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    • 21. 发明授权
    • Security of gaming software
    • 游戏软件的安全
    • US07874916B2
    • 2011-01-25
    • US11986846
    • 2007-11-27
    • Thomas A. GentlesTimothy C. LooseWayne H. Rothschild
    • Thomas A. GentlesTimothy C. LooseWayne H. Rothschild
    • A63F13/00
    • G07F17/32G07F17/3241
    • A gaming machine to conduct a wagering game comprises a processing apparatus and a secondary apparatus. To inhibit unauthorized persons from replacing some or all of the software executed by the processing apparatus with unapproved software, the processing apparatus transmits a security message to the secondary apparatus. The secondary apparatus, in turn, validates the security message and transmits an enable signal when the validation is successful, or a disable signal when the validation is not successful. The processing apparatus is allowed to access to game data based on receipt of the enable signal and is denied access to game data based on receipt of the disable signal.
    • 进行投注游戏的游戏机包括处理装置和辅助装置。 为了禁止未经授权的人员用未经许可的软件替换由处理装置执行的一些或全部软件,处理装置向次级装置发送安全消息。 辅助装置又验证安全消息,并且当验证成功时发送使能信号,或者当验证不成功时发送禁用信号。 允许处理装置基于接收到使能信号来访问游戏数据,并且基于接收到禁用信号而拒绝访问游戏数据。
    • 28. 发明授权
    • Gaming machine chair and wagering game systems and machines with a gaming chair
    • 游戏机椅子和投注游戏系统和带有游戏椅的机器
    • US08678923B2
    • 2014-03-25
    • US13282756
    • 2011-10-27
    • Paul J. RadekTimothy C. LooseEdward G. BrunellVito M. Caporusso
    • Paul J. RadekTimothy C. LooseEdward G. BrunellVito M. Caporusso
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3216
    • Gaming machine chairs and wagering game systems and machines with a gaming chair are presented herein. One aspect of the present disclosure is directed to an automated gaming chair for a gaming system that conducts a wagering game. The gaming chair includes a seat portion and a backrest portion that are supported by a base. The seat portion includes one or more sensing devices for detecting the position of the player relative to the seat portion. The backrest portion includes one or more sensing device for detecting the position of the player relative to the backrest portion. The gaming chair also includes at least one actuator for automating movement of the gaming chair. The actuator(s) limits one or more ranges of motion within which the gaming chair is moved based upon the position of the player as detected by the sensing devices of the seat portion and backrest portion.
    • 本文介绍了游戏机椅子和投注游戏系统以及带有游戏椅的机器。 本公开的一个方面涉及一种用于进行投注游戏的游戏系统的自动游戏椅。 游戏椅包括由基座支撑的座椅部分和靠背部分。 座椅部分包括用于检测玩家相对于座椅部分的位置的一个或多个感测装置。 靠背部分包括用于检测玩家相对于靠背部分的位置的一个或多个感测装置。 游戏椅还包括至少一个致动器,用于使游戏椅的运动自动化。 执行器基于由座椅部分和靠背部分的感测装置检测到的玩家的位置来限制游戏椅移动的一个或多个运动范围。
    • 30. 发明授权
    • Gaming machine having multi-touch sensing device
    • 具有多点触摸感应装置的游戏机
    • US08241912B2
    • 2012-08-14
    • US12435458
    • 2009-05-05
    • Timothy C. Loose
    • Timothy C. Loose
    • A63F13/00G09G5/00G09F3/041G09F3/00
    • G07F17/34G07F17/32G07F17/3202G07F17/3209
    • A gaming system and method for conducting a wagering game includes a primary display that displays a randomly selected outcome. The gaming system includes a multi-touch input system having a multi-touch sensing device, a memory, and a local controller. The multi-touch sensing device includes an array of input sensors that detect a multi-point gesture. Each sensor detects a touch input made by a player of the wagering game. The memory includes gesture classification codes each representing a distinct combination of characteristics relating to the gesture. The local controller receives data indicative of at least two of the characteristics related to the multi-point gesture and determines whether the data corresponds to any of the gesture classification codes. A main controller is coupled to the local controller to receive the gesture classification code responsive to the local controller determining that the data corresponds to a gesture classification code.
    • 用于进行投注游戏的游戏系统和方法包括显示随机选择的结果的主显示器。 游戏系统包括具有多点触摸感测装置,存储器和本地控制器的多点触控输入系统。 多点触摸感测装置包括检测多点手势的输入传感器阵列。 每个传感器检测由投注游戏的玩家进行的触摸输入。 存储器包括各自表示与手势相关的特征的不同组合的手势分类代码。 本地控制器接收指示与多点手势相关的特征中的至少两个的数据,并确定数据是否对应于任何手势分类代码。 主控制器耦合到本地控制器以响应于本地控制器确定数据对应于手势分类代码来接收手势分类代码。