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    • 38. 发明申请
    • PLAYER VERIFICATION METHOD AND SYSTEM FOR REMOTE GAMING TERMINALS
    • 用于远程游戏终端的播放器验证方法和系统
    • US20050181870A1
    • 2005-08-18
    • US10708168
    • 2004-02-12
    • Binh NguyenCraig Paulsen
    • Binh NguyenCraig Paulsen
    • G07F17/32A63F13/00
    • G07F17/3223G06Q20/0855G06Q20/3674G06Q20/382G06Q20/4012G07F17/32
    • Various methods and systems for providing a reliable verification of a player at a remote gaming terminal are disclosed. This is done by providing gaming events remotely via a first mode of communication, establishing criteria for verifying the identity of a player, receiving a player request to participate in a gaming event remotely, obtaining personal information for that player via a second mode of communication, verifying that the obtained personal information is adequate, and permitting the requested gaming event to commence. Additional features can include a subsequent repetition of the steps of obtaining and verifying personal information, and permitting the gaming event to commence or continue. Personal information can include pictures and/or the geographic location of the player. A cellular telephone can be used to take pictures and determine the geographic location of the player, and both of these items can be transmitted via a cellular telephone call.
    • 公开了用于提供远程游戏终端上的玩家的可靠验证的各种方法和系统。 这是通过经由第一通信模式远程提供游戏事件,建立用于验证玩家身份的标准,接收远程参与游戏事件的玩家请求,经由第二通信模式获得玩家的个人信息, 验证所获得的个人信息是否足够,并允许所请求的游戏事件开始。 附加功能可以包括随后重复获取和验证个人信息的步骤,并且允许游戏事件开始或继续。 个人信息可以包括玩家的图片和/或地理位置。 蜂窝电话可以用于拍摄并确定播放器的地理位置,并且这两个项目都可以经由蜂窝电话呼叫来发送。