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    • 21. 发明申请
    • TEXTURE PROCESSING APPARATUS, METHOD AND PROGRAM
    • 纹理处理设备,方法和程序
    • US20080238930A1
    • 2008-10-02
    • US12050568
    • 2008-03-18
    • Masahiro SekineYasunobu YamauchiIsao Mihara
    • Masahiro SekineYasunobu YamauchiIsao Mihara
    • G09G5/00
    • G06T15/04
    • A texture processing apparatus includes a CG data acquisition unit acquiring calculator graphics (CG) data including CG model data, camera data, light data, texture data items, and a preset emphasis parameter for texture mapping processing, the CG model data, the camera data and the light data composing data for rendering a CG image, the texture data items being acquired or produced under different conditions, a calculation unit calculating, using the CG data, an emphasis texture processing condition corresponding to the preset emphasis parameter, the emphasis texture processing condition being used to perform texture mapping processing on a CG model, an extraction unit extracting a particular texture data item from the acquired texture data items in accordance with the texture processing condition, and a processing unit performing emphasis processing on the particular texture data item in accordance with the preset emphasis parameter to obtain a emphasized texture data item.
    • 纹理处理装置包括CG数据获取单元,获取包括CG模型数据,照相机数据,光数据,纹理数据项和用于纹理映射处理的预设强调参数的计算器图形(CG)数据,CG模型数据,相机数据 以及用于渲染CG图像的光数据,在不同条件下获取或生成的纹理数据项,计算单元使用CG数据计算与预设强调参数相对应的强调纹理处理条件,强调纹理处理 条件用于对CG模型进行纹理映射处理,提取单元根据纹理处理条件从获取的纹理数据项中提取特定纹理数据项,以及处理单元,对特定纹理数据项进行加重处理 根据预设强调参数来获得强调的纹理数据项。
    • 22. 发明授权
    • Texture processing apparatus, method and program
    • 纹理处理装置,方法和程序
    • US08094148B2
    • 2012-01-10
    • US12050568
    • 2008-03-18
    • Masahiro SekineYasunobu YamauchiIsao Mihara
    • Masahiro SekineYasunobu YamauchiIsao Mihara
    • G06F17/00G06T15/60G09G5/00G09G5/02H04N5/14G06K9/40G06K9/32
    • G06T15/04
    • A texture processing apparatus includes a CG data acquisition unit acquiring calculator graphics (CG) data including CG model data, camera data, light data, texture data items, and a preset emphasis parameter for texture mapping processing, the CG model data, the camera data and the light data composing data for rendering a CG image, the texture data items being acquired or produced under different conditions, a calculation unit calculating, using the CG data, an emphasis texture processing condition corresponding to the preset emphasis parameter, the emphasis texture processing condition being used to perform texture mapping processing on a CG model, an extraction unit extracting a particular texture data item from the acquired texture data items in accordance with the texture processing condition, and a processing unit performing emphasis processing on the particular texture data item in accordance with the preset emphasis parameter to obtain a emphasized texture data item.
    • 纹理处理装置包括CG数据获取单元,获取包括CG模型数据,照相机数据,光数据,纹理数据项和用于纹理映射处理的预设强调参数的计算器图形(CG)数据,CG模型数据,相机数据 以及用于渲染CG图像的光数据,在不同条件下获取或生成的纹理数据项,计算单元使用CG数据计算与预设强调参数相对应的强调纹理处理条件,强调纹理处理 条件用于对CG模型进行纹理映射处理,提取单元根据纹理处理条件从获取的纹理数据项中提取特定纹理数据项,以及处理单元,对特定纹理数据项进行加重处理 根据预设强调参数来获得强调的纹理数据项。
    • 23. 发明申请
    • TEXTURE MAPPING APPARATUS, METHOD AND PROGRAM
    • 纹理映射设备,方法和程序
    • US20070229529A1
    • 2007-10-04
    • US11687745
    • 2007-03-19
    • Masahiro SekineYasunobu YamauchiIsao Mihara
    • Masahiro SekineYasunobu YamauchiIsao Mihara
    • G09G5/00
    • G06T15/04
    • Texture mapping (TM) apparatus includes unit acquiring texture data items (TD) and model data items (MD), unit generating control data used for TM according to TD and MD, unit generating control instructions (CIs) for TM processes corresponding to control data, unit selecting at least one model data item (ALMD) and TD from TD and MD, based on first CI, unit determining arrangement of selected ALMD and TD, unit storing selected ALMD and TD based on determined arrangement, unit selecting, from stored MD and TD, MD and TD used for rendering, based on second CI, unit correcting MD selected for rendering and TD selected for rendering, using first measure designated by third CI, unit performing interpolation on corrected MD and TD, using second measure designated by fourth CI, unit mapping interpolated TD onto interpolated MD, using third measure designated by fifth CI, and unit outputting data as computer graphics data.
