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    • 21. 发明申请
    • INFORMATION TERMINAL AND INPUT CONTROL PROGRAM
    • 信息终端和输入控制程序
    • US20120231853A1
    • 2012-09-13
    • US13508642
    • 2010-11-08
    • Hiroyuki TakahashiShugo TakahashiAyumu Shindo
    • Hiroyuki TakahashiShugo TakahashiAyumu Shindo
    • G06F3/041H04W88/02G06F3/048H04M1/02
    • G06F3/0482G06F3/04883
    • In an information terminal such as a mobile phone, a movement function of a display screen is controlled in response to a type of user operation to prevent erroneous selection of selectable items and improve operability. The terminal is provided with a touch panel (300) to which an operation signal is inputted by pressure caused by a touch operation, an operation signal acquisition unit (200f) which detects a coordinate position of the operation signal that is inputted to the touch panel (300), an input range setting unit (200d) which partitions a plurality of input ranges on the touch panel (300), an operation signal analysis unit (200h) which acquires and analyzes a predetermined operation signal, and an operation mode switching unit (200g) which changes positions or areas of the respective input ranges upon the touch panel (300) on the basis of the result of the analysis from the operation signal analysis unit (200h).
    • 在诸如移动电话的信息终端中,响应于用户操作的类型来控制显示屏幕的移动功能,以防止选择项目的错误选择并提高可操作性。 端子设置有触摸面板(300),由触摸操作引起的压力输入操作信号;操作信号获取单元(200f),其检测输入到触摸面板的操作信号的坐标位置 (300),分割触摸面板(300)上的多个输入范围的输入范围设定单元(200d),获取并分析预定操作信号的操作信号分析单元(200h)以及操作模式切换单元 (200g),其基于来自操作信号分析单元(200h)的分析结果,改变触摸面板(300)上的各个输入范围的位置或区域。
    • 23. 发明申请
    • GAME DEVICE, OBJECT DISPLAY METHOD IN GAME DEVICE, AND DISPLAY PROGRAM
    • 游戏设备,游戏设备中的对象显示方法和显示程序
    • US20100285876A1
    • 2010-11-11
    • US12375461
    • 2007-07-31
    • Hiroyuki TakahashiShugo TakahashiHaruki KoderaYusuke Sugimoto
    • Hiroyuki TakahashiShugo TakahashiHaruki KoderaYusuke Sugimoto
    • A63F13/00A63F13/06
    • A63F13/5372A63F13/10A63F13/12A63F13/35A63F13/812A63F2300/306A63F2300/5533A63F2300/8011
    • A game device includes: a plurality of displays 11 for displaying an object of an operation target for each of operators; a GUI control unit 24 arranged in any one of the screens of the displays 11 for controlling a GUI 34 for performing display and the operation concerning each target object correlated to each of the operators; an object control unit 26a for changing the coordinate position of the object in the 3D space according to the operation of the GUI 34; and a marking process unit 21 for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings 302 to 306 moving on a virtual plane in the 3D space according to control of the object control unit 26a. Thus, in the game device such as a golf game in which a plurality of operators input operations to advance the game, a plurality of operators can simultaneously perform operations and the operators can feel that a plurality of operators are participating in the game.
    • 游戏装置包括:多个显示器11,用于显示每个操作者的操作对象的对象; 布置在显示器11的任一屏幕中的GUI控制单元24,用于控制用于执行显示的GUI 34和与每个操作者相关的每个目标对象的操作; 对象控制单元26a,用于根据GUI34的操作改变3D空间中的对象的坐标位置; 以及标记处理单元21,用于根据对象控制单元26a的控制,在3D空间中在虚拟平面上移动的标记302至306,将目标对象之外的目标对象的坐标位置与屏幕中的目标对象一起显示 。 因此,在多个操作者输入进行游戏的操作的高尔夫游戏等游戏装置中,多个操作者可以同时进行操作,操作者可以感觉到多个操作者参与游戏。
    • 25. 发明申请
    • 3D GAME DISPLAY SYSTEM, DISPLAY METHOD, AND DISPLAY PROGRAM
    • 3D游戏显示系统,显示方法和显示程序
    • US20090264198A1
    • 2009-10-22
    • US12302408
    • 2007-05-28
    • Hiroyuki TakahashiShugo TakahashiHaruki Kodera
    • Hiroyuki TakahashiShugo TakahashiHaruki Kodera
    • A63F13/00
    • A63F13/52A63F13/10A63F13/812A63F2300/66
    • A 3D game display system includes a 3D configuration unit for virtually configuring a 3D space and controlling an object coordinate, a window control unit for controlling displayed windows, a 2D configuration unit for causing a window to two-dimensionally display a 3D space according to the field-of-view range based on the window type, area and shape, a GUI control unit arranged in the window and controlling a GUI for performing display and operations concerning the game, an input interface for performing operations on the windows and the GUI, and an expansion/contraction control unit for changing the area or the shape of the windows according to the operations of the input interface. This enables the display of diversified game contents using multi-windows in a 3D game and maintains a balance between the display of the game content itself and the GUI while maintaining the GUI operability.
    • 3D游戏显示系统包括用于虚拟地配置3D空间并控制对象坐标的3D配置单元,用于控制显示的窗口的窗口控制单元,用于使窗口根据所述窗口二维地二维显示3D空间的2D配置单元 基于窗口类型,面积和形状的视野范围,布置在窗口中的GUI控制单元,并且控制用于执行关于游戏的显示和操作的GUI,用于在窗口和GUI上执行操作的输入界面, 以及扩展/收缩控制单元,用于根据输入接口的操作改变窗口的面积或形状。 这使得能够在3D游戏中使用多窗口显示多样化的游戏内容,并且在保持GUI可操作性的同时保持游戏内容本身的显示与GUI之间的平衡。