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    • 32. 发明申请
    • Method of coordinating pressure demands in an electronically controlled brake system
    • 协调电控制动系统中压力需求的方法
    • US20070236080A1
    • 2007-10-11
    • US11393405
    • 2006-03-30
    • Christopher HarrisonThomas Alban
    • Christopher HarrisonThomas Alban
    • B60T13/18
    • B60T13/18B60T8/1755B60T8/4872B60T2230/03B60T2260/08
    • In an unstable driving situation of a vehicle with an electronically controlled hydraulic brake system with a front/rear split of brake circuits, for instance during a lane change, the inlet valve of one of the two front wheel brakes may be closed for the ESC in order to raise the pressure in only the other wheel brake of the brake circuit. If then the vehicle runs the risk of tipping over, ARP sets in. The vehicle path needs to be readjusted to reduce lateral forces. The ARP demands a pressure build-up in the curve-outer front wheel brake. The corresponding inlet valve will be opened for the ARP to allow a pressure build-up. However, the ESC may still demand a higher pressure on the initially actuated wheel brake to counter understeering. In this event, the inlet valve of the curve-inner wheel brake, which is under high pressure from the ESC intervention, will remain open to allow a cross-flow of brake fluid from the ESC wheel to the ARP wheel.
    • 在具有电子控制液压制动系统的车辆的不稳定驾驶情况下,其具有制动回路的前/后分段,例如在车道改变期间,两个前轮制动器中的一个的入口阀可以关闭用于ESC 以提高制动电路中另一个车轮制动器的压力。 如果车辆有倾覆的风险,则ARP设置。车辆路径需要重新调整以减少横向力。 ARP需要在曲线 - 外部前轮制动器中建立压力。 相应的入口阀将打开,以使ARP能够产生压力。 然而,ESC可能仍然要求在初始致动的车轮制动器上承受较高的压力以对抗转向不足。 在这种情况下,来自ESC介入的高压下的曲线 - 内轮制动器的入口阀将保持打开,以允许制动液从ESC轮的交叉流动到ARP轮。
    • 33. 发明授权
    • System and method for reducing network traffic between two computing devices
    • 用于减少两台计算设备之间的网络流量的系统和方法
    • US06789128B1
    • 2004-09-07
    • US09524424
    • 2000-03-11
    • Christopher HarrisonSiddalingaiah Eraiah
    • Christopher HarrisonSiddalingaiah Eraiah
    • G06F1516
    • H04L69/04H04L67/32H04L69/329Y10S707/99953Y10S707/99954
    • A system and methods are provided for reducing the size of a message sent from a first computing device to a second computing device. The type of a data value of a message may be altered for transmission; the second computer recognizes a special data type assigned to the data value and restores the original data type. Also, data values may be buffered, and identifiers (e.g., buffer indexes) sent in their place. Both devices maintain similar buffers and the second device uses the identifier to retrieve the data value. Further, the contents of a new message may be described by how they differ from the contents of a previous message. A delta message is generated to describe the differences and identify the previous message. Upon receipt of the delta message, the second computer retrieves the previous message and uses it and the delta message to reconstruct the new message.
    • 提供了一种用于减少从第一计算设备发送到第二计算设备的消息的大小的系统和方法。 可以更改消息的数据值的类型以进行传输; 第二计算机识别分配给数据值的特殊数据类型并恢复原始数据类型。 此外,可以缓冲数据值,并在其位置发送标识符(例如,缓冲索引)。 两个设备都保留类似的缓冲区,第二个设备使用标识符来检索数据值。 此外,新消息的内容可以通过它们与先前消息的内容不同而被描述。 生成增量消息来描述差异并识别先前的消息。 在接收到增量消息时,第二计算机检索先前的消息并使用它和增量消息来重构新消息。
    • 35. 发明授权
    • Drilling system using a pocket hole joint method
    • 钻孔系统采用口袋孔接法
    • US09180529B1
    • 2015-11-10
    • US13874663
    • 2013-05-01
    • Christopher Harrison
    • Christopher Harrison
    • B23B47/28B23B45/14B23B51/00
    • B23B47/28B23B51/00B23B51/0054B23B2247/08B23B2247/10B23B2260/0482B23B2260/136B23B2265/326
    • A drilling system for joining pieces of wood using a pocket hole joint method features a first wood block having a planar first wood block mating surface and a second wood block having as planer second wood block mating surface and a second wood block drilling surface. A pocket having a cylindrical side wall and a planar front wall is angularly located on the second wood block drilling surface. The system features a drilling unit having a cylindrical outer sleeve and a cylindrical inner sleeve with a cylindrical shaft located in the inner sleeve. A drill bit is located on a shaft first end. A drill is activated to rotate the drill bit while a user applies force to the drill for pushing the drill bit through the second wood block into the first wood block.
