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    • 34. 发明申请
    • PUBLISHER/SUBSCRIBER ARCHITECTURE FOR MULTI-DEVICE ACTIVITIES
    • 出版者/订阅者建筑的多设备活动
    • US20110244949A1
    • 2011-10-06
    • US13128649
    • 2009-11-09
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。
    • 36. 发明申请
    • PRESENTING PRIMARY AND SECONDARY WAGERING GAMES
    • 举办主要和次要的游戏
    • US20110045895A1
    • 2011-02-24
    • US12741616
    • 2008-10-28
    • Mark B. GagnerJohn L. GriffinDamon E. GuraVictor T. Shi
    • Mark B. GagnerJohn L. GriffinDamon E. GuraVictor T. Shi
    • A63F9/24
    • G07F17/32G07F17/3267
    • An apparatus for presenting primary and secondary wagering game content is described herein. In one embodiment, the apparatus includes a primary wagering game unit configured to determine results for a first group of primary wagering games in a first wagering game session. The first wagering game session can be associated with a player identifier. The primary wagering game unit can be further configured to determine results for a second group of primary wagering games in a second wagering game session that is associated with the player identifier. The apparatus can also include a secondary wagering game unit configured to, after certain of the results in the first wagering game session, cause presentation a first episode of a group of episodes, and to, after certain of the results in the second wagering game session, cause presentation a second episode of the group of episodes.
    • 本文描述了用于呈现主要和次要投注游戏内容的装置。 在一个实施例中,该装置包括主投注游戏单元,其被配置为在第一投注游戏会话中确定第一组主投注游戏的结果。 第一个投注游戏会话可以与玩家标识符相关联。 主要投注游戏单元还可以被配置为确定与玩家标识符相关联的第二投注游戏会话中的第二组主要投注游戏的结果。 该装置还可以包括次级投注游戏单元,其被配置为在第一投注游戏会话中的某些结果之后导致呈现一组剧集的第一集,并且在第二投注游戏会话中的某些结果之后 ,导致剧集组的第二集。
    • 37. 发明申请
    • PRESENTING WAGERING GAME CONTENT
    • 提出游戏内容
    • US20100210353A1
    • 2010-08-19
    • US12681985
    • 2008-10-15
    • Mark B. GagnerDamon E. GuraCraig J. Sylla
    • Mark B. GagnerDamon E. GuraCraig J. Sylla
    • A63F13/00
    • G07F17/323G07F17/32G07F17/3209G07F17/3262
    • Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content.
    • 本文介绍了处理和呈现投注数据的技术。 在一个实施例中,一种方法包括配置用于同时呈现多个投注游戏的内容的投注游戏终端。 配置终端可以包括将播放器接口划分成多个区域,其中每个区域与多个投注游戏中的一个相关联。 配置还可以包括调整内容大小以适应这些区域。 该方法还可以包括从远程投注游戏服务器接收一个或多个投注游戏的结果,以及选择内容的部分,其中内容的部分以图形方式表示结果。 该方法还可以包括显示内容的部分。
    • 39. 发明授权
    • Processing wagering game events
    • 处理投注游戏事件
    • US09262886B2
    • 2016-02-16
    • US12447361
    • 2007-10-27
    • Peter R. AndersonDamon E. Gura
    • Peter R. AndersonDamon E. Gura
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32
    • G07F17/3227G07F17/32
    • This description describes techniques for processing events in a wagering game machine. In some embodiments, a wagering game machine includes a game controller configured to instantiate a game state element based on game state element generation information and game state types, wherein the game state element is configured to present a wagering game, and wherein the game state element includes states, wherein each state includes behaviors. The wagering game machine can also include an event controller to notify the game state element about events, wherein the events cause the game state element to move between the states and to perform the behaviors.
    • 该描述描述了用于在投注游戏机中处理事件的技术。 在一些实施例中,投注游戏机包括:游戏控制器,被配置为基于游戏状态元素生成信息和游戏状态类型来实例化游戏状态元素,其中游戏状态元素被配置为呈现投注游戏,并且其中游戏状态元素 包括状态,其中每个状态包括行为。 投注游戏机还可以包括事件控制器来通知游戏状态元素关于事件,其中事件导致游戏状态元素在状态之间移动并执行行为。
    • 40. 发明授权
    • Group games and rewards in wagering systems
    • 投注系统中的集体游戏和奖励
    • US09235956B2
    • 2016-01-12
    • US12810685
    • 2008-12-26
    • Jeffrey L. AllenDamon E. GuraJeremy M. Hornik
    • Jeffrey L. AllenDamon E. GuraJeremy M. Hornik
    • A63F9/24A63F13/00G07F17/32A63F13/40A63F13/30
    • G07F17/3239A63F2300/5553G07F17/32
    • Described herein are processes and devices that determine and assign rewards as a group in a wagering game system utilizing social contacts. One of the devices described herein, a wagering game system, determines a first player account associated with a wagering game and looks at the first player account to determine a second player account associated with the first player account as a social network contact. The first player account and the second player account comprise a group of members in a group game or challenge. The wagering game system determines a reward that can be assigned to the group members. The wagering game system determines one or more tasks that must be performed before assigning the reward. The wagering game system presents the one or more tasks to the group members. The wagering game system detects when the tasks are completed and assigns the reward to the group members.
    • 这里描述的是使用社交联系人在投注游戏系统中确定并分配奖励作为一组的过程和设备。 本文描述的设备之一,投注游戏系统确定与投注游戏相关联的第一玩家帐户,并且查看第一玩家账户以确定与第一玩家帐户相关联的第二玩家帐户作为社交网络联系人。 第一玩家帐户和第二玩家帐户包括组游戏或挑战中的一组成员。 投注游戏系统确定可以分配给组成员的奖励。 投注游戏系统确定在分配奖励之前必须执行的一个或多个任务。 投注游戏系统向小组成员介绍一个或多个任务。 投注游戏系统检测任务何时完成,并将奖励分配给组成员。