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    • 34. 发明授权
    • Mobile device to security event association in gaming environments
    • 移动设备到游戏环境中的安全事件关联
    • US08876595B2
    • 2014-11-04
    • US13361601
    • 2012-01-30
    • Dwayne R. NelsonSteven G. LeMayDerrick Price
    • Dwayne R. NelsonSteven G. LeMayDerrick Price
    • G07F17/32A63F9/24
    • G07F17/3241
    • A system that tracks information related to security events in a gaming environment includes a plurality of gaming machines, a database storing data regarding security events, and a security event tracking server in communication with the gaming machines and database. Each gaming machine can have an electronic tracking device adapted to detect wirelessly identifying information from portable electronic devices proximate the gaming machine with respect to the occurrence of a security event at or near the gaming machine. The server includes a processor configured to receive information regarding security events and mobile device identifying information, associate the security events with the identifying information, and store the associated security events and identifying information to the database. Mobile device identifying information can be detected passively without any affirmative input by any user of the mobile devices. Patterns of repeated mobile device detections associated with multiple security events can be determined.
    • 跟踪与游戏环境中的安全事件有关的信息的系统包括多个游戏机,存储有关安全事件的数据的数据库以及与游戏机和数据库通信的安全事件跟踪服务器。 每个游戏机可以具有适于从游戏机附近的便携式电子设备中无线识别信息的电子跟踪装置,用于相对于在游戏机或其附近的安全事件的发生。 服务器包括被配置为接收关于安全事件和移动设备标识信息的信息的处理器,将安全事件与识别信息相关联,并将相关联的安全事件和识别信息存储到数据库。 可以被动地检测移动设备识别信息,而无需移动设备的任何用户的任何肯定的输入。 可以确定与多个安全事件相关联的重复移动设备检测的模式。
    • 36. 发明授权
    • Credit return to player during fault condition on gaming machine
    • 在游戏机故障状态下回报玩家信用
    • US08657674B2
    • 2014-02-25
    • US13415691
    • 2012-03-08
    • Steven G. LeMayDwayne R. Nelson
    • Steven G. LeMayDwayne R. Nelson
    • A63F9/24
    • G07F17/3234
    • A credit amount is returned to a wager game player on a gaming machine when a game experiences a fault condition. The credit amount is displayed automatically and the player can accept the return credit amount and resume game play without intervention from a gaming operator attendant, allowing the patron to resume game play within a short time after the fault occurred. The fault occurs during game play and a return credit amount is calculated using all relevant data available on the gaming machine at the time of the fault. The amount is displayed to the patron and the patron is queried whether the amount is acceptable. If it is, the patron can indicate so by pressing a soft key, be credited with that amount, and immediately resume game play. If not acceptable, the patron can indicate so and a gaming operator is signaled.
    • 当游戏遇到故障时,信用额度返回给游戏机上的下注游戏玩家。 自动显示信用额度,玩家可以接受退款信用额度,并且在没有来自游戏操作员的干预下恢复游戏,允许顾客在故障发生后的短时间内恢复游戏。 故障发生在游戏过程中,并且在故障发生时使用游戏机上可用的所有相关数据计算返回信用额。 数量显示给顾客,并且询问顾客是否可接受的量。 如果是这样,顾客可以通过按下软键来表示,记下该金额,并立即恢复游戏。 如果不能接受,则顾客可以指示并且向游戏者发出信号。
    • 38. 发明授权
    • Casino display methods and devices
    • 赌场显示方式和设备
    • US08545326B2
    • 2013-10-01
    • US11517861
    • 2006-09-07
    • Brian UnderdahlBinh NguyenYuliya HungateSteven G. LeMay
    • Brian UnderdahlBinh NguyenYuliya HungateSteven G. LeMay
    • A63F9/24
    • G07F17/323G07F17/3211
    • Novel methods, devices and systems are described for forming displays and creating environments in a casino. Some implementations of the invention provide configurable gaming machine skins, which may be formed from electronic paper or the like. Casino environments may be created in accordance with a game theme and/or to indicate a group of players. The environment may include configurable surfaces of gaming machines and/or nearby surfaces, such as walls, floors and ceilings. Projected light and/or an audio system may be used to enhance the immersive and dynamic environment. Preferably, some or all of these features may be changed automatically when a game theme changes.
    • 描述了在娱乐场中形成显示器和创建环境的新颖的方法,设备和系统。 本发明的一些实施方案提供了可由电子纸等形成的可配置游戏机外观。 赌场环境可以根据游戏主题和/或指示一组玩家来创建。 环境可以包括游戏机和/或附近表面的可配置表面,例如墙壁,地板和天花板。 投影光和/或音频系统可用于增强沉浸式和动态环境。 优选地,当游戏主题改变时,这些特征中的一些或全部可以自动地改变。