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    • 29. 发明申请
    • HUD Object Design and Method
    • HUD对象设计与方法
    • US20160071320A1
    • 2016-03-10
    • US14786094
    • 2014-05-29
    • Charles Anthony SMITH
    • Charles Anthony Smith
    • G06T19/00G02B27/01G02B27/22G06T19/20
    • G06T19/006G02B27/017G02B27/22G02B2027/0134G02B2027/0138G02B2027/014G02B2027/0178G02B2027/0187G06T19/20G06T2219/024G06T2219/2016
    • The invention features a rectangular 3-D modeling grid called a display environment that may be mapped to one or more sensor(s) to provide a heads up display device the ability to generate and view an Augmented Reality first; person view of custom 3-D objects. Location sensors create the positioning and perimeter of the display environment. The Display Environment may Sbe navigated by the combination of the display device's physical movement sensed by motion sensors and the display device's physical location based on its proximity to synchronized location sensors. Sensors on the display device recognize when the device is moving with respect to the Display Environment to initiate re-rendering of its 3-D model being displayed. Movement of the display device enable first person 3-D model illustrative and perspective views which may also be used to design 3-D models with customizable scale, orientation, positioning physics, and artificial intelligence.
    • 本发明的特征在于一种称为显示环境的矩形3维建模网格,其可被映射到一个或多个传感器以提供抬头显示设备首先生成和查看增强现实的能力; 人物视图的自定义3D对象。 位置传感器创建显示环境的定位和周边。 显示环境可以通过由运动传感器感测的显示设备的物理运动和显示设备的物理位置的组合基于其与同步位置传感器的接近度来导航。 显示设备上的传感器识别设备何时相对于显示环境移动,以启动正在显示的3D模型的重新渲染。 显示装置的移动使得第一人称3-D模型的说明性和透视图也可用于设计具有可定制的刻度,定位,定位物理和人造智能的3-D模型。