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    • 21. 发明授权
    • Apparatus for playing sports-related, table and floor games
    • 玩运动相关的桌上游戏的装置
    • US07762556B1
    • 2010-07-27
    • US12466898
    • 2009-05-15
    • Abe Albenda
    • Abe Albenda
    • A63F9/00
    • A63F7/22A63F2007/3655
    • Apparatus for playing sports-related, table and floor games includes a single sheet of material having a front surface layer defining a smooth exposed playing surface and a rear surface layer, and defines left and right center panels, a spine panel section arranged therebetween, left and right side panel sections connected to the left and right center panels respectively, and left and right longitudinal edge panels connected to the left and right side panel sections, respectively. Cuts extend through the front and rear surface layers in lateral edge portions between the longitudinal edge panels and adjacent side panel sections, and separation lines are present between the panels and panel sections to enable the panels and panel sections to pivot relative to one another to allow folding. A stabilizing structure forms walls perpendicular to the smooth playing surface to provide a playing structure. Game accessories associated with the sheet enable game-play.
    • 用于玩运动相关,桌面和地板游戏的装置包括具有限定平滑暴露游戏表面的前表面层和背面层的单张材料,并且限定左右中心面板,在其间布置的脊柱面板左 以及分别连接到左右中间面板的右侧面板部分和分别连接到左侧和右侧面板部分的左右纵向边缘面板。 切口在纵向边缘板和相邻侧板部分之间的横向边缘部分中延伸穿过前表面层和后表面层,并且分离线存在于面板和面板部分之间,以使得面板和面板部分能够相对于彼此枢转以允许 折叠。 稳定结构形成垂直于平滑播放表面的墙壁,以提供一种播放结构。 与纸张相关的游戏配件可以进行游戏。
    • 22. 发明授权
    • Sound actuated competitive game apparatus
    • 声音激发竞争游戏机
    • US4230317A
    • 1980-10-28
    • US876406
    • 1978-02-10
    • Jeffrey D. BreslowAlan A. HicksEugene JaworskiBurton C. Meyer
    • Jeffrey D. BreslowAlan A. HicksEugene JaworskiBurton C. Meyer
    • A63F7/00A63F7/22A63F7/26A63D3/02H01H35/24
    • A63F7/22A63F7/0058
    • A skill type game having a playing area and two goal areas at opposite ends of the playing area includes a sound actuated flipper at each goal area for selectively blocking and propelling a playing object. The game players control the operation of each of the flippers by shouting or emitting other sounds in an attempt to project the playing object into the other players goal area and prevent the playing object from entering his own goal area. The sound actuated flipper arrangement includes control circuitry to provide an automatic lock-out feature to prevent sustained sounds from continually and/or continuously activating the flippers. The control circuitry of the sound actuated flipper arrangement provides a first predetermined time interval during which the flipper is operated and a second predetermined time interval within which operation of the flippers is inhibited. The playing area is defined by two relatively open areas each inclined upwardly from one of the goal areas to a center line. Each of the goal areas defines a first central opening for entrance of the playing object; the associated flipper defending the first goal opening when activated to prevent the entrance of the playing object into the associated goal area. Each of the goal areas also includes a second opening adjacent the first goal opening and a narrowed approach lane defined on the playing area. Accurate operation of the flippers propels a playing object directly into the second goal opening of the opposing goal area independent of the operation of the associated flipper.
    • 具有游戏区域和在游戏区域的相对端的两个目标区域的技能类型游戏包括在每个目标区域处的用于选择性地阻止和推动玩对象的声音驱动的挡板。 游戏玩家通过喊叫或发出其他声音来控制每个脚蹼的操作,以试图将玩耍对象投射到其他玩家的目标区域,并防止玩耍对象进入自己的目标区域。 声音驱动的翻板装置包括控制电路,以提供自动锁定功能,以防止连续地和/或连续地启动鳍状物的持续声音。 声音驱动引导器装置的控制电路提供操作引导器的第一预定时间间隔和禁止翻动器操作的第二预定时间间隔。 游戏区域由两个相对开放的区域限定,每个区域从一个目标区域向上倾斜到中心线。 每个目标区域定义用于进入对象的第一中心开口; 相关联的导板在被激活时保护第一目标开口以防止玩对象进入相关联的目标区域。 每个目标区域还包括邻近第一目标开口的第二开口和限定在游戏区域上的狭窄进场车道。 鳍状物的精确操作可以将玩家物体直接推入相对的目标区域的第二个目标开口,而与相关的导板的操作无关。
    • 23. 发明授权
    • Player figure for a tabletop hockey game
    • 一个桌面曲棍球比赛的球员数字
    • US4067575A
    • 1978-01-10
    • US699274
    • 1976-06-24
    • Jean Ayer
    • Jean Ayer
    • A63F7/06A63F7/22A63F7/24A63B71/00
    • A63F7/22A63F7/2472
    • There is provided a figure for tabletop hockey games comprising the player figure and a spring loaded hockey stick attached thereto. Upon activation of said spring, said hockey stick moves in a manner simulative of a hockey stick in real play. The hockey stick is pivotally attached at a medral point thereof to the lower end of the arm of the player figure and spring biased to the player figure at the top thereof such that when the hockey stick is pivoted against the spring bias and its blade portion is placed near a ball or puck and the upper end of the stick is abruptly released, the ball or puck will be propelled over the playing surface.
    • 提供了一种桌面曲棍球比赛的数字,其包括玩家人物和附加到其上的弹簧加载的曲棍球棒。 在激活所述弹簧时,所述曲棍球棒以模拟曲棍球棍的方式移动,以实际发挥。 曲棍球棒在其中点处枢转地附接到玩家图形的臂的下端,并且弹簧在其顶部偏置到玩家人物,使得当曲棍球棍抵抗弹簧偏压枢转时,其刀片部分是 放置在靠近球或冰球的位置,并且棒的上端突然释放,球或冰球将被推进到游戏表面上。