    • 一种用于通过口袋孔接合方法连接木材的钻孔系统的特征在于具有平面的第一木块配合表面的第一木块和具有平铺第二木块配合表面的第二木块和第二木块钻孔表面。 具有圆柱形侧壁和平面前壁的口袋成角度地位于第二木块钻孔表面上。 该系统具有钻孔单元,其具有圆柱形外套筒和具有位于内套筒中的圆柱形轴的圆柱形内套筒。 钻头位于轴的第一端。 当用户向钻机施加力以将钻头推动穿过第二木块进入第一木块时,钻头被激活以旋转钻头。
    • 36. 发明申请
    • Avatars in Social Interactive Television
    • 社交互动电视中的化身
    • US20110225603A1
    • 2011-09-15
    • US13114879
    • 2011-05-24
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • H04H60/33G09G5/00
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观众。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。
    • 37. 发明申请
    • ANNOTATION BASED NAVIGATION OF MULTIMEDIA CONTENT
    • 基于多媒体内容的基于注释的导航
    • US20090319884A1
    • 2009-12-24
    • US12144397
    • 2008-06-23
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G06F17/00G06F21/00
    • G06Q10/10
    • A disclosed service for enabling enhanced navigation of a program of multimedia content includes enabling a user to access annotation data associated with the program. The annotation data is indicative of a plurality of chronologically ordered annotations generated by one or more viewers of the program. The chronological positioning of an annotation within the program is indicative of the portion of the program being watched when the annotation was created. In other words, the annotations occur at locations in the program when they are created. If a first user creates a first annotation at the seven minute mark of a program, a second user, who watches the program while accessing the stored annotation data, will see the first user's annotation at the seven minute mark of the program.
    • 用于实现多媒体内容的程序的增强导航的所公开的服务包括使得用户能够访问与节目相关联的注释数据。 注释数据表示由程序的一个或多个观看者生成的多个按时间顺序排列的注释。 程序中注释的时间顺序定位表示当创建注释时正在观看的程序的部分。 换句话说,注释在它们被创建时在程序中的位置处发生。 如果第一个用户在程序的七分钟标记处创建了第一个注释,则第二个用户在访问存储的注释数据的同时观看该程序时,会在程序的七分钟标记处看到第一个用户的注释。
    • 38. 发明申请
    • AVATARS IN SOCIAL INTERACTIVE TELEVISION
    • 社会互动电视中的空间
    • US20090276802A1
    • 2009-11-05
    • US12113704
    • 2008-05-01
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • H04N7/025G06T15/70
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观众。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。
    • 40. 发明申请
    • Viscosity measurement
    • 粘度测量
    • US20090090172A1
    • 2009-04-09
    • US11973218
    • 2007-10-05
    • Dan E. AngelescuHua ChenChristopher HarrisonMatthew SullivanJacques Jundt
    • Dan E. AngelescuHua ChenChristopher HarrisonMatthew SullivanJacques Jundt
    • G01N11/00
    • G01N11/08
    • A micro-fluidic device and methods for measuring one or more rheologic properties of a fluid. The micro-fluidic device includes a substrate and at least one cover bonded to a surface of the substrate with a fluid channel formed in at least one of the cover or the substrate. Further, the micro-fluidic device includes a first differential pressure gauge that can have a first differential pressure sensor in fluid communication with both a first pressure site and a second pressure site. Further still, the micro-fluidic device includes the first pressure site and the second pressure site that can be spaced apart by a first section of the fluid channel. Also, the micro-fluidic device includes a data processor communicatively coupled to the first differential pressure sensor, so as to receive data generated by the first differential pressure sensor.
    • 微流体装置和用于测量流体的一种或多种流变性质的方法。 微流体装置包括基底和至少一个盖,其结合到基底的表面,其中形成在至少一个盖或基底中的流体通道。 此外,微流体装置包括可以具有与第一压力部位和第二压力部位流体连通的第一压差传感器的第一差压计。 此外,微流体装置包括可由流体通道的第一部分间隔开的第一压力部位和第二压力部位。 此外,微流体装置包括通信地耦合到第一差压传感器的数据处理器,以便接收由第一差压传感器产生的数据。