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    • 28. 发明授权
    • Methods and apparatus for providing entertainment content at a gaming device
    • 用于在游戏设备上提供娱乐内容的方法和装置
    • US07871327B2
    • 2011-01-18
    • US11670755
    • 2007-02-02
    • Jay S. WalkerJames A. JoraschThomas M. SparicoMagdalena M. Fincham
    • Jay S. WalkerJames A. JoraschThomas M. SparicoMagdalena M. Fincham
    • A63F13/00
    • G07F17/32A63F3/081G07F17/3255G07F17/3262
    • Gaming systems and methods of operation thereof are disclosed. Such gaming systems and methods allow a player of a gaming device, such as a slot machine or an arcade video game, to access entertainment services, such as broadcast television programming, web sites, pay-per-view services and shared-revenue telephone services, such as 900 or 976 services, for enhanced player retention. In accordance with one or more embodiments, when play is initiated, a predefined establishment-specific criteria is evaluated to determine whether the player should be provided with access to entertainment services. A player entitled to access such services may be presented with a list of available entertainment services. Upon receipt of the player's selection, in accordance with one or more embodiments, a connection may be established between the gaming device and the provider of the selected entertainment service. In accordance with one embodiment, the content that is the entertainment service is store in the memory of the gaming device or a peripheral device and output to the player. The player's level of play may be monitored to ensure that the establishment-specific criteria for maintaining access to such entertainment services is being met.
    • 公开了游戏系统及其操作方法。 这样的游戏系统和方法允许诸如老虎机或街机视频游戏的游戏设备的玩家访问娱乐服务,例如广播电视节目,网站,按次付费付费服务和共享收费电话服务 ,如900或976服务,用于增强播放器保留。 根据一个或多个实施例,当开始播放时,评估预定义的机构特定标准以确定玩家是否应被提供对娱乐服务的访问。 有权访问此类服务的玩家可以呈现可用娱乐服务的列表。 在接收到玩家的选择后,根据一个或多个实施例,可以在游戏设备和所选娱乐服务的提供商之间建立连接。 根据一个实施例,作为娱乐服务的内容存储在游戏设备或外围设备的存储器中并输出到播放器。 可以监控玩家的游戏水平,以确保满足用于维护对这种娱乐服务的访问的具体机构标准。
    • 29. 发明授权
    • Electronic gaming device and method for operating same
    • 电子游戏装置及其操作方法
    • US07867073B2
    • 2011-01-11
    • US10430021
    • 2003-05-05
    • Jay S. WalkerJames A. JoraschMagdalena M. FinchamStephen C. TulleyGeoffrey M. Gelman
    • Jay S. WalkerJames A. JoraschMagdalena M. FinchamStephen C. TulleyGeoffrey M. Gelman
    • A63F1/00
    • A63F1/00A63F2001/008
    • A method is provided for facilitating a game of video poker, where a payout may be determined based on aspects of both an initial hand, and a final hand. In one or more embodiments, a payout is determined based on a ranking of an initial hand and a ranking of a final hand. In one or more embodiments, a payout is determined based on cards present in an initial hand and absent from a final hand. In one or more embodiments, a payout is determined based on cards present in a final hand and absent from an initial hand. In one or more embodiments, a payout is determined based on cards present in an initial hand and present in a final hand. In one or more embodiments, a payout is determined based on a probability of generating a final hand from an initial hand. In one or more embodiments, a payout is determined based on an order of cards within an initial hand, final hand, and/or within a set of replacement cards drawn to complete a final hand.
    • 提供一种用于促进视频扑克游戏的方法,其中可以基于初始手和最后一手的方面来确定支付。 在一个或多个实施例中,基于初始手的排名和最后一手的排名确定支付。 在一个或多个实施例中,基于存在于初始手中并且不存在于最终手中的卡来确定支付。 在一个或多个实施例中,基于最后一手中存在的卡并且不存在初始手来确定支付。 在一个或多个实施例中,基于存在于初始手中并存在于最终手中的卡来确定支付。 在一个或多个实施例中,基于从初始手产生最后一手的概率来确定支付。 在一个或多个实施例中,基于初始手,最终手中的卡和/或在完成最后一手的一组替换卡内的卡的顺序来确定支付。