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    • 30. 发明申请
    • Games with targeting features
    • 具有定位功能的游戏
    • US20060084509A1
    • 2006-04-20
    • US10966824
    • 2004-10-15
    • Christopher NovakAlistair BaxterBilly ThomsonDavid JonesPeter Wong
    • Christopher NovakAlistair BaxterBilly ThomsonDavid JonesPeter Wong
    • A63F9/02
    • A63F13/837A63F13/12A63F13/42A63F13/5372A63F13/63
    • The present invention is directed generally toward computer-implemented methods for targeting objects in a gaming system. One aspect of the invention is directed toward a method for targeting an object in a gaming system that includes receiving a soft lock command and applying a soft lock to an object in the game. The soft lock designates an action site on a portion of the object that was proximate to an aiming reference when the soft lock was commanded. The action site is proximate to a location where a selected game action will occur if the game action is commanded. Once the soft lock is applied, the aiming reference can be moved away from the action site. Another aspect of the invention is directed toward a method of targeting an object in a gaming system that includes receiving a command to hard lock a portion of an object, applying the hard lock, and displaying at least one selectable sub-target associated with the object. During the hard lock, the aiming reference remains at least proximate to the portion of the object. When selected, a sub-target includes an action site on part of the object proximate to a location where game action will occur if selected.
    • 本发明总体上涉及用于瞄准游戏系统中的对象的计算机实现的方法。 本发明的一个方面涉及一种用于瞄准游戏系统中的对象的方法,包括接收软锁定命令并将软锁应用于游戏中的对象。 软锁指定在软锁被命令时靠近瞄准基准的物体的一部分上的动作部位。 如果命令了游戏动作,则动作站点靠近所选择的游戏动作将发生的位置。 一旦应用软锁,瞄准参考可以从动作现场移开。 本发明的另一方面涉及一种将游戏系统中的对象定位的方法,包括:接收用于硬对锁定对象的一部分,应用硬锁的命令,以及显示与对象相关联的至少一个可选择的子目标 。 在硬锁期间,​​瞄准基准至少靠近物体的部分。 当选择时,子目标包括邻近于选择游戏动作的位置的对象的一部分上的动作部位。