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    • 33. 发明授权
    • Bandwidth reduction for rendering using vertex data
    • 使用顶点数据进行渲染的带宽减少
    • US06950108B2
    • 2005-09-27
    • US10856054
    • 2004-05-27
    • Peter L. DoyleThomas A. Piazza
    • Peter L. DoyleThomas A. Piazza
    • G06T1/60G06T15/00G09G5/37G06F12/02
    • G06T1/60G06T15/005
    • Embodiments of the present invention provide a split vertex buffer where the data for each vertex is split between parallel vertex buffers. The first buffer contains vertex X and Y data, while the second parallel buffer contains the remainder of the vertex data. Given the split vertex buffers, the hardware binning-engine is now permitted to read and cache only vertex screen X and Y data. Especially given a typically high level of temporal coherency between indexed vertex references, the reading and caching of large parcels of vertex screen-space X and Y leads to lower and highly efficient utilization of memory bandwidth for hardware binning input. Embodiments of the present invention thus reduce the hardware binning memory bandwidth requirements and improve memory utilization.
    • 本发明的实施例提供一种分割顶点缓冲器,其中每个顶点的数据在平行顶点缓冲器之间分割。 第一个缓冲区包含顶点X和Y数据,而第二个并行缓冲区包含顶点数据的其余部分。 给定分割顶点缓冲区,现在允许硬件分箱引擎读取和缓存顶点屏幕X和Y数据。 特别是考虑到索引顶点参考之间通常具有高水平的时间一致性,大块顶点屏幕空间X和Y的读取和高速缓存导致硬件分档输入的存储器带宽的较低和高效利用。 因此,本发明的实施例减少了硬件分组存储器带宽需求并提高了存储器利用率。
    • 35. 发明授权
    • Efficient graphics state management for zone rendering
    • 区域渲染的高效图形状态管理
    • US06738069B2
    • 2004-05-18
    • US10039007
    • 2001-12-31
    • Peter L. Doyle
    • Peter L. Doyle
    • G09G536
    • G06T15/005
    • The present invention provides a mechanism to track and manage graphics state with hardware state-binning logic for use with the tile-based zone rendering method of generating graphical images. Only the current values of the dynamic state variables are maintained in hardware. Dynamic includes, but is not limited to, state variables that are considered likely to change between primitives. The set of dynamic state variables is subdivided into subgroups. Each state group is associated with a per-bin array of tracking bits. Whenever a state change is encountered, the tracking bit corresponding to the associated state group is set for all bins. Prior to placing a primitive in a bin, the tracking bits associated with that bin are examined, and the current state corresponding to set tracking bits is inserted in the bin before the primitive. Then the tracking bits for that bin are cleared.
    • 本发明提供一种用于利用硬件状态分级逻辑来跟踪和管理图形状态的机制,以用于生成图形图像的基于瓦片的区域渲染方法。 只有硬件中维护动态状态变量的当前值。 动态包括但不限于被认为可能在原语之间变化的状态变量。 一组动态状态变量被细分为子组。 每个状态组与跟踪位的每个二进制数组相关联。 每当遇到状态改变时,对应于相关联的状态组的跟踪位都设置为所有存储区。 在将原语放在一个bin之前,检查与该bin相关联的跟踪位,并将与设置的跟踪位对应的当前状态插入到该原语前的bin中。 然后清除该仓的跟踪位。