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    • 32. 发明申请
    • SINGLE SOURCE VISUAL IMAGE DISPLAY DISTRIBUTION ON A GAMING MACHINE
    • 单一视觉图像显示分布在游戏机上
    • US20090111578A1
    • 2009-04-30
    • US12345515
    • 2008-12-29
    • Chauncey W. GriswoldHarold E. MatticeRichard L. Wilder
    • Chauncey W. GriswoldHarold E. MatticeRichard L. Wilder
    • G06F17/00
    • G07F17/3211G07F17/3202
    • Systems and methods for displaying multiple visual images from a single source at a gaming machine are disclosed. A reversible display device at the gaming machine presents multiple visual images from a display cell or other core display component. Virtual curtains alternate between blocking and permitting the display of visual images at various surfaces of the reversible display device. For a display cell or similar component needing a separate illumination source, illumination components alternate on and off in coordinated fashion with the virtual curtains, and are arranged to reflect light through the display cell in one direction to display one visual image at one surface and then in an opposite direction to display another visual image at the opposite surface. Lenses, mirrors and other optical devices redirect or alter a visual image from a surface such that it is not viewed directly from the display device itself.
    • 公开了用于在游戏机上从单个来源显示多个视觉图像的系统和方法。 游戏机上的可逆显示装置提供来自显示单元或其它核心显示组件的多个可视图像。 虚拟窗帘在阻挡和允许在可逆显示装置的各个表面处显示视觉图像之间交替。 对于需要单独的照明源的显示单元或类似组件,照明组件以虚拟窗帘协调的方式交替打开和关闭,并且被布置成在一个方向上反射光通过显示单元,以在一个表面上显示一个视觉图像,然后 在相反的方向显示另一个视觉图像在相对的表面。 透镜,镜子和其他光学装置重新定向或改变来自表面的视觉图像,使得它不直接从显示装置本身观看。
    • 33. 发明授权
    • Single source visual image display distribution on a gaming machine
    • 游戏机上的单源视觉图像显示分布
    • US07488252B2
    • 2009-02-10
    • US10982012
    • 2004-11-05
    • Chauncey W. GriswoldHarold E. MatticeRichard L. Wilder
    • Chauncey W. GriswoldHarold E. MatticeRichard L. Wilder
    • A63F9/24A63F13/00A63F1/00G06F17/00G06F19/00A63B71/00
    • G07F17/3211G07F17/3202
    • Systems and methods for displaying multiple visual images from a single source at a gaming machine are disclosed. A reversible display device at the gaming machine presents multiple visual images from an LCD cell or other core display component. Virtual curtains alternate between blocking and permitting the display of visual images at various surfaces of the reversible display device. For an LCD cell or similar component needing a separate illumination source, illumination components alternate on and off in coordinated fashion with the virtual curtains, and are arranged to reflect light through the LCD cell in one direction to display one visual image at one surface and then in an opposite direction to display another visual image at the opposite surface. Lenses, mirrors and other optical devices redirect or alter a visual image from a surface such that it is not viewed directly from the display device itself.
    • 公开了用于在游戏机上从单个来源显示多个视觉图像的系统和方法。 游戏机上的可逆显示装置提供来自LCD单元或其他核心显示组件的多个视觉图像。 虚拟窗帘在阻挡和允许在可逆显示装置的各个表面处显示视觉图像之间交替。 对于需要单独的照明源的LCD单元或类似组件,照明组件以虚拟窗帘协调的方式交替打开和关闭,并且被布置成在一个方向上反射通过LCD单元的光以在一个表面上显示一个视觉图像,然后 在相反的方向显示另一个视觉图像在相对的表面。 透镜,镜子和其他光学装置重新定向或改变来自表面的视觉图像,使得它不直接从显示装置本身观看。
    • 36. 发明授权
    • Methods and apparatus for limiting access to games using biometric data
    • 使用生物特征数据限制访问游戏的方法和装置
    • US07867083B2
    • 2011-01-11
    • US10395988
    • 2003-03-25
    • William R. WellsHarold E. MatticeChauncey W. GriswoldRichard L. Wilder
    • William R. WellsHarold E. MatticeChauncey W. GriswoldRichard L. Wilder
    • A63F13/00
    • G07F17/32G06F21/32G06F2221/2109G07F17/3206G07F17/3232
    • In a method of operating an authentication server, where the authentication server operatively coupled to a network, a request to determine whether a person is allowed to play a game on a gaming system may be received from a computer via the network. The request may include biometric data associated with the person. The received biometric data may be compared with data in a database that includes biometric data of persons allowed to play games on the gaming system. It may be determined whether the person is allowed to play a game on the gaming system based on the comparison of the received biometric data with the data in the database. A message may be transmitted to the computer via the network that indicates whether the person is allowed to play a game on the gaming system. Additionally, it may be determined whether a gaming unit on which the person desires to play a game is in a permitted location for playing the game. A message may be transmitted to the computer via the network that indicates whether the gaming unit on which the person desires to play a game is in a permitted location.
    • 在操作认证服务器的方法中,认证服务器可操作地耦合到网络,可以经由网络从计算机接收确定人是否被允许在游戏系统上玩游戏的请求。 该请求可以包括与该人相关联的生物特征数据。 所接收的生物特征数据可以与数据库中的数据进行比较,该数据库包括被允许在游戏系统上玩游戏的人的生物特征数据。 可以基于接收到的生物统计数据与数据库中的数据的比较来确定该人是否被允许在游戏系统上玩游戏。 可以经由网络将消息发送到计算机,该网络指示该人是否被允许在游戏系统上玩游戏。 此外,可以确定该人想要玩游戏的游戏单元是否在玩游戏的允许位置。 消息可以经由网络发送到计算机,该网络指示该人想要玩游戏的游戏单元是否在允许的位置。