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    • 33. 发明申请
    • AUTOPLAY MECHANISM FOR WAGERING GAME SYSTEMS
    • 自动化机器游戏系统
    • US20120184353A1
    • 2012-07-19
    • US13386275
    • 2010-07-21
    • Peter R. AndersonBrian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • Peter R. AndersonBrian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • A63F9/24
    • G07F17/3225G07F17/32G07F17/3262
    • A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player.
    • 描述一个投注游戏系统及其操作。 在一些实施例中,操作包括启动用于在游戏机的显示设备上呈现的投注游戏标题,以及从游戏机接收指示由玩家为投注游戏标题选择的自动播放设置的玩家输入。 操作包括:响应于从游戏机接收到自动播放触发,启动投注游戏标题的自动播放模式,根据玩家选择的自动播放设置管理播放器的自动播放模式,并且生成针对游戏者的每个投注游戏的结果 在自动播放模式下播放游戏标题。 操作包括监视与在自动播放模式期间播放的投注游戏相关联的游戏事件,以确定何时停止自动播放模式,以及基于玩家选择的自动播放设置来停止播放器的自动播放模式。
    • 35. 发明授权
    • Integrating chat and wagering games
    • 整合聊天和投注游戏
    • US08460099B2
    • 2013-06-11
    • US13499064
    • 2010-09-30
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • A63F9/24
    • G07F17/3209G07F17/3227G07F17/3272
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定登录到投注游戏网络的玩家帐户,通过投注游戏网络确定由玩家帐户发起的聊天会话; 以及通过用于聊天会话的游戏聊天控制台来确定投注游戏新闻事件。 这些操作还可以包括根据可量化的玩家因素自动调整投注游戏新闻事件的演示要求。 在一些实施例中,操作还可以包括通过游戏聊天控制台呈现交互式游戏机器人作为社交联系人,接收传达到交互式游戏机器人的文本聊天游戏命令,以及经由文本聊天游戏命令控制投注游戏。 在一些实施例中,操作还可以包括所选择的聊天社交联系人群体的下面的聊天活动,以及将聊天活动与客户端应用程序和设备集成。
    • 36. 发明申请
    • INTEGRATING CHAT AND WAGERING GAMES
    • 整合热门游戏和游戏
    • US20120214564A1
    • 2012-08-23
    • US13499064
    • 2010-09-30
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • A63F13/12A63F9/24
    • G07F17/3209G07F17/3227G07F17/3272
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定登录到投注游戏网络的玩家帐户,通过投注游戏网络确定由玩家帐户发起的聊天会话; 以及通过用于聊天会话的游戏聊天控制台来确定投注游戏新闻事件。 这些操作还可以包括根据可量化的玩家因素自动调整投注游戏新闻事件的演示要求。 在一些实施例中,操作还可以包括通过游戏聊天控制台呈现交互式游戏机器人作为社交联系人,接收传达到交互式游戏机器人的文本聊天游戏命令,以及经由文本聊天游戏命令控制投注游戏。 在一些实施例中,操作还可以包括所选择的聊天社交联系人群体的下面的聊天活动,以及将聊天活动与客户端应用程序和设备集成。
    • 38. 发明申请
    • CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS
    • 控制游戏和社交通信应用的互动性
    • US20120184362A1
    • 2012-07-19
    • US13498956
    • 2010-09-29
    • Brian J. BarclayAndrew C. Guinn
    • Brian J. BarclayAndrew C. Guinn
    • A63F9/24
    • G07F17/3225G07F17/3281
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定在与投注游戏会话相关联的第一应用模块的控制下的游戏显示器的第一区域中的可选对象的选择。 第一应用模块可以用于社交通信应用或者可以提供社交通信功能。 操作可以进一步包括确定用于选择的选择目的,确定可选对象的项目表示的传输指令,以及将项目表示传送到在第二应用模块的控制下的游戏显示器的第二区域。 第二应用模块可以用于投注游戏应用或者可以提供投注游戏功能。 操作还可以包括根据选择目的执行与第二应用模块相关联的功能。
    • 39. 发明授权
    • Controlling wagering game play continuation
    • 控制投注游戏延续
    • US09460584B2
    • 2016-10-04
    • US13499127
    • 2011-04-11
    • Brian J. BarclayAndrew C. GuinnRichard B. Robbins
    • Brian J. BarclayAndrew C. GuinnRichard B. Robbins
    • G06F17/00G07F17/32
    • G07F17/3281G07F17/3204G07F17/323
    • A wagering game system and its operations are described herein. In embodiments, the operations can include a recording of a first wagering game content from a first wagering game played during a wagering game session and generating an electronic (e.g., an “e-mail”) message, after the wagering game session ends. The operations can also include embedding in the electronic message an object that provides access to a second wagering game content. The second wagering game content includes a recording of the first wagering game. The operations can further include sending the electronic message to an electronic address for a wagering game player account associated with the wagering game session, and detecting access to the second wagering game content, via the electronic message. The second wagering game content can re-present the portion of the first wagering game content as part of the second wagering game content.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括在投注游戏会话期间播放的第一投注游戏的第一投注游戏内容的记录,并且在投注游戏会话结束之后生成电子(例如,“电子邮件”)消息。 操作还可以包括在电子消息中嵌入提供对第二投注游戏内容的访问的对象。 第二投注游戏内容包括第一投注游戏的记录。 该操作可以进一步包括将电子消息发送到与投注游戏会话相关联的投注游戏玩家帐户的电子地址,以及经由电子消息检测对第二投注游戏内容的访问。 第二投注游戏内容可以重新呈现第一投注游戏内容的部分,作为第二投注游戏内容的一部分。
    • 40. 发明授权
    • Controlling interactivity for gaming and social-communication applications
    • 控制游戏和社交通信应用的交互性
    • US08777753B2
    • 2014-07-15
    • US13498956
    • 2010-09-29
    • Brian J. BarclayAndrew C. Guinn
    • Brian J. BarclayAndrew C. Guinn
    • A63F13/30A63F13/45
    • G07F17/3225G07F17/3281
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定在与投注游戏会话相关联的第一应用模块的控制下的游戏显示器的第一区域中的可选对象的选择。 第一应用模块可以用于社交通信应用或者可以提供社交通信功能。 操作可以进一步包括确定用于选择的选择目的,确定可选对象的项目表示的传输指令,以及将项目表示传送到在第二应用模块的控制下的游戏显示器的第二区域。 第二应用模块可以用于投注游戏应用或者可以提供投注游戏功能。 操作还可以包括根据选择目的执行与第二应用模块相关联的功能。