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    • 33. 发明授权
    • Architecture and apparatus for image generation utilizing enhanced
memory devices
    • 利用增强型存储器件进行图像生成的架构和装置
    • US5481669A
    • 1996-01-02
    • US383969
    • 1995-02-06
    • John W. PoultonSteven E. MolnarJohn G. Eyles
    • John W. PoultonSteven E. MolnarJohn G. Eyles
    • G09G5/36G06T11/00G06T11/20G06T15/00G09G5/393G06F12/00
    • G09G5/393G06T15/005
    • A system for image generation comprising a plurality of renderers, each having a geometry processor and a rasterizer, that operate in parallel to compute pixel values for a set of primitive objects that comprise the image to be rendered. The geometry processor transforms graphics primitive objects from their native object coordinates to screen coordinates. The rasterizer consists of an array of enhanced memory devices having a processor and memory for each pixel in a region of a screen. The processors and their associated memories operate in SIMD fashion on screen space primitive descriptions to compute and store pixel values for an entire such region. The enhanced memory devices further comprise compositors for combining their pixel values, for example, based on a visibility test, with those from a corresponding memory device of another rasterizer. The image generation system may further comprise shaders, which compute pixel colors based on pixel values computed in the plurality of renderers, and video frame buffers, which store these pixel colors and refresh a raster display device. The shaders and frame buffers consist of a renderer with additional memory devices that store texture and image data. Also disclosed are enhanced memory devices and rasterizers for use in the present image generation system.
    • 一种用于图像生成的系统,包括多个渲染器,每个渲染器具有并行操作的几何处理器和光栅化器,以计算一组包含要渲染的图像的原始对象的像素值。 几何处理器将图形原始对象从其本机对象坐标转换为屏幕坐标。 光栅化器由对屏幕区域中的每个像素具有处理器和存储器的增强型存储器件阵列组成。 处理器及其相关存储器以SIMD方式在屏幕空间原始描述上操作以计算和存储整个这样的区域的像素值。 增强的存储器件还包括用于将其像素值(例如,基于可见性测试)与来自另一光栅器的相应存储器件的像素值组合的合成器。 图像生成系统还可以包括着色器,其基于在多个渲染器中计算的像素值来计算像素颜色,以及存储这些像素颜色并刷新光栅显示装置的视频帧缓冲器。 着色器和帧缓冲器由具有存储纹理和图像数据的附加存储器件的渲染器组成。 还公开了用于当前图像生成系统的增强型存储器件和光栅化器。
    • 34. 发明授权
    • Architecture and apparatus for image generation
    • 用于图像生成的架构和设备
    • US5388206A
    • 1995-02-07
    • US975821
    • 1992-11-13
    • John W. PoultonSteven E. MolnarJohn G. Eyles
    • John W. PoultonSteven E. MolnarJohn G. Eyles
    • G09G5/36G06T11/00G06T11/20G06T15/00G09G5/393G06F3/14
    • G09G5/393G06T15/005
    • A system for image generation comprising a plurality of renderers, each having a geometry processor and a rasterizer, that operate in parallel to compute pixel values for a set of primitive objects that comprise the image to be rendered. The geometry processor transforms graphics primitive objects from their native object coordinates to screen coordinates. The rasterizer consists of an array of enhanced memory devices having a processor and memory for each pixel in a region of a screen. The processors and their associated memories operate in SIMD fashion on screen space primitive descriptions to compute and store pixel values for an entire such region. The enhanced memory devices further comprise compositors for combining their pixel values, for example, based on a visibility test, with those from a corresponding memory device of another rasterizer. The image generation system may further comprise shaders, which compute pixel colors based on pixel values computed in the plurality of renderers, and video frame buffers, which store these pixel colors and refresh a raster display device. The shaders and frame buffers consist of a renderer with additional memory devices that store texture and image data. Also disclosed are enhanced memory devices and rasterizers for use in the present image generation system.
