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    • 33. 发明授权
    • High throughput root washing method, apparatus, and system
    • 高通量根洗方法,仪器和系统
    • US09205465B2
    • 2015-12-08
    • US13154141
    • 2011-06-06
    • Daniel M. GoldmanXiaomu Niu
    • Daniel M. GoldmanXiaomu Niu
    • B08B3/02B08B3/14B08B3/04B08B3/00A01G7/00
    • B08B3/024A01G7/00B08B3/00B08B3/02B08B3/04B08B3/14
    • The present invention provides a method, apparatus, and system for efficient, high throughput, consistent cleaning of soil from the root system of a plant. In one embodiment, the method generally comprises positioning a plant adjacent a sprayer assembly having at least one nozzle angled so as to impact the root system at a predetermined position, providing a stream of water from a reservoir through the nozzle of the sprayer assembly, and rotating at least one of the root system and the nozzle relative to the other to remove the soil from the root system. The present invention further describes a recycling system adapted to recycle water expended during the cleaning process to minimize losses and to capture and return dislodged soil to the field from which the plant is extracted.
    • 本发明提供了一种用于从植物根系中有效,高通量,一致地清洁土壤的方法,装置和系统。 在一个实施例中,该方法通常包括将具有至少一个喷嘴的喷雾器组件相邻的设备定位成角度以​​便在预定位置冲击根系,从储存器通过喷雾器组件的喷嘴提供水流;以及 使根系和喷嘴中的至少一个相对于另一个旋转,以从根系中去除土壤。 本发明进一步描述了一种循环系统,其适于循环在清洁过程中消耗的水以使损失最小化并捕获并返回移出的土壤到植物被提取的田地。
    • 38. 发明申请
    • SOCIAL MEDIA PLATFORM FOR SIMULATING A LIVE EXPERIENCE
    • 用于模拟实际体验的社会媒体平台
    • US20110225519A1
    • 2011-09-15
    • US13028581
    • 2011-02-16
    • Daniel M. GoldmanLorne Lanning
    • Daniel M. GoldmanLorne Lanning
    • G06F3/048
    • G06T19/00G06F3/0481G06T2219/024
    • A social media platform is provided for sharing entertainment in an environment that simulates a live experience. The social media platform comprises a virtual social venue populated by an audience of animated avatars who express positive and negative responses (such as cheering, jeering, and gesturing) to the entertainment presented to them. The virtual social venue comprises a virtual three-dimensional representation of a gathering place (such as a theater, stadium, or arena) for presenting entertainment. The audience includes live avatars, ghost avatars, and/or programmed avatars. Live avatars represent users who control their avatars' expressions in real time. Ghost avatars represent past users who previously controlled their avatars' expressions in response to the same entertainment and whose expressions were recorded in time association with the entertainment. Programmed avatars are directed by artificial intelligence in a manner that is responsive both to the entertainment presented and the expressions of the live avatars.
    • 提供社交媒体平台,用于在模拟现场体验的环境中分享娱乐。 社交媒体平台包括一个虚拟的社交场地,由动画头像的观众填充,表达积极和消极的反应(如欢呼,嘲笑和打手势)给他们提供的娱乐。 虚拟社交场所包括用于呈现娱乐的聚会场所(例如剧场,体育馆或竞技场)的虚拟三维表示。 观众包括现场头像,幽灵头像和/或程式化头像。 实际头像代表实时控制他们的化身表情的用户。 幽灵头像代表过去的用户,以前控制他们的化身的表情,以回应相同的娱乐和表达被记录在娱乐时间。 程式化的化身以人为的智能指导,既适用于呈现的娱乐活动,也适用于现场头像的表现。