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    • 33. 发明申请
    • BOARD GAME
    • 板游戏
    • WO2003024548A1
    • 2003-03-27
    • PCT/GB2002/004297
    • 2002-09-20
    • BENTLEY, AndrewCHAPMAN, TraceyBENTLEY, Christopher
    • BENTLEY, AndrewCHAPMAN, TraceyBENTLEY, Christopher
    • A63F3/00
    • A63F3/00157A63F3/00006A63F5/00A63F2011/0018
    • A board game apparatus is described having a number spinner with a rotatable central portion, a ball, and a plurality of receivers to randomly receive the ball each representing a given number of spaces to be advanced; a plurality of symbols or tokens for moving over a board acting as a playing field; a plurality of sets of cards each comprising instructions for various gaming options; and a board being provided with marked spaces constituting a path or course extending about the board, the path or course affording a continuous track for the purpose of continuity of play, the spaces marked into distinguishable groups each associated with one of said sets of cards, and the board being further provided with an area for placement of the spinner, an area for receiving the cards, and a gaming area for the placement of bets by the players on the outcome produced by the number spinner. In particular track and spinner are modelled on the pattern of a roulette wheel.
    • 一种棋盘游戏装置被描述为具有可旋转的中心部分,球和多个接收器的数字旋转器,以随机地接收每个代表要提前的给定数量的空间的球; 用于在作为游戏场的板上移动的多个符号或标记; 多个卡组,每组包括用于各种游戏选项的指令; 并且板被设置有构成围绕板延伸的路径或路线的标记空间,为了连续播放的目的而提供连续轨道的路径或路线,标记成可区分组的空间,每个与所述组的一组相关联, 并且该板还被设置有用于放置旋转器的区域,用于接收卡的区域和用于由玩家对由数字旋转器产生的结果放置投注的游戏区域。 特别是轨道和旋转器是模仿轮盘赌的轮廓。
    • 35. 发明申请
    • A GAME AND METHOD FOR PLAYING A GAME
    • 玩游戏的游戏和方法
    • WO2012151470A1
    • 2012-11-08
    • PCT/US2012/036469
    • 2012-05-04
    • GAUSSELIN, Gerard, Patrick
    • GAUSSELIN, Gerard, Patrick
    • A61F3/00A63F11/00
    • A63F3/00028A63F3/0005A63F3/00082A63F11/0011A63F2011/0018A63F2011/002
    • A game and method for playing a game comprising a playing surface (200) with a plurality of position marking indicators (202) simulating a sporting field, a position marker (206) placed thereupon. The game having a plurality of spinners (100), each having a results indicator (102) and an indicating surface (104), Wherein a first player selects one of a plurality of spinners (100) and spins the selected spinner (100) creating a first result. The position marker (206) is then moved according to the first result thereby simulating the playing of a sport. In another embodiment, a second player selects and spins a second spinner (100), creating a second result which may counteract or otherwise modify the first result. The position marker (206) is then moved according to the combined result of both spins.
    • 一种用于玩游戏的游戏和方法,包括具有模拟运动场的多个位置标记指示器(202)的游戏表面(200),放置在其上的位置标记(206)。 所述游戏具有多个旋转器(100),每个旋转器具有结果指示器(102)和指示表面(104)。其中,第一玩家选择多个旋转器(100)中的一个并旋转所选择的旋转器(100),从而创建 第一个结果。 然后根据第一结果移动位置标记(206),从而模拟运动的播放。 在另一个实施例中,第二玩家选择并旋转第二旋转器(100),创建可抵消或以其他方式修改第一结果的第二结果。 然后根据两个自旋的组合结果移动位置标记(206)。
    • 36. 发明申请
    • BOARD GAME
    • 板游戏
    • WO2006099614A2
    • 2006-09-21
    • PCT/US2006010024
    • 2006-03-17
    • TIPPY GARY
    • TIPPY GARY
    • A63F3/02A63F3/00
    • A63F3/00006A63F3/00A63F2003/00018A63F2011/0016A63F2011/0018
    • The present invention is a strategy and/or educational board game in which 2-4 players distribute game pieces, e.g., marbles or other tokens, according to a particular sequence among a common field of play, with the object of the game being to be the first player to collect a predetermined number of game pieces in a "home" location. Each player is assigned a single home location for their exclusive use; the remainder of the field of play is commonly shared by all players. In a preferred embodiment, a spinner is spun by each player, with the spinner stopping and pointing at a number or graphic. The player must locate the same number or graphic on the field of play to identify the starting point for a move. Once the number or graphic is located, game pieces sitting in a well associated with the number or graphic are picked up by the player, and the player chooses movement in either a clockwise or counter-clockwise direction. The user then distributes the game pieces, one-by-one, in each well encountered in the selected direction. The game pieces are not associated with any player, that is, all of the same pieces are usable by all of the players when the pieces are in play.
    • 本发明是一种战略和/或教育板游戏,其中2-4名玩家根据游戏中的特定顺序分配游戏片段,例如大理石或其他令牌,游戏对象为 第一个在“家”地点收集预定数量的游戏的玩家。 每个玩家被分配一个单独的家庭位置供其独家使用; 所有玩家通常共享剩余的玩法。 在优选实施例中,每个玩家旋转旋转器,旋转器停止并指向数字或图形。 播放器必须在游戏区域找到相同的数字或图形,以识别移动的起点。 一旦找到数字或图形,坐在与数字或图形相关联的井中的游戏件由玩家拾取,并且玩家以顺时针或逆时针方向选择运动。 然后,用户在所选方向遇到的每个井中逐个分发游戏件。 棋子不与任何玩家相关联,也就是说,当棋子在玩时,所有玩家都可以使用所有相同的棋子。
    • 39. 发明申请
    • BOARD GAME FOR GUESSING INFORMATION
    • 板游戏用于指导信息
    • WO01010520A1
    • 2001-02-15
    • PCT/US2000/020961
    • 2000-08-01
    • A63F3/00A63F9/00A63F11/00A63F3/06
    • A63F3/00119A63F2003/00123A63F2003/00422A63F2011/0018A63F2250/1063
    • A game for guessing song titles and artists (1) includes a game board (10) with a scoring area (16) at one end and a spinner area (18) with a spinner (12) at the other end, a timer and a plurality of game pieces (14). A game piece (14) is placed in the start position, located in the scoring area (16), by each player or team, then they take turns rotating the spinner (12) which identifies a song playing category (22). A disc jockey plays a song from the identified category (22). When the title and artist of the song are correctly identified, the next player or team rotates the spinner. The timer is used by the disc jockey and the word "Mayhem" is announced when the set time has expired giving other players or teams the opportunity to guess the correct answer if the given answer was incorrect. The first player or team to accumulate maximum points wins the game.
    • 用于猜测歌曲标题和艺术家的游戏(1)包括在一端具有评分区域(16)的游戏板(10)和在另一端具有旋转器(12)的旋转器区域(18),定时器和 多个游戏件(14)。 游戏者(14)被放置在开始位置,位于记分区域(16)中,每个玩家或队伍,轮流旋转识别歌曲播放类别(22)的旋转器(12)。 唱片骑师从所识别的类别中播放歌曲(22)。 当歌曲的标题和艺术家被正确识别时,下一个播放器或小组旋转旋转器。 计时器由光盘骑师使用,当设定时间到期时,会宣布“Mayhem”一词,如果给定答案不正确,其他玩家或团队有机会猜测正确的答案。 积分最高点的第一名球员或球队赢得比赛。