    • 纹理映射(TM)装置包括单元获取纹理数据项(TD)和模型数据项(MD),根据TD和MD生成用于TM的控制数据单元,用于与控制数据相对应的TM进程的单元生成控制指令(CI) ,基于第一个CI,基于所选择的ALMD和TD的单元确定布置,基于确定的布置存储所选择的ALMD和TD的单元,从存储的MD中单元选择来自TD和MD的至少一个模型数据项(ALMD)和TD 和TD,MD和TD,用于基于第二CI,用于渲染选择的单位校正MD和用于渲染的TD,使用由第三CI指定的第一度量,使用由第四CI指定的第二度量来校正MD和TD的单元 CI,使用由第五CI指定的第三测量,以及将数据作为计算机图形数据输出的单位映射将内插TD插值到内插MD。
    • 24. 发明授权
    • Graphics-rendering apparatus
    • 图形渲染设备
    • US08581908B2
    • 2013-11-12
    • US11689833
    • 2007-03-22
    • Isao MiharaYasukazu Higuchi
    • Isao MiharaYasukazu Higuchi
    • G06T11/20G09G5/00
    • G06T11/40
    • A graphic object is rendered by means of managing a processing sequence and data, both of which pertain to a vector to be processed included in a vector data group to become inputs; extracting data pertaining to data to be processed from the vector data group which are to become inputs, in accordance with management information; computing sequence of processing of the extracted vector data; notifying management of a target point to be processed and completion of processing of a target vector, through use of the computed processing sequence information; determining whether or not fill-in of the target point to be processed is enabled, on the basis of management information about the target point to be processed, to thus compute fill-in information; and rendering a graphic object through use of the computed fill-in information.
    • 通过管理处理序列和数据来呈现图形对象,二者都涉及要包括在向量数据组中的要被处理的向量以成为输入; 根据管理信息从要成为输入的矢量数据组提取与要处理的数据有关的数据; 计算提取的矢量数据的处理序列; 通过使用计算出的处理顺序信息来通知对要处理的目标点的管理和目标向量的处理完成; 基于要处理的目标点的管理信息,确定是否启用要处理的目标点的填充,从而计算填充信息; 并通过使用计算的填写信息呈现图形对象。
    • 25. 发明申请
    • GRAPHICS-RENDERING APPARATUS
    • 图形渲染设备
    • US20070236498A1
    • 2007-10-11
    • US11689825
    • 2007-03-22
    • Yasukazu HiguchiIsao Mihara
    • Yasukazu HiguchiIsao Mihara
    • G06T11/20
    • G06T11/203G06T11/00G06T11/206G06T11/40G09G5/20
    • Graphics-rendering operation is performed by a procedure including: inputting a vector data group representing the shape of a graphic object to a vector data group management unit; inputting, to a rendering attribute data management unit, rendering attribute data representing information pertains to internal attributes of the graphic object; inputting resource information indicating a usage status into a resource information management unit; reading the managed vector data group from the vector data group management unit; computing a feature indicating the geometrical feature of the input graphic object by means of the feature computing unit; reading the computed graphic feature level and the resource information managed by the resource information management unit; effecting switching to generation of optimum rendering data; reading the vector data group managed by the vector data group management unit and the rendering attribute data managed by the rendering attribute data management unit; generating rendering data; reading the generated rendering data and the rendering attribute data managed by the rendering attribute data management unit; and performing rendering operation.
    • 图形渲染操作通过以下过程执行,包括:向矢量数据组管理单元输入表示图形对象的形状的矢量数据组; 向呈现属性数据管理单元输入表示信息的呈现属性数据涉及图形对象的内部属性; 将指示使用状态的资源信息输入到资源信息管理单元; 从矢量数据组管理单元读取管理向量数据组; 通过特征计算单元计算指示输入图形对象的几何特征的特征; 读取计算出的图形特征级别和由资源信息管理单元管理的资源信息; 实现切换到最佳渲染数据的生成; 读取由矢量数据组管理单元管理的矢量数据组和由渲染属性数据管理单元管理的渲染属性数据; 生成渲染数据; 读取生成的渲染数据和由渲染属性数据管理单元管理的渲染属性数据; 并执行渲染操作。
    • 26. 发明授权
    • Graphics-rendering apparatus
    • 图形渲染设备
    • US08471855B2
    • 2013-06-25
    • US11689825
    • 2007-03-22
    • Yasukazu HiguchiIsao Mihara
    • Yasukazu HiguchiIsao Mihara
    • G06T11/203G06T11/20G09G5/20G06T11/40
    • G06T11/203G06T11/00G06T11/206G06T11/40G09G5/20
    • Graphics-rendering operation is performed by a procedure including: inputting a vector data group representing the shape of a graphic object to a vector data group management unit; inputting, to a rendering attribute data management unit, rendering attribute data representing information pertains to internal attributes of the graphic object; inputting resource information indicating a usage status into a resource information management unit; reading the managed vector data group from the vector data group management unit; computing a feature indicating the geometrical feature of the input graphic object by means of the feature computing unit; reading the computed graphic feature level and the resource information managed by the resource information management unit; effecting switching to generation of optimum rendering data; reading the vector data group managed by the vector data group management unit and the rendering attribute data managed by the rendering attribute data management unit; generating rendering data; reading the generated rendering data and the rendering attribute data managed by the rendering attribute data management unit; and performing rendering operation.
    • 图形渲染操作通过以下过程执行,包括:向矢量数据组管理单元输入表示图形对象的形状的矢量数据组; 向呈现属性数据管理单元输入表示信息的呈现属性数据涉及图形对象的内部属性; 将指示使用状态的资源信息输入到资源信息管理单元; 从矢量数据组管理单元读取管理向量数据组; 通过特征计算单元计算指示输入图形对象的几何特征的特征; 读取计算出的图形特征级别和由资源信息管理单元管理的资源信息; 实现切换到最佳渲染数据的生成; 读取由矢量数据组管理单元管理的矢量数据组和由渲染属性数据管理单元管理的渲染属性数据; 生成渲染数据; 读取生成的渲染数据和由渲染属性数据管理单元管理的渲染属性数据; 并执行渲染操作。