    • 一种用于图像生成的系统,包括多个渲染器,每个渲染器具有并行操作的几何处理器和光栅化器,以计算一组包含要渲染的图像的原始对象的像素值。 几何处理器将图形原始对象从其本机对象坐标转换为屏幕坐标。 光栅化器由对屏幕区域中的每个像素具有处理器和存储器的增强型存储器件阵列组成。 处理器及其相关存储器以SIMD方式在屏幕空间原始描述上操作以计算和存储整个这样的区域的像素值。 增强的存储器件还包括用于将其像素值(例如,基于可见性测试)与来自另一光栅器的相应存储器件的像素值组合的合成器。 图像生成系统还可以包括着色器,其基于在多个渲染器中计算的像素值来计算像素颜色,以及存储这些像素颜色并刷新光栅显示装置的视频帧缓冲器。 着色器和帧缓冲器由具有存储纹理和图像数据的附加存储器件的渲染器组成。 还公开了用于当前图像生成系统的增强型存储器件和光栅化器。
    • 37. 发明授权
    • Hybrid multisample/supersample antialiasing
    • 混合多采样/超采样抗锯齿
    • US08605086B2
    • 2013-12-10
    • US12167997
    • 2008-07-03
    • Cass W. EverittSteven E. Molnar
    • Cass W. EverittSteven E. Molnar
    • G06T15/50
    • G06T11/40
    • A system and method for dynamically adjusting the pixel sampling rate during primitive shading can improve image quality or increase shading performance. Hybrid antialiasing is performed by selecting a number of shaded samples per pixel fragment. A combination of supersample and multisample antialiasing is used where a cluster of sub-pixel samples (multisamples) is processed for each pass through a fragment shader pipeline. The number of shader passes and multisamples in each cluster can be determined dynamically for each primitive based on rendering state.
    • 在原始着色中动态调整像素采样率的系统和方法可以提高图像质量或增加遮蔽性能。 通过选择每个像素片段的阴影样本数来执行混合抗混叠。 使用超采样和多采样抗锯齿的组合,其中对于通过片段着色器管线的每次通过处理子像素采样(多采样)的簇。 可以基于呈现状态为每个基元动态地确定每个集群中的着色器遍数和多个样本的数量。
    • 40. 发明授权
    • Methods and systems for reusing memory addresses in a graphics system
    • 在图形系统中重复使用存储器地址的方法和系统
    • US07999820B1
    • 2011-08-16
    • US11953812
    • 2007-12-10
    • Adam Clark WeitkemperSteven E. MolnarMark J. FrenchCass W. Everitt
    • Adam Clark WeitkemperSteven E. MolnarMark J. FrenchCass W. Everitt
    • G06F12/02G06F12/10G06F12/06
    • G06F12/0223G06F12/10G09G5/39G09G2360/122
    • Methods and systems for reusing memory addresses in a graphics system are disclosed, so that instances of address translation hardware can be reduced. One embodiment of the present invention sets forth a method, which includes mapping a footprint on a display screen to a group of contiguous physical memory locations in a memory system, determining an anchor physical memory address from a first transaction associated with the footprint, wherein the anchor physical memory address corresponds to an anchor in the group of contiguous physical memory locations, determining a second transaction that is also associated with the footprint, determining a set of least significant bits (LSBs) associated with the second transaction, and combining the anchor physical memory address with the set of LSBs associated with the second transaction to generate a second physical memory address for the second transaction, thereby avoiding a second full address translation.
    • 公开了用于重新使用图形系统中的存储器地址的方法和系统,从而可以减少地址转换硬件的实例。 本发明的一个实施例提出了一种方法,其包括将显示屏幕上的占位面积映射到存储器系统中的一组连续物理存储器位置,从与所述覆盖区相关联的第一事务确定锚物理存储器地址,其中, 锚物理存储器地址对应于连续物理存储器位置组中的锚点,确定也与占用空间相关联的第二事务,确定与第二事务相关联的一组最低有效位(LSB),以及组合锚物理 存储器地址与与第二事务相关联的一组LSB产生用于第二事务的第二物理存储器地址,从而避免第二次完全地址转换。