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    • 24. 发明授权
    • Pop-up crib toy
    • 弹跳婴儿床玩具
    • US4662855A
    • 1987-05-05
    • US814011
    • 1985-12-20
    • Howard J. Morrison
    • Howard J. Morrison
    • A63H3/48A63H13/16A63H13/00
    • A63H13/16A63H3/48
    • A pop-up crib toy including a head mounted on a rod with a cylindrical gear rack. The rod is slidably carried in a tube included in a housing for a motor driven gear segment. Engagement of the teeth on the gear segment with the cylindrical rack drives the head up from the housing in opposition to a gravity bias which lowers the head upon disengagement of the gear segment teeth from the rack teeth. In the wall of the tube a serpentine slot is provided in which a pin carried by the rod rides to turn the head from side to side as it moves up and down. L-shaped paws extending from the housing hang the character over the edge of a crib.
    • 弹出式婴儿床玩具,包括安装在带圆柱齿轮的杆上的头部。 杆被可滑动地携带在包括在用于马达驱动齿轮段的壳体中的管中。 齿轮段上的齿与圆柱形齿条的接合使得头部从壳体向上移动,与重力偏压相反,当重力偏移使得齿轮齿与齿条齿分离时头部降低。 在管的壁上设置有蛇形槽,其中由杆承载的销在其上下移动时将头从一侧转向另一侧。 从壳体延伸的L形爪将字符悬挂在婴儿床的边缘上。
    • 25. 发明授权
    • Video game in which a host image repels ravenous images by serving
filled vessels
    • 视频游戏,其中主机图像通过服务填充的血管排斥肮脏的图像
    • US4643421A
    • 1987-02-17
    • US646685
    • 1984-08-31
    • Steven M. MeyerR. Scott MorrisonHoward J. Morrison
    • Steven M. MeyerR. Scott MorrisonHoward J. Morrison
    • A63F13/00A63F9/22
    • A63F13/57A63F13/005A63F13/80
    • A video game in which the player must fill mugs from a keg and slide the filled mugs down a bar to advancing thirsty patrons to repel the patron out the bar. The player controls movement of a host image from one horizontal bar to another and laterally along a bar plus the filling of mugs. If any of the thirsty patrons reach the keg end of the bar the player loses a turn. Repelled patrons are delayed while drinking and then return the empty mugs. Unless the empty mugs are caught by the host the player loses a turn. A turn is also lost if the player serves a full mug and there is no thirsty patron awaiting it. From time to time a tip will appear on one of the bars which the host image may pick up causing dancers to appear for an interlude during which some of the patrons turn to watch. While watching the patrons neither advance nor are thirsty. Bonus entertainment racks are periodically introduced during which six cans are displayed. Five of the cans are shaken and the cans then exchange positions after which the player must select the one unshaken can to obtain bonus points.
    • 一个视频游戏,其中玩家必须从小桶中装满杯子,并将填充的杯子滑下酒吧,让前进的渴望的顾客将顾客排出酒吧。 播放器控制主机图像从一个水平条到另一个的横向移动,并且沿着条的横向移动加上杯子的填充。 如果任何渴望的顾客到达酒吧的桶末端,玩家失去转弯。 排斥的顾客在喝酒时被延迟,然后将空的杯子送回来。 除非空杯子被主机抓住,否则玩家失去转弯。 如果玩家服务一个完整的杯子,没有渴望的顾客等待它,也会失去一个回合。 不时会有一个提示会出现在其中一个酒吧,主机图像可能会拾起,导致舞者出现一个插曲,在此期间一些顾客转向观看。 在看顾客时既不提前也不口渴。 定期推出奖金娱乐架,其中显示六罐。 五只罐子被摇动,然后罐子交换位置,在此之后,玩家必须选择一个不动的罐头来获得奖励积分。
    • 26. 发明授权
    • Ball game goal
    • 球游戏目标
    • US4611812A
    • 1986-09-16
    • US734543
    • 1985-05-16
    • Howard J. Morrison
    • Howard J. Morrison
    • A63B63/08
    • A63B63/08A63B2208/12
    • A portable, elevated, ball receiving game apparatus including an open topped, closed bottom lightweight plastic basket supported upon a single, central, elongated stem. The end of the stem opposite the basket is securable in a base having radially extending feet sufficient to support the apparatus upon a generally planar surface. Pegs are provided to further secure the base into a relatively soft ground surface. The stem is made of a tubular plastic material of a diameter of approximately one inch so as to permit a player to grasp the stem at a point intermediate the basket and the base and by exerting a force in a plane generally transverse to the generally vertically oriented axis of the stem effect sufficient, repeated, displacement of the basket from its initial orientation to cause the ball to be ejected out of the basket. To enhance portability and storage as well as to provide for varying heights of the elevated basket, the stem is preferably made of connectable sections.
