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game session for a wagering game is initiated at a first gaming location. The wagering game comprises an avatar that is customizable according to a plurality of location-based customization options. The operations can also include configuring the wagering game with a first set of customization options, associated with the first gaming location, for the avatar of the wagering game to be played on a first gaming machine associated with the first gaming location. The operations can further include determining that a wagering game session for the wagering game is initiated at a second gaming location, and configuring the wagering game with a second set of customization options, associated with the second gaming location, for the avatar of the wagering game to be played on a second gaming machine.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定在第一游戏位置开始投注游戏的投注游戏会话。 投注游戏包括根据多个基于位置的定制选项可定制的化身。 操作还可以包括使用与第一游戏位置相关联的第一组定制选项来配置投注游戏,用于在与第一游戏位置相关联的第一游戏机上玩的投注游戏的化身。 操作可以进一步包括确定用于投注游戏的投注游戏会话是在第二游戏位置开始的,并且用与第二游戏位置相关联的第二组定制选项配置投注游戏,用于投注游戏的化身 在第二台游戏机上播放。