    • 一种便携式,高架式的球接收游戏装置,包括一个开放的顶部,底部的轻质塑料篮,其支撑在单个中央细长的杆上。 杆的与篮筐相对的端部可固定在具有足以在大致平坦的表面上支撑设备的径向延伸的基座的基部中。 提供钉以进一步将基座固定成相对软的地面。 杆由直径为大约一英寸的管状塑料材料制成,以允许玩家在篮和底座之间的中点处抓住杆,并且通过在大致横向于大致垂直定向的平面中施加力 杆的轴线足够,重复地将篮子从其初始取向移位,以使球从篮子中弹出。 为了增强便携性和储存性以及提供高架篮的不同高度,杆优选由可连接部分制成。
    • 29. 发明授权
    • Vehicle instrumentation and control apparatus
    • 车辆仪表和控制装置
    • US4265047A
    • 1981-05-05
    • US10808
    • 1979-02-09
    • Burton C. MeyerHoward J. MorrisonGunars Licitis, Jr.
    • Burton C. MeyerHoward J. MorrisonGunars Licitis, Jr.
    • A63H33/00A63H33/26
    • A63H33/00
    • A simulated vehicle instrumentation and control apparatus includes sound effects generating arrangements, indicators and displays that are controlled to simulate realistic driving conditions in response to the operation of various vehicle controls by the operator of the simulated vehicle apparatus. The vehicle controls include a steering wheel, an accelerator pedal, a brake pedal, a transmission gear shift selector, and an ignition switch. In various specific embodiments, additional controls are provided including siren and light controls. The turning of an ignition key in the ignition switch to a predetermined position initiates operation of the simulated vehicle apparatus. Operation of the accelerator pedal conditions the simulated vehicle apparatus to generate simulated vehicle engine sound effects in response to subsequent operation of the transmission gear shift selector. Operation of the brake pedal conditions the vehicle apparatus to generate simulated tire and brake squealing for a predetermined time interval. Turning of the steering wheel to either the left or right beyond predetermined limits conditions the vehicle apparatus to generate an out-of-control squealing effect for a predetermined time interval. In specific arrangements various other displays and indicators are provided that are actuated in response to operation of the controls.
    • 模拟车辆仪表和控制装置包括响应于模拟车辆装置的操作者对各种车辆控制的操作而被控制以模拟现实驾驶条件的声音效果产生装置,指示器和显示器。 车辆控制装置包括方向盘,加速器踏板,制动踏板,变速器换挡选择器和点火开关。 在各种具体实施例中,提供附加的控制,包括警号和光控制。 点火开关中的点火钥匙转动到预定位置启动模拟车辆装置的操作。 加速踏板的操作响应于变速器换档选择器的后续操作来调节模拟车辆装置以产生模拟车辆发动机声音效果。 制动踏板的操作使车辆装置产生模拟轮胎和制动器鸣叫预定的时间间隔。 方向盘向左或向右转动超出预定极限,使车辆装置在预定的时间间隔内产生失控的尖叫效应。 在具体布置中,提供响应于控制的操作而致动的各种其它显示器和指示器。
    • 30. 发明授权
    • Microcomputer controlled electronic game apparatus
    • 微电脑控制电子游戏机
    • US4216965A
    • 1980-08-12
    • US865898
    • 1977-12-30
    • Howard J. MorrisonRalph H. BaerJeffrey D. Breslow
    • Howard J. MorrisonRalph H. BaerJeffrey D. Breslow
    • A63F9/24A63B71/04
    • A63F9/24A63F3/00643A63F2003/00649A63F2003/00652A63F2009/2402A63F2009/247A63F2009/2477A63F2011/0083
    • A sequence association game in which a participant may play one or more games against the machine and/or other participants utilizes a microprocessor for controlling the play of the games and also for generating a random sequence for each play of the game. The machine generates a random sequence correspondence between a plurality of participant actuated controls and a plurality of machine actuated indicators. The participant attempts to actuate the indicators by correctly establishing the random-generated correspondence between the controls and the indicators in an attempt to actuate all the indicators in sequence such as from left to right. The participant attempts to actuate the indicators with the least number of attempts by attempting to remember the association between respective controls and indicators from previous attempts. When played between two participants, each participant attempts to actuate or deactuate a designated set of indicators by operating a designated set of controls with the participant first succeeding being the winner. Two participants may also play with one participant starting from the left of the indicator sequence and one participant starting at the right with each attempting to actuate the maximum number of indicators with play proceeding until all the indicators are actuated.
    • 其中参与者可以针对机器和/或其他参与者玩一个或多个游戏的序列关联游戏利用微处理器来控制游戏的播放,并且还用于为游戏的每个游戏生成随机序列。 机器在多个参与者激活的控制器和多个机器致动指示器之间生成随机序列对应关系。 参与者尝试通过正确地建立控制和指示器之间的随机生成的对应关系来激励指标,以试图按照从左到右依次启动所有指标。 参与者尝试通过尝试记住以前尝试中相应控件和指示符之间的关联来以最少尝试次数来启动指标。 在两名参赛者之间进行比赛时,每名参赛者都会尝试通过操作指定的一组控制来启动或停用指定的一组指标,参与者首先是获胜者。 两个参与者也可以从指示符序列的左侧开始一个参与者,一个参与者从右边开始,每个参与者尝试在播放进行时致动最大数量的指示,直到所有指示器被启动。